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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 972657 times)

Darkening Kaos

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7665 on: February 06, 2014, 02:34:47 am »

Is this any better?

Spoiler (click to show/hide)
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Sean Mirrsen

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7666 on: February 06, 2014, 02:41:46 am »

Yep, that works. ^_^
Now that's what I call a shotgun blast. I wonder what hunting with those rounds would be like.

And I'm not sure why Img.ie doesn't work. Probably something odd in routing to Russian IPs.
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Sensei

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7667 on: February 06, 2014, 04:31:45 am »

Now that's what I call a shotgun blast. I wonder what hunting with those rounds would be like.
No deer, just red mist.
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Silfurdreki

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7668 on: February 06, 2014, 06:52:48 am »

Personally I'd focus more on which class you subtract from your team rather than what the MEC bonus is.

Should also consider the aim of the guy you're MECifying. Heavies tend to have really bad aim, while snipers or supports have better. A MEC that constantly misses shots is really annoying. This is all assuming you don't play with not created equal and/or hidden potential, of course.
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Thexor

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7669 on: February 06, 2014, 10:54:48 am »

Oh god, my first ever MEC was created with Not Created Equal active... and had an aim of 33. That's right, 33% hit chances against targets with no cover. I have no clue why I didn't check her aim before augmentation.

Her rocket punches were still perfectly accurate, but sadly that wasn't enough when a bunch of Thin Men ambushed her, and she 'accidentally' punched one next to a car.  :'(
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7670 on: February 06, 2014, 12:36:30 pm »

I don't know why you'd ever play without Not Created Equal and Hidden Potential. They bring back one of the best aspects of OldCom that was initially missing for NewCom.
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Sindain

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7671 on: February 06, 2014, 12:40:31 pm »

Some people do it for added challenge, but IMO that can be achieved simply by not scumming through your soldier list for the people with the best stats.
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Jelle

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7672 on: February 06, 2014, 03:30:22 pm »

     So.....How much damage does an Assault's shotgun with reaper rounds do?

Spoiler: About this much (click to show/hide)

Argh so bright and colorful, I'm not used to this. I prefer a bit less saturated myself. :)
Spoiler (click to show/hide)

Since I'm posting images anyway here's another.

Man I love fighting these exalt. They really up the ante regarding strategy.
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Silfurdreki

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7673 on: February 06, 2014, 03:36:33 pm »

Portent wiped me again. This time I swear the enemy knew exactly were my soldiers were. On two separate occasions did I pull back to lure a thin man into a three-guy overwatch ambush. First time he stopped at the last square I could see so that he triggered none of the overwatches and got a clear shot at my girl on the roof, at the back of the squad, in half cover. She got critted and killed, and that shot also destroyed some random piece of scenery that triggered more thin men.

Then another unit got killed in high cover, nothing strange.

Finally, I had two units left, spot a new thin man, pull back and set the other unit on overwatch. Thin man goes around the other way, places itself perfectly to see the first unit, but not get seen by the second. Kills a sergeant in high cover.

Some day I will finish you, portent! Some day...
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Jelle

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7674 on: February 06, 2014, 03:49:32 pm »

Portent wiped me again. This time I swear the enemy knew exactly were my soldiers were. On two separate occasions did I pull back to lure a thin man into a three-guy overwatch ambush. First time he stopped at the last square I could see so that he triggered none of the overwatches and got a clear shot at my girl on the roof, at the back of the squad, in half cover. She got critted and killed, and that shot also destroyed some random piece of scenery that triggered more thin men.

Then another unit got killed in high cover, nothing strange.

Finally, I had two units left, spot a new thin man, pull back and set the other unit on overwatch. Thin man goes around the other way, places itself perfectly to see the first unit, but not get seen by the second. Kills a sergeant in high cover.

Some day I will finish you, portent! Some day...

Here's my strategy in case it helps. Probably won't because the only reason I beat it was heavy scumming, that mission is seriously messed up. Haven't scummed any other missions, just that one.

I took 2 heavies, a sniper and an assault. The heavies and sniper went on the first roof where they remained for nearly the whole mission. After taking out the enemies between two buildings the assault went to retrieve the civilian solo through the second building, luring any hostiles back to the first building if needed. Once I got the civy I rushed him back to the first building and let my heavy/sniper team take care of any incoming enemies. Rockets took care of large groups, sniper took out distant lone targets. Keeping the high ground under control was the key.

That and crossing fingers the thinmen don't starting critting on shots to high ground ground from ludicrous range. Fuck thinmen really.  ::)
« Last Edit: February 06, 2014, 03:51:36 pm by Jelle »
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Mephansteras

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7675 on: February 06, 2014, 03:59:41 pm »

It's a rough mission. I once lost an until-then flawless run of it because a thinman ran out, dodging 3 people on overwatch, to go around the side of a tank to take out the escort target hiding completely out of sight behind the tank.

I was more than a little put-out by that stunt. Especially since the civ hadn't moved in a few turns and the AI shouldn't have had any idea he was hiding back there.
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umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7676 on: February 06, 2014, 04:05:08 pm »

Move slow, bring a sniper or people with the ability to move twice / shoot twice in some way.

Or have tonnes of heavies.

When in doubt, use rockets or grenades.

The enemies, unlike in regular missions, don't move. They stand still. So if you take your time, you'll only aggro one group at a time. I believe all the groups are also groups of three, so make sure you get them all before continuing.

Keep to the rooftops if possible, as the accuracy boost will help you a lot against the thin men. Not to mention most of the thin men will be on the rooftops.

Anyone who isn't carrying a grenade should carry medpacks.

Once you reach the survivor, don't rush to rescue him, clear all remaining enemies, and start moving your men back. Keep sniper on the roofs. The enemy will drop in predetermined locations once you rescue the survivor. One will drop on the roof immediately behind you. One on the empty street with the cars. One on top of the armoured vehicle behind the two buildings. And one on the roof of the building behind that armoured vehicle. Specifically it'll land on top of the sign of door to that building.

Just put your men in those locations and have them on overwatch, with luck they'll kill them.

After that just run back to the spawn.

GreatWyrmGold

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7677 on: February 06, 2014, 04:10:55 pm »

It's not sextist if you want an Amazon Brigade. Plus, female soldiers don't instantly receive critical hits when they get shot in the groin, giving them an advantage.
That's unrealistic; it's a weak point for women, too. They still have femoral arteries, ya know...
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TCM

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7678 on: February 06, 2014, 04:31:05 pm »

It's not sextist if you want an Amazon Brigade. Plus, female soldiers don't instantly receive critical hits when they get shot in the groin, giving them an advantage.
That's unrealistic; it's a weak point for women, too. They still have femoral arteries, ya know...

Good because it's not true.
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Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7679 on: February 06, 2014, 08:19:02 pm »

Literally every single power-source in every single UFO I've shot down has had all of its power sources broken at the start.

Every, single, one.

And I'm partway through the third month.

Nothing I can do, and it's infuriating.
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