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Author Topic: Consort of the Moon Ogre  (Read 2434 times)

Urist Othobiteb

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Consort of the Moon Ogre
« on: January 05, 2012, 09:08:16 am »

I've been pretty addicted to adventure mode, and I've generated a mostly evil *pinkie* map. Now there's a ton of lairs around with consorts of the moon ogre. I'm guessing these are ogre's. Anyway they're immune to pain and suffocation and the only way for them to bleed out is hitting a major artery or like 3 normal arteries in a row (I think: it could be that I accidently missed a major artery being hit in those battles, as I sometimes hit a bunch of arteries and no death). Even getting shot in the skull rarely kills them, normally they just get a fractured skull, even 5 times if needed. I figured this was normal as I'm playing an elf bowman and that arrows simply didn't have enough penetration to hit through the bones or thick muscle tissue (despite bones being chipped or shattered by every hit), but as I got further fame I was able to find Minotaurs and despite those supposedly being "stronger" they just keel over after a single hit (most hits chip a bone, causing pain) and smashing their skull with a bow usually kills them in 2 hits. Ogre's are actually more comparable in strength to the Titan I found, both take about the same tediousness to kill (15-20 arrows).

Is this normal? If so, what caused these frigging ogre's to be literally everywhere, despite being on the strength level of megabeasts? I figured having lots of monsters and lairs would be fun, but I now realize that the loot is sort of thinned out due to the ogre's (very easy to avoid bogeyman though, those lairs are everywhere). Are the ogre's lair "fillers"? So that while officially not megabeasts, ogre's make sure the map isn't littered with empty megabeast lairs?

Also, how on earth (actually I mean how in Dwarf Fortress...) can an arrow actually kill a gigantic megabeast? I can see how it can injure the thing, but how is it supposed to get past even the skin and muscle, let alone the bones? Yet every hit shatters bones and tears muscle and tendons. It would make more sense if they weren't immune to pain and the arrows simply didn't get past bruising the muscle but instead they (especially the ogre's) prefer to continue crawling after me despite literally every organ except the brain/heart torn and every bone in their body including the upper spine shattered. I can only imagine the guy crawling after me screaming "You pansy! Come back here! I'll bite your leg off!".

One final question: Does the game really generate every creature? What I mean is does it really simulate how they live and died and is it really the same guy or rather just a "name"? Some of these legends are really on the level of hilarity as Monty Python or Don Quixote, and they're not exactly rare so are they just generated so often due to the chance because of so many creatures being generated? Or are creatures generated and then "fitting" names ascribed depending on their history? Of course humans and dwarves have different names, and dragons are usually named after gems but when I see Ustra burned the human Ac Steamysears in dragon fire in Villagebones I'm guessing that isn't pure chance. What about those rare near gods that killed off 50% of the megabeasts, and zillions of random ogres and trolls (I'm talking a solid minute of page down here) then die because of a badger?
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Loud Whispers

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Re: Consort of the Moon Ogre
« Reply #1 on: January 05, 2012, 06:01:41 pm »

Is this normal?

Ogres are a type of night creature, these are randomly generated, so each one can be particularly fun. Though usually they die if you remove their head. Plus, Elf arrows suck. Just a heads up :P

If so, what caused these frigging ogre's to be literally everywhere, despite being on the strength level of megabeasts?

World gen parameters. You can change these.

I figured having lots of monsters and lairs would be fun, but I now realize that the loot is sort of thinned out due to the ogre's (very easy to avoid bogeyman though, those lairs are everywhere). Are the ogre's lair "fillers"? So that while officially not megabeasts, ogre's make sure the map isn't littered with empty megabeast lairs?

Don't know quite what you mean.

Also, how on earth (actually I mean how in Dwarf Fortress...) can an arrow actually kill a gigantic megabeast?
Because DF doesn't give a crap about the last boss of whatever. He's not immune to sudden axe to the face because he has a cool name.

One final question: Does the game really generate every creature? What I mean is does it really simulate how they live and died and is it really the same guy or rather just a "name"? Some of these legends are really on the level of hilarity as Monty Python or Don Quixote, and they're not exactly rare so are they just generated so often due to the chance because of so many creatures being generated? Or are creatures generated and then "fitting" names ascribed depending on their history? Of course humans and dwarves have different names, and dragons are usually named after gems but when I see Ustra burned the human Ac Steamysears in dragon fire in Villagebones I'm guessing that isn't pure chance. What about those rare near gods that killed off 50% of the megabeasts, and zillions of random ogres and trolls (I'm talking a solid minute of page down here) then die because of a badger?

Yes it simulates the life of every figure, but normally it culls unimportant figures. If you turn this off however...

Urist Othobiteb

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Re: Consort of the Moon Ogre
« Reply #2 on: January 06, 2012, 09:36:17 am »

Ah so they're night creatures? I thought that only was stuff like nightwings etc. I suppose "night creature" means undead in this game? That would explain why they are so hard to kill, and how ripping apart their lungs doesn't seem to prevent them from running a marathon.
And there were probably so many ogre's because I might have had the night creature count for a large world and forgot to edit it.

By elf arrows suck you mean that they aren't horribly broken like throwing?
I still think bows are too strong, I found a dragon yesterday and 3 chipped bones caused it faint. Funny enough it's pretty much impossible to bash a dragon's head in with a bronze bow, so I had to whip out a spear for the kill. With ranged + ambusher you are just never getting spotted except if you get overconfident and move within 3 squares of a ogre or evil crone because you can't see it from further in a cave and promptly have every limb torn from your body before getting punched in the brain. After 6 previous adventurers meeting this fate I have learned to not do this.

And I don't mean that enemies should suffer from "fancy name syndrome". But for instance it's virtually impossible to bash a dragons head in with a bronze bow (skull, skin, muscle etc is too thick to get through and do any real damage). Logically I don't see how such a huge enemy would ever get hurt beyond the bone with arrows, yet these little arrows just rip apart muscle, bone and even organs. I mean it's not possible to break a humans arm either by throwing a dart at it, an arrow would be similar to a titan or dragon (maybe even an ogre, I looked it up on the wiki and they're actually pretty damn big O_o, I guess it's because I thought of a dnd type ogre).

Oh and does culling actually prevent the simulation of "unimportant" figures?! I thought it only removed the names to protect the innocent. I'm going to have to turn that back on then for future worlds.
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Loud Whispers

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Re: Consort of the Moon Ogre
« Reply #3 on: January 06, 2012, 04:34:38 pm »

Ah so they're night creatures? I thought that only was stuff like nightwings etc. I suppose "night creature" means undead in this game?

Nightwings aren't night creatures >_<

And undead means undead in this game, night creatures are randomly generated minibosses :P

That would explain why they are so hard to kill, and how ripping apart their lungs doesn't seem to prevent them from running a marathon.
And there were probably so many ogre's because I might have had the night creature count for a large world and forgot to edit it.

You might just be doing it wrong :P

By elf arrows suck you mean that they aren't horribly broken like throwing?

What's broken about throwing?

I still think bows are too strong, I found a dragon yesterday and 3 chipped bones caused it faint. Funny enough it's pretty much impossible to bash a dragon's head in with a bronze bow, so I had to whip out a spear for the kill. With ranged + ambusher you are just never getting spotted except if you get overconfident and move within 3 squares of a ogre or evil crone because you can't see it from further in a cave and promptly have every limb torn from your body before getting punched in the brain. After 6 previous adventurers meeting this fate I have learned to not do this.

You might've just been fighting a baby dragon.

And I don't mean that enemies should suffer from "fancy name syndrome".

Yo dawg I heard you liek syndromes

But for instance it's virtually impossible to bash a dragons head in with a bronze bow (skull, skin, muscle etc is too thick to get through and do any real damage).

Bows aren't meant to be used to bash in skulls >_<

 
Logically I don't see how such a huge enemy would ever get hurt beyond the bone with arrows, yet these little arrows just rip apart muscle, bone and even organs. I mean it's not possible to break a humans arm either by throwing a dart at it, an arrow would be similar to a titan or dragon (maybe even an ogre, I looked it up on the wiki and they're actually pretty damn big O_o, I guess it's because I thought of a dnd type ogre).

Erm... You do realise arrows are meant to pierce through armour right? And bones aren't bloody exoskeletons!! ^-^
To get to the bones, you have to get through the muscle and what have you! And you can shear bones just by running into someone quickly. Why wouldn't a small sharp object travelling with much more force with a smaller contact area do considerably better?

Oh and does culling actually prevent the simulation of "unimportant" figures?! I thought it only removed the names to protect the innocent. I'm going to have to turn that back on then for future worlds.

Protect the innocent? wut. It doesn't prevent the simulation of unimportant figures, most figures in DF and Adventure mode are randomly genned on the spot anyways. It stops the tracking of unimportant figures, in legends mode.

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Re: Consort of the Moon Ogre
« Reply #4 on: January 06, 2012, 05:24:48 pm »

By elf arrows suck you mean that they aren't horribly broken like throwing?

What's broken about throwing?
Is that supposed to be a rhetorical question?

If not, then this is what's broken about throwing.
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Re: Consort of the Moon Ogre
« Reply #5 on: January 06, 2012, 06:40:33 pm »

By elf arrows suck you mean that they aren't horribly broken like throwing?

What's broken about throwing?
Is that supposed to be a rhetorical question?

If not, then this is what's broken about throwing.

Not broken.

Rumrusher

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Re: Consort of the Moon Ogre
« Reply #6 on: January 06, 2012, 06:45:54 pm »

Yup don't see how throwing stuff at folks is broken when gibbing folks is fun. unless you meant being unable to throw someone with aim. then yes we need throwing of that caliber.
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Putnam

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Re: Consort of the Moon Ogre
« Reply #7 on: January 08, 2012, 04:37:52 am »

Try using an axe on their lower body.

Works every time.

GreatWyrmGold

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Re: Consort of the Moon Ogre
« Reply #8 on: January 08, 2012, 09:34:25 am »

I've been pretty addicted to adventure mode, and I've generated a mostly evil *pinkie* map. Now there's a ton of lairs around with consorts of the moon ogre. I'm guessing these are ogre's. Anyway they're immune to pain and suffocation and the only way for them to bleed out is hitting a major artery or like 3 normal arteries in a row (I think: it could be that I accidently missed a major artery being hit in those battles, as I sometimes hit a bunch of arteries and no death). Even getting shot in the skull rarely kills them, normally they just get a fractured skull, even 5 times if needed. I figured this was normal as I'm playing an elf bowman and that arrows simply didn't have enough penetration to hit through the bones or thick muscle tissue (despite bones being chipped or shattered by every hit), but as I got further fame I was able to find Minotaurs and despite those supposedly being "stronger" they just keel over after a single hit (most hits chip a bone, causing pain) and smashing their skull with a bow usually kills them in 2 hits. Ogre's are actually more comparable in strength to the Titan I found, both take about the same tediousness to kill (15-20 arrows).
DF is a dangerous world. Dangerous worlds lead to people who are generally badass, which leads to their predators becoming stronger and tougher. EVERYTHING in DF is tough, especially if (like night creatures) they have [NOPAIN]. Also, shattering a skull does nothing unless part of said skull enters the brain. Weird, but that's the truth of it.

Quote
Also, how on earth (actually I mean how in Dwarf Fortress...) can an arrow actually kill a gigantic megabeast? I can see how it can injure the thing, but how is it supposed to get past even the skin and muscle, let alone the bones? Yet every hit shatters bones and tears muscle and tendons. It would make more sense if they weren't immune to pain and the arrows simply didn't get past bruising the muscle but instead they (especially the ogre's) prefer to continue crawling after me despite literally every organ except the brain/heart torn and every bone in their body including the upper spine shattered. I can only imagine the guy crawling after me screaming "You pansy! Come back here! I'll bite your leg off!".
Question the first: Blood loss, or lucky eye-shot. Question the second: [NOPAIN].

Quote
One final question: Does the game really generate every creature? What I mean is does it really simulate how they live and died and is it really the same guy or rather just a "name"? Some of these legends are really on the level of hilarity as Monty Python or Don Quixote, and they're not exactly rare so are they just generated so often due to the chance because of so many creatures being generated? Or are creatures generated and then "fitting" names ascribed depending on their history? Of course humans and dwarves have different names, and dragons are usually named after gems but when I see Ustra burned the human Ac Steamysears in dragon fire in Villagebones I'm guessing that isn't pure chance. What about those rare near gods that killed off 50% of the megabeasts, and zillions of random ogres and trolls (I'm talking a solid minute of page down here) then die because of a badger?
First off, I highly doubt any of those ogres or trolls were killed by badgers. Probably old age got to them. Second, it sorta does. It knows how many people live where, but currently tosses the exacts out the window so that each world takes up less space than the complete works of Shakespeare. There is an option to cull unimportant historical figures, but I think most are culled even without it.
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Re: Consort of the Moon Ogre
« Reply #9 on: January 08, 2012, 10:00:25 am »

Dwarf Fortress does not simulate the life of every creature bin detail. It tracks some information for animal populations (including some ancestry for entity pets in the next version), and for abstract entity populations. The game does simulate the life of certain historical figures - several original creatures for each entity and their descendants, and various beasts, horrors and megabeasts (and their descendants, where applicable). Unless the worldgen parameters tell the game to cull people, it doesn't (only large regions use culling by default). The game also takes some of the abstract entity populations and predator animal populations to create new historical figures in certain cases (such as for entity positions or to replenish the historical normal predators).

Thus, the guy that burned up in dragonfire was named before he died that fitting death - he might not quite have existed since his date of birth necessarily, but he did exist.

----

The consorts of the moon ogre that you're seeing are, as stated night creatures (more specifically, night trolls). They come about through transformation - the first moon ogre (the night trolls all start off as unique creatures) captures a human, elf, or dwarf, transforms them into a spouse, and then they have a moon ogre child. When that child grows up, the two separate, with the consort "simply" terrorizing the region, and the two moon ogres terrorizing the region and potentially abducting new spouses, and so on. A successful species of night troll can create lairs all over the continent.
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