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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 959014 times)

My Name is Immaterial

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7875 on: February 15, 2014, 03:00:59 am »

My sniper just grappled into a floor, and I forgot to take a screen shot. Damn it.

Ibid Straydrink

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7876 on: February 15, 2014, 04:33:24 am »

Recently picked up Enemy Within. It seems like they really raised the difficulty threshold; it used to be that I could get through the first couple of months of Classic without much trouble, and now I am losing soldiers left and right on normal, and can't seem to even rank a man to sergeant in a reasonable amount of time.
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Jelle

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7877 on: February 15, 2014, 04:42:30 am »

Let none say I do not keep my promises!

Spoiler: firing a rocket (click to show/hide)
The downside is they carry the launcher on their left thigh like a pistol. Looks surprisingly well but still strange.


Also since you guys were happy to discuss earlier, might I bother you with another thing?  :)
I didn't like the regular ranks, and they really don't make that much sense anyway so I thought I'd redo them. Your ideas for the names? So far I have this.
Spoiler (click to show/hide)
2 3 and 4 need some more interesting names methinks.
I should note I have no clue as to military naming convention.
« Last Edit: February 15, 2014, 04:58:50 am by Jelle »
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GreatWyrmGold

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7878 on: February 15, 2014, 09:02:10 am »

Cool. Now, what happens if we do that to a MEC?
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Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7879 on: February 15, 2014, 11:43:24 am »

Unless I'm mistaken, the rank names are based on actual military ranks, since XCOM is a military force, after all.

Those name changes you made have less of an soldier feel to them and more of a spy feel, in my opinion.
« Last Edit: February 15, 2014, 11:45:51 am by Mageziya »
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crazysheep

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7880 on: February 15, 2014, 11:49:40 am »

It's weird, isn't it? XCOM are constantly referred to by the media ingame as a covert/unknown military force, you hire/dismiss soldiers through the barracks, and yet Bradford constantly refers to them as operatives.

What if.. Bradford is just on a power trip?
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Furtuka

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7881 on: February 15, 2014, 12:27:14 pm »

...did I just have a bug?! I got a message for an EXALT mission, and clicked the send skyranger button. But then when I got there...

Spoiler (click to show/hide)


EDIT: Based on what happened when I got back to base apparently both messages occurred at the same time or something and I didn't read carefully enough XD
« Last Edit: February 15, 2014, 12:29:08 pm by Furtuka »
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Jelle

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7882 on: February 15, 2014, 01:02:04 pm »

I don't know like doesn't a military organization imply it serves a nation? That and the game constantly refers to your personnel as operatives, and the situation room news paints your missions as shadow operations. Feels more like a secretive international project. I kinda imagine the world militaries are facing the incursions head on while your strike teams do the real work behind the scenes. Thus, secret organization ranks. :)

...did I just have a bug?! I got a message for an EXALT mission, and clicked the send skyranger button. But then when I got there...

Spoiler (click to show/hide)


EDIT: Based on what happened when I got back to base apparently both messages occurred at the same time or something and I didn't read carefully enough XD

Dat pink soldier. How can you stomach that.  :-X
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GreatWyrmGold

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7883 on: February 15, 2014, 01:16:02 pm »

I don't know like doesn't a military organization imply it serves a nation?
No more than being an intelligence organization or something would.

Quote
That and the game constantly refers to your personnel as operatives...
True enough.
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Silfurdreki

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7884 on: February 15, 2014, 01:30:25 pm »

Also since you guys were happy to discuss earlier, might I bother you with another thing?  :)
I didn't like the regular ranks, and they really don't make that much sense anyway so I thought I'd redo them. Your ideas for the names? So far I have this.
Spoiler (click to show/hide)
2 3 and 4 need some more interesting names methinks.
I should note I have no clue as to military naming convention.

O.o

I made a similar personal mod as well and I have almost exactly the same rank names. I have:
Spoiler (click to show/hide)
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EnigmaticHat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7885 on: February 15, 2014, 01:57:10 pm »

I don't know like doesn't a military organization imply it serves a nation?

The UN has a military.  Mercenary groups probably have a military structure as well, not that I would know.
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stabbymcstabstab

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7886 on: February 15, 2014, 02:05:39 pm »

They're probably referred to as operatives for the same reason as a delta operative is, also mercenary groups do run on a military structure, a colonel was originally a leader of a mercenary company.
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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7887 on: February 15, 2014, 03:12:44 pm »

How is Commando a rank?
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Steelmagic

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7888 on: February 15, 2014, 03:29:04 pm »

...did I just have a bug?! I got a message for an EXALT mission, and clicked the send skyranger button. But then when I got there...

Spoiler (click to show/hide)


EDIT: Based on what happened when I got back to base apparently both messages occurred at the same time or something and I didn't read carefully enough XD

Dat pink soldier. How can you stomach that.  :-X
Obviously those are Power Rangers, so there needs to be a pink one.
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Jelle

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7889 on: February 15, 2014, 06:27:55 pm »

O.o

I made a similar personal mod as well and I have almost exactly the same rank names. I have:
Spoiler (click to show/hide)
Great minds think alike yes?  :P


Gah I was hoping to find some detailed information on how ufo detection and missions work. Despite numerous playthroughs I must admit to still not knowing how exactly it works. Not that it's really needed if all you need to do is shoot 'em down as they come. The wiki wasn't particularly informative on the subject.

So anyone here knows how it works exactly? From what I gather the regular ufos you detect (wich vary in class) are mostly there just to be shot down and don't carry out missions, while the ones that do carry out missions cannot be detected. I also gather that the aliens stop sending abduction missions after certain satelite coverage is achieved. Ufo with a definite mission that I have been able to detect however are the ones trying to shoot down satelites, wich only pop up if you ignore the regular ufos (wich I suppose means the regular ones might have a scout mission).
I haven't really payed attention to the amount of alien missions (terror and abductions) per month. There's probably at least one a month, but are there more? I also assume the ufo objective in the hyperwave intel report is flavor text, as I don't think I've seen them carry the mission out if I ignore them.
Hypothetically (and extremely unlikely, it's hard to fail at safeguarding the skies) if you were to lose a bunch of satelites where the aliens were previously no longer abducting, would they start doing so again?
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