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Author Topic: XCOM: Enemy Unknown (New by Firaxis)  (Read 975107 times)

Zangi

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3990 on: October 18, 2012, 05:52:43 pm »

Well...  ummm  base map view?   Not the engineering place where you build the facilities.
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USEC_OFFICER

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3991 on: October 18, 2012, 05:56:43 pm »

Well...  ummm  base map view?   Not the engineering place where you build the facilities.

You mean the ant-farm? Or whatever they called it in the previews.
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Mephansteras

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3992 on: October 18, 2012, 06:14:43 pm »

Huh, I'll have to look for that in the engineering sections.
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3993 on: October 18, 2012, 07:00:50 pm »

Are you playing on normal or easy?  Maybe you hit the cap on the number of enemies on screen, so the Muton you injured earlier resumed 'patrol' once he got out of sight and some more enemies showed up.

Nope, Classic all the way.

The Alien Base is pretty buggy, though. So maybe it's just that. Being able to see and shoot through giant stone walls is already pretty silly...

It was already pretty silly that even with bullets you can shoot out HUGE holes in solid alien metal, brick, and what have you.

It is kinda part of the weirdness that is this game...
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The Scout

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3994 on: October 18, 2012, 07:01:49 pm »

These are uber-brand bullets. It's why the military gets there asses kicked, with their normal bullets.
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3995 on: October 18, 2012, 07:04:51 pm »

These are uber-brand bullets. It's why the military gets there asses kicked, with their normal bullets.

If ONLY you could find a way to make ships fire these "bullets"
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timferius

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3996 on: October 18, 2012, 07:28:28 pm »

These are uber-brand bullets. It's why the military gets there asses kicked, with their normal bullets.

If ONLY you could find a way to make ships fire these "bullets"

That would be the Phoenix Cannon?
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3997 on: October 18, 2012, 07:30:52 pm »

These are uber-brand bullets. It's why the military gets there asses kicked, with their normal bullets.

If ONLY you could find a way to make ships fire these "bullets"

That would be the Phoenix Cannon?

No, not enough damage. A single barage of "bullets" could take out any ship.
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Cthulhu

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3998 on: October 18, 2012, 08:15:37 pm »

I have never seen a regular gun shoot holes in anything unrealistic.
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #3999 on: October 18, 2012, 08:16:28 pm »

I have never seen a regular gun shoot holes in anything unrealistic.

Have you seen it shoot holes?
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Muz

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4000 on: October 18, 2012, 08:43:09 pm »

lol, I was playing earlier and wondered the same thing... was blasting away at a muton and accidentally blew up the hull of a ship with a laser sniper or a plasma light rifle or something. I didn't really want to blow up ship hulls because I thought they converted into alloys.
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Johnfalcon99977

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4001 on: October 18, 2012, 08:57:55 pm »

Its kinda fridge logic, once you think about it:

"Ship powerful enough to withstand Impacts at extreme velocities; easily dismantled by small arms fire."
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jocan2003

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4002 on: October 18, 2012, 09:02:58 pm »

Isnt it like that stuff you mix with water that become hard on impact but if the impact is not big enough it stay liquidish? Frack i dont know the word in english.... Well would explain that, harder the impact less chance to dismantle.... pretty weird in my book tho
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Neonivek

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4003 on: October 18, 2012, 09:04:19 pm »

Isnt it like that stuff you mix with water that become hard on impact but if the impact is not big enough it stay liquidish? Frack i dont know the word in english.... Well would explain that, harder the impact less chance to dismantle.... pretty weird in my book tho

Anti-newtonian materials?
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The Scout

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Re: XCOM: Enemy Unknown (New by Firaxis)
« Reply #4004 on: October 18, 2012, 09:06:09 pm »

Punching it would break your hand, but scratching it with your nails or a knife carves right through it. Sounds legit.
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