Turn 3: In which tea occurs, and the plot finds themActions:
--------
Tina asks around about that explosion.
(
7) You find out that it was caused by mad !!SCIENCE!!, and that you could probably try asking the assistants. Your questions, though seemingly unimportant, still draw unsavory attention. You barely notice the person in the alley as they run off. You're not sure why, but you know they were watching.
Head back to workshop. Tinker with Gem
(
7) You manage to pry the covering off the gem, and though it discharges energy wildly, you figure out a way to refine the energy use, reducing the
MP cost to use your abilities. The energy discharge, however, reacts with other items in the workshop, causing several catastrophic failures and a pair of small explosions. (
2/
6) (
2/
5) You tumble under the table to avoid the first blast and the second, but in the process you bounce your head off the floor.
Find new work clothes and then chat it up with anime fan friend.
(As this is a steampunk setting, I'm assuming you meant fine literature, or black and white videos.)
(
2) You ask around for clothes you can actually work in without getting laughed at constantly, and fail spectacularly. The constant joking does not help your mood, and when you go to talk to your friend about books, you only succeed in being rude.
Discern location.
(
0) You feel even more lost for a moment, sure you'll never find your way home. Your new companion, however, calmly explains the surrounding section of The City, and (
4) manages to convey enough of the area for you to figure out a roundabout way home. You're sure there are shorter paths, but it'll get you there. However, now is not the time for that, as she guides you to her home so you can better discuss things in private.
Tea will occur.
(
5) Once you arrive at your home, Derek in tow, you settle in and talk about what happened and how you came to be in this situation. Both of you are relieved you're not the only one this happened to. And then there is hot tea, and it is glorious.
(If you had gotten a total of 6, I'd probably have given a slight buff for the tea.)
======
Name/Magical Girl Name: Tina/ Glowing Star
Gender: Female
Appearance: Slim and small, black hair. Conservative clothing.
Magical Girl appearance: Similar to before, but with much longer hair and a ridiculously gaudy costume generally purple themed. Goggles, fur and scarf like a WWI Aviator.
Background: Tina prefers to avoid the hustle and bustle of city life, prefering to find solitude among the rooftops or in the country, when she can. She has just finished high school, but does not have any plan for her life.
Abilities:
Restrained, Deceptive,
Flowing NightInventory:
Talismen of magitech.
Flute. Magical Girl style:
Wind HP/
MPName/Magical Girl Name: Paul Ericson/ Susy Moon
Gender: Male
Appearance: Very tall, normal weight, short black hair, look of disgust on his face. MG: Imagine a guy Sailor Moon cosplay, a really bad one, that's him, and girly and pink as well, burly frills.
Background: Engineer by trade before he got his Talismen, not very social, hates plants.
Abilities:
The Quiet One City Boy RAGE! Inventory: Talismen of magitech.
Brass knuckles. Magical Girl style: Plant
HP/
MPPenalties:
Humiliated and pink Valia Corset / Shining Guardian
Gender: Female
Curly brown hair, slender build, very tall / Hair flowing, wears a silver battle corset
Bio/Background: Valia, twenty one years old, is more responsible and weary of the world than other magical girls. Upon finding her Talisman, she had a strong desire - an optimistic one, strange for her usual cynical self - to protect her loved ones from a coming threat. She is not married, and tends to act as a motherly figure to younger friends. She hasn't worked in the steam industry, but preferred to be a secretary to various political figures.
Abilities:
Social Structure, Do Unto Others,
RetributionInventory: Talisman of magitech,
Metal staff Magical Girl style: Earth
HP/
MPName: Nessara / Elywen
Gender: Female
Appearance: Nearly five feet in height, with light skin and short black hair. She wears Her body build makes her easily mistaken for a male at a distance. She wears a carefully knit white shirt with dark blue overalls and a red cap, supposedly for her everyday work.
Magical Girl appearance: It
seems that there is no difference from her normal appearance.
Background: Raised by only her father until now, she developed a love for mechanics and puzzles. Due to this, her mind quickly adapted itself in aiding her analytical abilities and logic, although she is not very social due to her line of work, and her looks. She is slow to anger but has little control over it once unleashed.
Abilities:
Tech Expert ;
Analytical ;
Tactical ManeuversInventory:
Talismen of magitech. Steel Wrench
Magical Girl style: Fire
HP/MP
Name/ Magical Girl name: Derek. Dermonster.
Gender. Male.
Appearance / Magical Girl appearance: Wears a topaz yellow colored lab coat, Blond hair, green eyes. 'bout 5'11'./ A yellow spiky dress-thing, along with an increase of four inches in height, changing the eyes to yellow and the hair to a perpetual statically charged look.
Background. Mad scientist.
THE mad scientist. Is extremely annoyed by the dress but cannot seem to change it no matter how hard he tries. (And good lord has he tried). Is prone to a maniacal cackle or twenty, but he means the best. Really.
Abilities:
Clanking gears Magical Reliance Magitek Magician(Players design their own)
Inventory: Talismen of magitech.
Omni-tool.Magical Girl style: Electricity
HP/
MPPenalties: