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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 969543 times)

Kilroy the Grand

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #780 on: February 05, 2012, 03:58:00 pm »

I do hope that doesn't mean that if you choose one direction on the tech tree you're stuck in that direction. If I choose branch A, and decide I dont' like working with it, I want to be able to go back to a different branch. There's a big difference between you don't have to/aren't likely to research everything in one play through and simply "You can't research everything in one playthrough."

Humanity can wait until I research and manufacturer hoverboards.
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Sergius

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #781 on: February 05, 2012, 10:34:05 pm »

The best part I remember from Terror from the Deep was how you had to save those cruise ships, and how the last alien was always programmed to panic and hide in one of the 1-tile-wide closets in the ship. Of which there were 300. Fun times... not.
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Vibhor

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #782 on: February 06, 2012, 03:58:12 am »

The best part I remember from Terror from the Deep was how you had to save those cruise ships, and how the last alien was always programmed to panic and hide in one of the 1-tile-wide closets in the ship. Of which there were 300. Fun times... not.

You didn't research motion sensors?
Why would you not do that?
Thats like saying that the game does not allow you to move your cursor without even trying the mouse.
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Werdna

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #783 on: February 06, 2012, 10:45:36 am »

If the alien's not leaving the closet, he's not showing up on the movement sensor.
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lordcooper

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #784 on: February 06, 2012, 11:05:26 am »

Well maybe the alien just wants to be left alone and not have to face the scorn of an unaccepting society.

...fascists
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Criptfeind

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #785 on: February 06, 2012, 11:30:54 am »

I do hope that doesn't mean that if you choose one direction on the tech tree you're stuck in that direction.

They way that said it it seems very very unlikely that that is the case. IE: Likely can not as opposed to can not.
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sluissa

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #786 on: February 06, 2012, 03:43:24 pm »

If the alien's not leaving the closet, he's not showing up on the movement sensor.

I'm not entirely sure about TFTD, but in X-Com they made every alien at least rotate in place if they didn't move, so they always showed up on movement sensors even if they didn't actually leave the tile.
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Sergius

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #787 on: February 06, 2012, 05:29:56 pm »

The best part I remember from Terror from the Deep was how you had to save those cruise ships, and how the last alien was always programmed to panic and hide in one of the 1-tile-wide closets in the ship. Of which there were 300. Fun times... not.

You didn't research motion sensors?
Why would you not do that?
Thats like saying that the game does not allow you to move your cursor without even trying the mouse.

Wrong on all counts. See other comments about motion sensors.

I've played thru all x-com games at least a dozen times. Aliens hidden in closets without moving don't show in (surprise!) motion sensors.

That's like dismissing a post without even understanding what's being said.
« Last Edit: February 06, 2012, 05:31:44 pm by Sergius »
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MaximumZero

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #788 on: February 06, 2012, 06:07:02 pm »

You guys just need to use more rokkits.
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Vibhor

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #789 on: February 06, 2012, 08:28:53 pm »

The best part I remember from Terror from the Deep was how you had to save those cruise ships, and how the last alien was always programmed to panic and hide in one of the 1-tile-wide closets in the ship. Of which there were 300. Fun times... not.

You didn't research motion sensors?
Why would you not do that?
Thats like saying that the game does not allow you to move your cursor without even trying the mouse.

Wrong on all counts. See other comments about motion sensors.

I've played thru all x-com games at least a dozen times. Aliens hidden in closets without moving don't show in (surprise!) motion sensors.

That's like dismissing a post without even understanding what's being said.

Aliens rotate in one place at random intervals.
They don't just stand still thus making your point moot.
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Sowelu

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #790 on: February 06, 2012, 09:11:29 pm »

Rotation doesn't show up on scanners.
http://www.ufopaedia.org/index.php?title=Motion_Scanner
Quote
Motion scanners will only pick up units that moved. Enemies lying in ambush will be invisible.
End of discussion, 'kay?
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MaximumZero

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #791 on: February 06, 2012, 09:23:42 pm »

Either way, use more explosives. Srsly. Get that job done.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
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Aklyon

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #792 on: February 06, 2012, 09:27:35 pm »

more rokkits.
This is why I liked Malkasphia's X-Comathon, he didn't just stick to lasers > plasmas > heavy plasma/blaster bombs. He used the rokkits and the grenades and the missile tanks too.
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MaximumZero

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #793 on: February 06, 2012, 09:40:12 pm »

I loves me some grenades, but I can never get the missile tanks to work correctly. They just...refuse to go on the skyranger? Maybe I'm packing too much stuff. I dunno.
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Holy crap, why did I not start watching One Punch Man earlier? This is the best thing.
probably figured an autobiography wouldn't be interesting

Criptfeind

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #794 on: February 06, 2012, 09:47:43 pm »

You sure you have enough of the right type of rokkets? They need their own, and quite a few as well.
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