You know I don't know about everyone else here, but I like what I've heard so far. The biggest problem I had with the original X-Com was how pretty much no matter what you could just brute force any mission with rookies. This seems to be going out of it's way to force you to actually play correctly.
You know, use strategy.
My objection to this much smaller size squad is really just the fact that it forces a pretty major change in the game. In the original you had a
choice to make in terms of squad numbers and make up. Do I bring more guys or more tanks? Do I throw away troops or act carefully?
These are all valid options, and I don't like that this change means that I simply
can't use some of them. I now only have 4 guys to start with and I'm much more limited in what I can do.
Besides which, one of the things I really liked about the original is that the large squad sizes felt a lot different from other tactical games. It gives me a different experience than playing Fallout Tactics or Silent Storm. And now...I'm not really going to get that. I'll be happy if you get the option to send in 12 guys on a mission with this new game, but somehow I kind of doubt theyre going that way.
But I'll reserve judgement until I see and hear more on what they're doing and why they're doing it.
For the moment I'm disappointed that one of the things that really differentiates X-Com, to me, is missing in this new game.