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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 968645 times)

Metalax

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7185 on: January 09, 2014, 08:11:51 pm »

Soldier limit?
Due to engine and memory limitations when the original xcom was released, there was a hard limit on the number of units that could exist in the battlescape. For most missions there were not enough aliens to cause a fully loaded Avenger to hit the limit but alien base assaults could hit the hard cap causing some soldiers not to spawn.

Similarly there was a limit of 80 items that could be loaded onto the troop transporter which meant with large squad sizes you were very limited in how much equipment each soldier could bring. Later in the game one tactic was to properly equip only some of your soldiers and scavenge heavy plasmas from the first few aliens you killed for the others.
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sluissa

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7186 on: January 09, 2014, 08:26:28 pm »

It was also possible through some memory bugs that with certain map configs and oddly stacked unit lists that aliens might end up in soldier spawn points or soldiers in alien spawn points. Very rarely you could end up with nowhere for the aliens to spawn forcing a win on the first turn.
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Mr Space Cat

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7187 on: January 10, 2014, 12:16:56 am »

I'm steadily reaching the end of my Classic Ironman playthrough in Enemy Within. All plasma and armor tiers unlocked, base is fully built, plenty of leveled soldiers, plenty of equipment for different squad compositions, satellites and a firestorm+emp canon on every continent, the works. Science team has researched everything there is to research. I'm pretty much waiting for a good psi soldier to activate the gollop chamber now.

In other news, hover shivs with sentinel modules and plasma canons are indeed amazing. Two hovering shivs vs one sectopod equals GG sectopod. I don't think my shivs got hit once by the sectopod. They could have just taken turns suppressing the secto and taking potshots. Least intimidating sectopod encounter I've ever had. And hover shivs have crazy mobility, can fly (I managed to get meld on top of a supply barge ufo with this), have great aim and defense, it's great.
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Darkening Kaos

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7188 on: January 11, 2014, 02:37:04 am »

A cluster of three Chrysallids would normally strike fear into the hearts of many X-Com dog-meat soldiers.......

I'm up to the assault on the enemy base - on the first run through of Enema Within.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Chiefwaffles

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7189 on: January 11, 2014, 03:12:48 am »

The single best notification I've ever gotten in XCOM is "Chrysallid has panicked" by far.
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shadenight123

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7190 on: January 11, 2014, 03:15:49 am »

A cluster of three Chrysallids would normally strike fear into the hearts of many X-Com dog-meat soldiers.......

I'm up to the assault on the enemy base - on the first run through of Enema Within.

Oh gawd. The images. The IMAGES.
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“There, I did something. I clapped. I like clapping,” he said. -The Investigator And The Case Of The Missing Brain.

Sean Mirrsen

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7191 on: January 11, 2014, 03:19:14 am »

A cluster of three Chrysallids would normally strike fear into the hearts of many X-Com dog-meat soldiers.......

I'm up to the assault on the enemy base - on the first run through of Enema Within.

Oh gawd. The images. The IMAGES.
To say nothing of the mental images. "Enema Within", DLC to "Enema Unknown". Sounds like a medical mystery drama.
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Darkening Kaos

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7192 on: January 11, 2014, 04:00:51 am »

And for the ultimate trilogy: The Enema To End All Enemas.

The movie will be directed by Micheal Bay and features exploding aliens.  And gratuitous car chases.

.....and John Hurt will have just one line: "Not again!"
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Xantalos

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7193 on: January 11, 2014, 04:15:09 am »

Wait.
If you have an enemy behind another enemy and a MEC punches one into another, do they both take damage?
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Darkening Kaos

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7194 on: January 11, 2014, 04:31:34 am »

You need to hit an object first.

So it would be - you bash the wall which hits the first target, which might then collide with another.

X-Com Billiards, anyone?

I can tell you that the big monuments in the graveyard cannot be punched through, even if you try a couple of times - they are made of the really good, and expensive, marble.
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So! Failed to make peace, war looms, kill the infidels... what are our plans for the weekend?
The Giant Moles in the caverns of my current fort breed like crazy, even while regularly being decimated by other beasts entering them...

Remalle

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7195 on: January 11, 2014, 06:37:56 am »

And for the ultimate trilogy: The Enema To End All Enemas.

The movie will be directed by Micheal Bay and features exploding aliens.  And gratuitous car chases.

.....and John Hurt will have just one line: "Not again!"
Don't forget the tagline.  "Keep your friends close... and your enemas closer."
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7196 on: January 11, 2014, 06:44:33 am »

The single best notification I've ever gotten in XCOM is "Chrysallid has panicked" by far.
My heart exploded with joy when I first saw that. I quickly died of catastrophic blood loss and oxygen starvation.
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Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7197 on: January 11, 2014, 05:28:14 pm »

And lack of a brain. That does more to keep you alive than you think.

The flamethrower makes ANYTHING panic. I've had ETHEREALS panic after using it. They, however, seem to instantly recover their turn.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

Sean Mirrsen

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7198 on: January 11, 2014, 05:31:56 pm »

And lack of a brain. That does more to keep you alive than you think.

The flamethrower makes ANYTHING panic. I've had ETHEREALS panic after using it. They, however, seem to instantly recover their turn.
Anything biological will panic. Meaning only cyberdiscs, drones, sectopods, and SHIVs will not panic on fire, as everything else has some manner of living being inside.
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Game One, Discontinued at World 3.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

10ebbor10

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #7199 on: January 12, 2014, 04:12:08 am »

The cyber disc might be alive as well, technically.
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