I don't know if this is relrvant or not, but meh. I've got some time......
On the RNG-seeding-at-start-of-turn "issue", it has it's upsides and downsides. It depends what you'd like out of the game. On ironman, it makes it a bit of a crap-shoot, because even with good tactics, you're sometimes pre-destined to fail. Unless you kill the game through task-manager and come back to the same turn.
But it does fit in with the idea of "strategy" game. On a non-ironman mode, you have unlimited reloads of the game. If you wanted, you could explore the game, find out the strategy that could work for that turn, because in a sense, it's pre-determined. There's several workable strategies for any given turn, but sometimes a 95% chance to hit isn't one of them.
There's also the other side of it. It's bullshit and re-seeding an RNG off milliseconds after midnight is cheap and easy and completely doable in a turnbased game, for every goddamned action or shot. It's highish in cpu overhead if it has be done per frame, but 6-18 times per 90 seconds? Bleh, piss-easy for any computer.
So it depends on the style of game. If you didn't save-scum, you'd never notice it. But it is a fact in this game.
So is it strategy like chess you want? Some things always happen? Or a nice, the-percentage-shown-actually-means-something strategy?
Most people actually play the game, not save-scum the bejesus out of it, to see what "could" work. I can see the reason why it's done this way, and the AI may even make some of it's decisions based off the seed as well, but the other way would work fine.
On another point. If they release a large amount of maps, especially multiplayer maps, as DLC, what happens then? Can only players with that DLC play on those maps?
Again, might be good, might be bad. My head says free and open multiplayer is good, but the other side would allow for championship-play maps, and maps as unlockables.
Erm, yeah. Discuss