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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 972247 times)

Flying Dice

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6495 on: September 25, 2013, 12:57:11 pm »

No. Time to spend ten times as much effort continually reloading because your actions weren't totally optimized.  :P
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jhxmt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6496 on: September 25, 2013, 03:44:33 pm »

No. Time to spend ten times as much effort continually reloading because your actions weren't totally optimized.  :P

GOD DAMN YOU, DWARF FORTRESS ADAPTED STYLE OF PLAY!   :P
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Mephansteras

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6497 on: September 25, 2013, 03:48:09 pm »

I have yet to complete XCOM.   :-[

Stupid me for starting on Ironman.  I got too attached to my soldiers (three of my original four are still alive and kicking backside), and now I don't want to play that game any more because I just KNOW they're going to die.  Poor bastards.

So I've started a new game with EXPENDABLE CANNON FODDER troops that I don't care about!  On non-Ironman.  I'm a coward.  :P  Time to race through the game now, right?  Right?

Better idea. Take your initial game and turn it into a let's play so that their eventual deaths can be preserved in heroic glory in front of an audience. Then, fighting past the tears of grief, grind the alien scum beneath your feet in their honor!
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Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6498 on: September 25, 2013, 10:07:03 pm »

One thing I would recommend doing is watching Beaglerush's Ironman Impossible series. Very educational about how the game works, and entertaining to boot!

I should mention he never finished. He was too afraid to go on due to risk of a severe alien teleporting bugs. His decision was to wait until a patch came. A patch never came. What's strange is I feel like it did, silently, because I haven't seen a teleporting pack of aliens in a long time.

Also, what difficulty is your Ironman game at?
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

kilakan

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6499 on: September 26, 2013, 10:48:43 am »

There was on patch quite awhile ago that I beleive claimed to have fixed teleporting aliens in the subtext of the patchnotes somewhere.  However it's still a really rare bug and thus not 'totally' patched.
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Sharp

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6500 on: September 26, 2013, 11:20:13 am »

beagle didn't finish the yt series but he has beaten Ironman Impossible
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jhxmt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6501 on: September 26, 2013, 12:35:38 pm »

Also, what difficulty is your Ironman game at?

Classic.  I've dialled it down to Normal for my non-Ironman runthrough (since my main goal is to just finish the damn thing before X Rebirth comes out in November and decimates my free time!  :P)

Thanks for the link - I like watching other people play games like this (my tactics-fu is weak), I shall watch with interest!  :)
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Remalle

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6502 on: September 27, 2013, 12:09:41 pm »

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Mephansteras

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6503 on: September 27, 2013, 12:28:06 pm »

Thought this was interesting.

Wow. I literally just finished reading that article.

It is interesting. I'd love to have a good alien-focused game that truly made the aliens feel alien and not just kind of odd humans.
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6504 on: September 27, 2013, 01:04:09 pm »

I still believe one of the ultimate potentials that X-Com as a series has yet to fufil is a competitive campaign mode, ala UFO: The Two Sides.
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Robosaur

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6505 on: September 27, 2013, 04:28:05 pm »

Forgive me if I'm completely mistaken, but I recall hearing of a mod that gives each soldier completely randomized perks?
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MetalSlimeHunt

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6506 on: September 27, 2013, 04:33:44 pm »

It'll be a Second Wave option in Enemy Within. Perk Roulette will make it so any solider can get any perk, even if that perk is from another class entirely.
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Quote from: Thomas Paine
To argue with a man who has renounced the use and authority of reason, and whose philosophy consists in holding humanity in contempt, is like administering medicine to the dead, or endeavoring to convert an atheist by scripture.
Quote
No Gods, No Masters.

majikero

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6507 on: September 27, 2013, 04:46:33 pm »

Inspired by a LP and lawyer puns and euphemism, it gave me some insight to tactics and reason to play classic ironman mode with random damage, random funding, random rookie stats and random promotion stats.

By the third mission usually is when things go horribly horribly wrong. Killing my best heavy at full health at full cover by a crit from a sectoid. Also hitting that 50% sniper shot to the wrong sectoid and not the one buffing the other one.

XCOM, how I miss thee.
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Mageziya

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6508 on: September 27, 2013, 05:36:32 pm »

You all know that glitch where soldiers sometimes use the wrong weapon models? (Commonly seen with snipers using their rifle as a pistol or vice versa.)

I managed to end up with a support using, instead of their Plasma Rifle, a Medkit.

I didn't even realize the Medkit had an in game model before this.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

umiman

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #6509 on: September 27, 2013, 07:09:12 pm »

It's that red thing they hold in their hands when they decide to spray the air over a dying soldier.
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