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Author Topic: Disease and Other Natural Causes of Death  (Read 1036 times)

Jake

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Disease and Other Natural Causes of Death
« on: January 04, 2012, 10:28:14 pm »

Something said in Fortress Mode set me to thinking about how currently, the only way to die that isn't a direct result of enemy action, bad luck or player intervention is generic "old age" that happens more or less at random.

Disease has come up a time or two before, and would seem to be the easiest one to implement. Just give miasma and tainted water various appropriate syndromes, preferably with a disease-resistance attribute check, and some sort of mechanism for the effects to be communicable: Coating every afflicted dwarf in some sort of invisible syndrome-causing substance, perhaps? You could even be really hardcore and give mud a weak syndrome effect with various minor symptoms, to represent the minor ailments caused by inadequate hygeine facilities, or give snow a syndrome to correspond with pneumonia; I got the impresion from that comment about setting the wagon on fire and melting all the badgers that the rains of various unpleasant substances are going to have syndromes of some kind, so this should be a simple enough extension of that concept.

Stuff like heart attacks or strokes would be a bit more difficult, but the easiest way would probably be to add a variety of prone-to-failure stat for each major organ that decreases by age and genetics. The main use for this would be to keep fortress populations at a sufficiently high turnover that FPS and food, booze and living-space requirements never get totally out of hand no matter how long your fortress lasts. Of course, it would be vitally important to modify the thought system so that the death of a dwarf from natural causes at a great age didn't cause as severe an unhappy thought in all their friends and family as from contaminated drinking water or a Hammering for not fulfilling a mandate.
« Last Edit: January 05, 2012, 03:36:26 am by Jake »
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Loud Whispers

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Re: Disease and Other Natural Causes of Death
« Reply #1 on: January 05, 2012, 12:29:57 am »

YES YES YES I NEED DYSENTRY SHOWERS NOW

Footkerchief

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Re: Disease and Other Natural Causes of Death
« Reply #2 on: January 05, 2012, 10:29:01 am »

The main aspects of this idea (small chance of increased death from environmental diseases, cardiovascular failure) have already been suggested:

http://www.bay12forums.com/smf/index.php?topic=30602.0
http://www.bay12forums.com/smf/index.php?topic=4744.0
http://www.bay12forums.com/smf/index.php?topic=3969.0
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Jake

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Re: Disease and Other Natural Causes of Death
« Reply #3 on: January 05, 2012, 11:42:33 am »

The main aspects of this idea (small chance of increased death from environmental diseases, cardiovascular failure) have already been suggested:

http://www.bay12forums.com/smf/index.php?topic=30602.0
http://www.bay12forums.com/smf/index.php?topic=4744.0
http://www.bay12forums.com/smf/index.php?topic=3969.0
Yes, thank you, I was vaguely aware of that. Would you really rather I dredge up a thread dating back to the summer of 2009, before we even knew how syndromes currently work?

And why does the fact that occasionally people will start a thread about something that's come up a time or two in the past bother you so much anyway?
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Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
I think Toady's confusing interface better simulates the experience of a bunch of disorganised drunken dwarves running a fort.

Black Powder Firearms - Superior firepower, realistic manufacturing and rocket launchers!

IamanElfCollaborator

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Re: Disease and Other Natural Causes of Death
« Reply #4 on: January 05, 2012, 11:45:25 am »

Some people are like that. You just have to grin and throw bears at them.

ayoriceball

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Re: Disease and Other Natural Causes of Death
« Reply #5 on: January 05, 2012, 11:58:02 am »

The main aspects of this idea (small chance of increased death from environmental diseases, cardiovascular failure) have already been suggested:

http://www.bay12forums.com/smf/index.php?topic=30602.0
http://www.bay12forums.com/smf/index.php?topic=4744.0
http://www.bay12forums.com/smf/index.php?topic=3969.0
Yes, thank you, I was vaguely aware of that. Would you really rather I dredge up a thread dating back to the summer of 2009, before we even knew how syndromes currently work?

And why does the fact that occasionally people will start a thread about something that's come up a time or two in the past bother you so much anyway?

I believe a thread is the equivalent of Necro-ing if it's about a topic that's been done before (especially if it's been posted many many times).

"BEFORE POSTING A SUGGESTION

    Check our development pages. You can find everything in one place at this link.
    Search for an existing thread. If you find a thread similar to your idea, you can bump it to expand on the suggestion, even if the thread is old.  However, please do not bump threads just to show support."

"Diseases/plagues could be included as indirect torments, as well as famine once site resources can be assailed" -dev page

http://www.bay12forums.com/smf/eternal_voting.php
109. Exotic Diseases and Cures
333. Insect Repellent
174. Brain Damage

Having a mist or kind of weather affect dwarves in some way will most likely be possible with the new update. And dwarves can already be killed by temperature.
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Footkerchief

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Re: Disease and Other Natural Causes of Death
« Reply #6 on: January 05, 2012, 12:09:00 pm »

Yes, thank you, I was vaguely aware of that. Would you really rather I dredge up a thread dating back to the summer of 2009, before we even knew how syndromes currently work?

Yes.

And why does the fact that occasionally people will start a thread about something that's come up a time or two in the past bother you so much anyway?

It ignores the forum guidelines, it clutters the forum, it gives repliers the illusion that they're participating in an original discussion, and it forces Toady to spend time reading redundant threads.
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Babylon

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Re: Disease and Other Natural Causes of Death
« Reply #7 on: January 05, 2012, 01:49:20 pm »

The main aspects of this idea (small chance of increased death from environmental diseases, cardiovascular failure) have already been suggested:

http://www.bay12forums.com/smf/index.php?topic=30602.0
http://www.bay12forums.com/smf/index.php?topic=4744.0
http://www.bay12forums.com/smf/index.php?topic=3969.0
Yes, thank you, I was vaguely aware of that. Would you really rather I dredge up a thread dating back to the summer of 2009, before we even knew how syndromes currently work?

And why does the fact that occasionally people will start a thread about something that's come up a time or two in the past bother you so much anyway?

I don't see it so much as being offended as offering relevant background so we can see what the discussion has already covered.
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Digger350

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Re: Disease and Other Natural Causes of Death
« Reply #8 on: January 05, 2012, 03:24:14 pm »

Yeah. Everyone new to the community isn't going to go read every thread to see whats what. It's good to keep bringing up dead topics with good ideas. Pre-existing or not. If the idea sucks, yeah go ahead troll the heck out of him. Otherwise, your helping no one telling us the idea has been indirectly suggested. Just making your self seem like a controlling Jerkoff who only wants things done his way.

Besides, Footkerchief. I think you need to re-read this. http://www.bay12forums.com/smf/index.php?topic=31510.0 
This time, Please actually READ the last two paragraphs.


But seriously. Lay off.  >:(
« Last Edit: January 05, 2012, 03:28:02 pm by Digger350 »
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Loud Whispers

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Re: Disease and Other Natural Causes of Death
« Reply #9 on: January 05, 2012, 04:36:12 pm »

Digger350, it's a bit selfish to instead of bothering to type in a few words into a search bar to instead subject the entire forum to thread spam :/

And if you're going to criticise someone, leave personal feelings out of it, because you come out as just a 'tad' bit rude.

Footkerchief

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Re: Disease and Other Natural Causes of Death
« Reply #10 on: January 05, 2012, 05:17:15 pm »

It's good to keep bringing up dead topics with good ideas. Pre-existing or not.

Not sure what you mean about dead topics.  Bumping dead topics with new ideas is fine, but this thread was posted yesterday.

Otherwise, your helping no one telling us the idea has been indirectly suggested. Just making your self seem like a controlling Jerkoff who only wants things done his way.

It's not "my way," it's the way that helps this forum best achieve its ultimate goal: to produce original ideas for Toady to read and possibly add to the game.

Besides, Footkerchief. I think you need to re-read this. http://www.bay12forums.com/smf/index.php?topic=31510.0 
This time, Please actually READ the last two paragraphs.

Another note:  Subforums are hampered by the broken search function (it won't search subforums from suggestions).  Having a few subforums for heavily-discussed topics that are pretty clearly their own thing like "magic" is possible.  As long as all actual suggestions remain somewhere on the forum, the system works for me, so whatever you guys think will improve your ability to continue discussions and build on old suggestions is fine, provided it is fully discussed and whatever objections are raised.

If there is no further movement on this topic, that's fine as well.  I am responding to a perceived need that has been touched upon in one direction or another by several people.  If these people are sufficiently interested, and there is further movement and something is created on the wiki, I will change this thread into a link to whatever that new construct might be for easy reference.

The first paragraph is about the proposed addition of subforums to DF Suggestions.  The second paragraph is about attempting to create an index of popular suggestions.  What was it about those paragraphs that you wanted me to see?
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IamanElfCollaborator

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Re: Disease and Other Natural Causes of Death
« Reply #11 on: January 05, 2012, 06:23:25 pm »

Darn it. This thread's about disease suggestions, not about searching sub-forums.

I suggest that in worldgen, epidemics spread throughout civilizations, sometimes killing them.

kaenneth

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Re: Disease and Other Natural Causes of Death
« Reply #12 on: January 05, 2012, 08:18:39 pm »

Sadly, most forums I have visited in the past had utterly broken search functionality, so many people are just not used to it actually being useful.
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