I've been pretty addicted to adventure mode, and I've generated a mostly evil *pinkie* map. Now there's a ton of lairs around with consorts of the moon ogre. I'm guessing these are ogre's. Anyway they're immune to pain and suffocation and the only way for them to bleed out is hitting a major artery or like 3 normal arteries in a row (I think: it could be that I accidently missed a major artery being hit in those battles, as I sometimes hit a bunch of arteries and no death). Even getting shot in the skull rarely kills them, normally they just get a fractured skull, even 5 times if needed. I figured this was normal as I'm playing an elf bowman and that arrows simply didn't have enough penetration to hit through the bones or thick muscle tissue (despite bones being chipped or shattered by every hit), but as I got further fame I was able to find Minotaurs and despite those supposedly being "stronger" they just keel over after a single hit (most hits chip a bone, causing pain) and smashing their skull with a bow usually kills them in 2 hits. Ogre's are actually more comparable in strength to the Titan I found, both take about the same tediousness to kill (15-20 arrows).
Is this normal? If so, what caused these frigging ogre's to be literally everywhere, despite being on the strength level of megabeasts? I figured having lots of monsters and lairs would be fun, but I now realize that the loot is sort of thinned out due to the ogre's (very easy to avoid bogeyman though, those lairs are everywhere). Are the ogre's lair "fillers"? So that while officially not megabeasts, ogre's make sure the map isn't littered with empty megabeast lairs?
Also, how on earth (actually I mean how in Dwarf Fortress...) can an arrow actually kill a gigantic megabeast? I can see how it can injure the thing, but how is it supposed to get past even the skin and muscle, let alone the bones? Yet every hit shatters bones and tears muscle and tendons. It would make more sense if they weren't immune to pain and the arrows simply didn't get past bruising the muscle but instead they (especially the ogre's) prefer to continue crawling after me despite literally every organ except the brain/heart torn and every bone in their body including the upper spine shattered. I can only imagine the guy crawling after me screaming "You pansy! Come back here! I'll bite your leg off!".
One final question: Does the game really generate every creature? What I mean is does it really simulate how they live and died and is it really the same guy or rather just a "name"? Some of these legends are really on the level of hilarity as Monty Python or Don Quixote, and they're not exactly rare so are they just generated so often due to the chance because of so many creatures being generated? Or are creatures generated and then "fitting" names ascribed depending on their history? Of course humans and dwarves have different names, and dragons are usually named after gems but when I see Ustra burned the human Ac Steamysears in dragon fire in Villagebones I'm guessing that isn't pure chance. What about those rare near gods that killed off 50% of the megabeasts, and zillions of random ogres and trolls (I'm talking a solid minute of page down here) then die because of a badger?