To add the mascot character or no...
Too late, I did.
Turn 7: In which they become a Magical Girl Squad. Sort of.Actions:
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Magical Girl Transformation Sequence Go! Fly to the fight!
---As your action wouldn't have changed regardless of the snail's vitality, I'm taking this one. ---
(6{99}) You do a flashy, if rather embarrassing, transformation sequence that involves nudity and dramatic dancing and posing. Afterword, you leap into the air and the wind forms a cushion around you, effortlessly carrying you to the source of the lightning. It also has the unfortunate side effect of causing a small windstorm around you, and loose brush, leaves, and weak branches whip around you violently as you land.
Valia introduces herself to the other girls, and tries to convince them to team up.
(
7) After the fifth magical "girl" appears in a small gale of wind, you introduce yourself, and attempt to convince them to form a group. You're even more personable then normal, and they all find themselves agreeing that this is a good idea, even if they didn't want this power before. At least, until you can find a way to remove the talismans.
Stand aside. Watch everyone nonchalantly, try to fix the Gem in the meantime.
Examine that corpse!
(
3) You attempt to fix the gem while Valia persuades you. Even though you fail to get anywhere with your efforts, you still agree. Giving up on the gem for the moment, you inspect the snail-monster. Looking at it clearly, it's certainly not natural. It might have been created in a lab. You'd probably have a more thorough understanding if the cackling crossdresser hadn't zapped it so... thoroughly.
Look at the snail body, whats left anyway.
(x) You... look at it. It's a horrible abomination of nature, but you can't seem to look away.
You feel like you should inspect it, but quickly give up. The amount of electricity involved, combined with the boiling excretions of the creature, have completely destroyed any evidence beyond the obvious: This is an unnatural creation of mad science.
To the lab!
(5) Given that you're now part of the team, you decide that you should probably take them with you. Since you recognize where you are, you take the group to your abode.
Shortly after arriving, you hear something thump against the door several times. Almost as if a rather small creature is attempting to knock by throwing it's body against the building.
Name/Magical Girl Name: Tina/ Glowing Star
Gender: Female
Appearance: Slim and small, black hair. Conservative clothing.
Magical Girl appearance: Similar to before, but with much longer hair and a ridiculously gaudy costume generally purple themed. Goggles, fur and scarf like a WWI Aviator.
Background: Tina prefers to avoid the hustle and bustle of city life, prefering to find solitude among the rooftops or in the country, when she can. She has just finished high school, but does not have any plan for her life.
Abilities:
Restrained, Deceptive,
Flowing NightInventory:
Talismen of magitech.
Flute. Magical Girl style:
Wind HP/
MPName/Magical Girl Name: Paul Ericson/ Susy Moon
Gender: Male
Appearance: Very tall, normal weight, short black hair, look of disgust on his face. MG: Imagine a guy Sailor Moon cosplay, a really bad one, that's him, and girly and pink as well, burly frills.
Background: Engineer by trade before he got his Talismen, not very social, hates plants.
Abilities:
The Quiet One City Boy RAGE! Inventory: Talismen of magitech.
Brass knuckles. Magical Girl style: Plant
HP/
MPPenalties:
Valia Corset / Shining Guardian
Gender: Female
Curly brown hair, slender build, very tall / Hair flowing, wears a silver battle corset
Bio/Background: Valia, twenty one years old, is more responsible and weary of the world than other magical girls. Upon finding her Talisman, she had a strong desire - an optimistic one, strange for her usual cynical self - to protect her loved ones from a coming threat. She is not married, and tends to act as a motherly figure to younger friends. She hasn't worked in the steam industry, but preferred to be a secretary to various political figures.
Abilities:
Social Structure, Do Unto Others,
RetributionInventory: Talisman of magitech,
Metal staff Magical Girl style: Earth
HP/
MPName: Nessara / Elywen
Gender: Female
Appearance: Nearly five feet in height, with light skin and short black hair. Her body build makes her easily mistaken for a male at a distance. She wears a carefully knit white shirt with dark blue overalls and a red cap, supposedly for her everyday work.
Magical Girl appearance: It
seems that there is no difference from her normal appearance.
Background: Raised by only her father until now, she developed a love for mechanics and puzzles. Due to this, her mind quickly adapted itself in aiding her analytical abilities and logic, although she is not very social due to her line of work, and her looks. She is slow to anger but has little control over it once unleashed.
Abilities:
Tech Expert ;
Analytical ;
Tactical ManeuversInventory:
Faulty Talismen of magitech. Steel WrenchMagical Girl style: Fire
HP/
MPName/ Magical Girl name: Derek. Dermonster.
Gender. Male.
Appearance / Magical Girl appearance: Wears a topaz yellow colored lab coat, Blond hair, green eyes. 'bout 5'11'./ A yellow spiky dress-thing, along with an increase of four inches in height, changing the eyes to yellow and the hair to a perpetual statically charged look.
Background. Mad scientist.
THE mad scientist. Is extremely annoyed by the dress but cannot seem to change it no matter how hard he tries. (And good lord has he tried). Is prone to a maniacal cackle or twenty, but he means the best. Really.
Abilities:
Clanking gears Magical Reliance Magitek MagicianInventory:
OverchargedTalismen of magitech. Omni-tool.Magical Girl style: Electricity
HP/
MPPenalties: