Really nice stuff I'm hearing. I
love the ironman mode, because it means that the game has been designed and tested to work without savescumming.
Lol, I don't know why you'd have to mention destructable terrain, XCOM isn't XCOM without destructable terrain. Though I would like to see buildings collapse ala Apocalypse if you take too much damage. Or better yet, getting burned down.
I like that panic isn't so lethal.. I mean, who kills their friends when the aliens kill another friend. I'd much rather see berserk rage involving the trooper running in blind and shooting all aliens, instead of running away and shooting all friends.
I like the modernized mutons. Heh, kinda reminds me of those comic book spandex heroes getting an overhaul before they hit the cinema.
I do hate the whole class thing with weapons too. Unless they implement it something like the UFO games, where they need special training to use certain weapons.
a line of sight extending grenade
Is this what's called a flare?
Now that I come to think, the move+action system makes much more sense than TU's.
In what way does it make more sense?
Well, I've always hated the TU system. How do people fight in an actual war? They run/crawl/wallhug towards cover and fire off some shots. They don't run, then suddenly crouch and shoot at some awkward location, and then run again. Move+action makes a little more sense in that it's not some arbitrary discrete movement.
Plus, I don't actually
enjoy calculating how many TUs I need to do stuff. Like a good GM, the computer should just be able to tell me if I could or could not do what I want to do.
Move and fire makes more sense than old system, because of recoil and such, which original XCOM completely ignores. Then again, I guess lasers don't have any recoil (no idea with plasma).