Why is it so fucking hard for people to just remake shit that worked. I hate games being taken in "new directions" all the fucking time and it never working out. I'd rather have them just take the cool shit that worked and add more stuff to it rather than take my poor XCOM and try super hard to make it Mass Effect. And it's not even good at being Mass Effect, which is not a very hard thing to do because Mass Effect is so simple it's silly. I'm so sick of people fucking up super easy things. Why do they make it so hard. When we tell them "hey that shit was cool what you did with the thing and the stuff" and they just go "what like this?" and turn it on it's head and then I have to tear my hair out and be angry. Ugh.
But yeah DLC looks nice. Good interview. Super hype.
I would level the exact same argument with X-Com and XCOM...
You might wanna look into Xenonauts (cold war themed x-com with cel-shaded graphics, availiable for pre-order) or UFO:AI (free and open source near future sci-fi themed x-com with nifty 3d combat engine ). There are LP's of both in the other games section. It just happens to be a coincidence that one of them is mine
I don't mean XCOM, because I actually like Enemy Unknown (though it could've been fucking glorious on SO MANY LEVELS if they hadn't been lazy assholes), it was more directed at just fucking everything right now.
Welcome to the industry.
XCOM: EU has already made some incredibly risque moves, like being a turn-based shooter in an era where most frat boys and 14-year olds (the largest consumer base for gaming industry because they love to purchase any thing that confirms their misguided idea of masculinity) buy FPSs, which means only FPSs get massive budgets and everything else gets "Broadened to appeal to a wider audience". While yes, there was definetly some broadening involved with XCOM, but that results in the game being more approachable without becoming too stupid. Unfortunatley, Ufopaedia, multiple bases and base defense has been cut out of it because twats in management had no intention of risking too big a share (let the developers say whatever they want, I am firm in my belief that most of the cuts didn't come from them) of the Frat Boy and 14-Year Old market.
But despite being an incredible risk, the game was a financial success and has opened up the X-Com franchise to many newcomers as well as (mostly) pleasing old fans who still lament the loss of some features.
I'd say the game is a step in the right direction. A shaky step made by a leper whose arms have dropped off midway through, but a step nontheless.