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Author Topic: FNG - Forum-based Vietnam Wargame  (Read 5420 times)

Cthulhu

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FNG - Forum-based Vietnam Wargame
« on: January 04, 2012, 09:51:03 pm »

So the winner of the Zom or 'Nam contest, All Things Zombie, died.  Not my fault this time, everyone kind of disappeared.  I'm not sure it was the best idea for a forum game anyway, there wasn't a whole lot to it.

It's time to break out the other one.  The Vietnam one.  FNG.  Yeah.

This will be run mostly in the same way as ATZ, with some key differences.  Since you're in the army, you can't just go wherever you want and do whatever you want.  You will play as members of a US Army infantry platoon in III Corps, the fertile, populous region of South Vietnam south of the highlands and north of Saigon.

EDIT:  The image of Vietnam was what was fucking up the post.  It's been removed.  III Corps is in the southern-central portion of South Vietnam.

An infantry platoon consists of a four-man HQ unit and three ten-man infantry squads.  Yes, actual platoons have a weapons squad.  I may put that in later but for now this is what you have.  That leaves four player slots, the Platoon Commander and the three Squad Leaders.  If there's a huge demand from players I can start opening up other slots, probably starting with the squad Jr. NCOs.  Keep in mind though if you take a slot like that you'll be subject to the orders of your squad leader. 

Spoiler: Force Organization (click to show/hide)

Note that the squads aren't all at full strength.  At the end of each month (The campaign begins in January) your numbers will be replenished but resources aren't unlimited and you're not guaranteed to completely refresh a squad so don't just get people killed willy nilly.  2nd Squad can probably be considered hard mode until you get more guys.  I'll explain what all that gibberish after the names means in a second.

This is how the game will work.  The Squad Commander will receive information about what missions his platoon has been assigned.  It's his job to allocate forces to the missions in order to get them done.  That may end up being a pretty boring job so I may let him take control of available soldiers in the actual missions if the HQ squad isn't entering battle itself.  We'll see how things go.  Each "turn" lasts one month, and the missions assigned aren't the only ones, just the most significant.  The others are abstracted out.  At the end of the month you get some reinforcements, soldiers have a chance to increase their reputation, and everyone gets one month closer to going home.  As a US Army soldier, you're deployed for a twelve month tour of duty.  If you survive the whole year, you "win."

Remember that this isn't supposed to be a soulless tactical exercise.  The soldiers under your command are trying to last twelve months and go home to their families, just like you are.  Don't throw their lives away.

What all that gibberish means:

FNG runs the exact same ruleset as ATZ, so if you played that it should sound familiar.  R stands for Reputation, which is a catch-all statistic for a soldier's experience, training, bravery, whatever.  1 is a civilian.  2 is an unwilling conscript.  3 is an average recruit.  4 is an experienced veteran.  5 is an elite soldier.  6 means you pass every roll, and while it's listed I'm not going to use it because it's stupid.  Player characters get to choose their rep and there's absolutely no reason not to choose 5.  Not choosing 5 makes it harder for you to control your squad and will also make it harder to call off-map support.  Non-player characters roll for their rep.

The words after rep are traits.  Every character has one trait.  Again, players pick their traits, NPCs get their traits by drawing a poker card.  The following is a list of traits for when you make your character.  Since I'm going to be giving you guys a rules-light experience I won't be detailing exactly what each trait means. You'll have enough information to make your decision though.

Spoiler: Traits list (click to show/hide)

The next item is the character's weapon.  SF (Select fire) Rifle refers to the M-16.  All riflemen use the M-16.  If you're interested in this game chances are you know what an M-60 is and the M-79 is a grenade launcher.

The number after that is how many months of duty the character has completed.  0 means this is his first month.  Player characters are automatically on their first month of this tour of duty (It's possible they've completed previous tours and re-enlisted though, that's up to you).

Now then, character creation.  All player-characters are Stars, and all NPCs are Grunts.  Stars have three special rules, two optional and one mandatory, that set them apart.  The first is Free Will.  This isn't optional.  Stars do what the player decides, and for the most part do not take tests to determine their actions.  If a Grunt gets shot at, he rolls 2d6 and depending on how many of the dice are below his Rep, he may stand his ground, take cover, or flee.  A Star doesn't roll, he just decides how he wants to react.  The optional rules are Larger than Life and Cheat Death.  Larger than Life means the character can't be killed by anything with a lower rep than him.  If a rep 5 gets shot and killed by a rep 2, he is only badly wounded, and will be back in action at the end of the month.  Cheat Death allows a Star who is legitimately killed (By an enemy with equal or superior Rep) to survive.  Like with LTL, he is taken out of the fight and returns after the mission.  However, his rep goes down by 1.  I'm going to let the players decide if they want Larger than Life and Cheat Death.  I'm guessing they won't.  Keep in mind that without those rules the game is extremely lethal.

Aside from that creation is simple.  Give me a name (Something realistic, please, nothing dumb), the trait you want, and the gun you want.  I'll handle the rest.  When it comes to guns keep in mind that you're in the US Army.  I'll give you a somewhat unrealistic amount of freedom when it comes to guns and let you pick anything that would make sense.  M-16, Thompson, and Grease Gun are probably the most realistic choices.

Here's how actual gameplay will work.  I'll be running things in Maptool and posting screenshots of the map.  You'll tell me what your character wants to do and what orders he gives to your squad, and I'll take care of the rest.  Remember that Grunts do not have Free Will.  They'll follow the leader's orders to the best of their ability, but once the shooting starts their actions become heavily influenced by the dice.  Your presence as a Leader gives them a better chance to do what you tell them to do but if they fail their rolls you can't make them do anything.  They're under my control.

So that's the gist of it.  Four people to begin with.  If there's a huge demand I'll probably add the Weapons squad, but that's a pretty unconventional unit and you probably won't be fighting with your entire squad in any but the largest battles.  If there's still a huge demand I'll start opening up other slots.  Right now though, all there is is the HQ and the three squad leaders.  Keep in mind if you want to be the HQ that the entire platoon depends on you.  If you poorly allocate your forces you could get a bunch of people killed.  Don't do anything dumb.

Spoiler: Waitlist (click to show/hide)
« Last Edit: January 07, 2012, 04:43:37 pm by Cthulhu »
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Bdthemag

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Re: FNG - Forum-based Vietnam Wargame
« Reply #1 on: January 04, 2012, 10:02:52 pm »

Sure, I'd be interested in playing. Probably as a Platoon Leader, but I doubt I'd do a great job so maybe I'll just be a squad leader.
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Strife26

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Re: FNG - Forum-based Vietnam Wargame
« Reply #2 on: January 04, 2012, 10:03:29 pm »

In and a half.


Julio "Brick" Ferro.
5 Rep
Sniper
M14

I think that I'd be up to play 2nd Platoon.
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Bdthemag

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Re: FNG - Forum-based Vietnam Wargame
« Reply #3 on: January 04, 2012, 10:17:47 pm »

Whoops, forgot to submit a character.

Robert Ventura
5 Rep
Born Leader
Thompson

And I'll take the First Squad.
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Powder Miner

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Re: FNG - Forum-based Vietnam Wargame
« Reply #4 on: January 04, 2012, 10:18:38 pm »

In.

Sgt. James Evans
5 Rep
Brawler
M1 Garand (Was used in early stages of war- James has been here for a while (on other tour of duty) and got his back where he'd managed to lose it in the base of operations.)

3rd Squad is mine.
« Last Edit: January 04, 2012, 10:32:56 pm by Powder Miner »
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Flying Dice

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Re: FNG - Forum-based Vietnam Wargame
« Reply #5 on: January 04, 2012, 10:31:06 pm »

In, for 2rd Squad.

Sgt. Jerry Taylor
5 Rep
Agile
M16

(Just like to note that I wasn't in for ATZ, and haven't participated in many forum games, so I'll be playing by ear for a while.  :P)
« Last Edit: January 04, 2012, 10:33:34 pm by Flying Dice »
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Canalan

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Re: FNG - Forum-based Vietnam Wargame
« Reply #6 on: January 04, 2012, 10:33:29 pm »

Damn, let's try this.

Joseph Major
4 REP
RTO Wizard
M1 Carbine

Platoon commander if available.  If not, stick me where possible.  (Also, if not platoon commander, replace RTO Wizard with Medic.)

EDIT: Strife said "2nd Platoon"  I'll take 1st if interest keeps up. :D

Strife26

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Re: FNG - Forum-based Vietnam Wargame
« Reply #7 on: January 04, 2012, 10:35:43 pm »

I'm not especially beholden to being 2nd Squad, note. I suppose that I've got the most tacticool-type training here, but I'd feel pretty bad about getting everyone killed.
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Bdthemag

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Re: FNG - Forum-based Vietnam Wargame
« Reply #8 on: January 04, 2012, 10:38:41 pm »

I'm not especially beholden to being 2nd Squad, note. I suppose that I've got the most tacticool-type training here, but I'd feel pretty bad about getting everyone killed.
You're the only one here with actual military experience, so yeah you'll do a good job.

I SHALL FOLLOW YOU UNTIL I DIE GLORIOUS LEADER!
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Flying Dice

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Re: FNG - Forum-based Vietnam Wargame
« Reply #9 on: January 04, 2012, 10:39:33 pm »

I'm not especially beholden to being 2nd Squad, note. I suppose that I've got the most tacticool-type training here, but I'd feel pretty bad about getting everyone killed.
You're the only one here with actual military experience, so yeah you'll do a good job.

I SHALL FOLLOW YOU UNTIL I DIE GLORIOUS LEADER!

Strife is best 'toon leader.  :D
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Canalan

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Re: FNG - Forum-based Vietnam Wargame
« Reply #10 on: January 04, 2012, 10:45:23 pm »

Aww, come on, I play a lot of Battlefield Vietnam (OLD VERSION NOT NEW CRAP) and I almost always don't lose.
Also, I don't care if those under my command live or die, so I'm good on that front :D

I KID, of course.  No sense in becoming a Lt. Niedermeyer.  I'll take whatever, and follow my superior to the end.

Flying Dice

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Re: FNG - Forum-based Vietnam Wargame
« Reply #11 on: January 04, 2012, 10:46:58 pm »

Agreed. I'm going to have enough problems keeping my understrength squad from dying without trying to circumvent orders.  :-X

Gotta say though, I like that rifleman with Knifeman 3 and R4. Sounds like him and I might be having some fun sneaking around killing blokes during missions.
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zomara0292

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Re: FNG - Forum-based Vietnam Wargame
« Reply #12 on: January 04, 2012, 10:47:47 pm »

I am so in, but I need a bit to pull together the character sheet.
Spoiler (click to show/hide)
« Last Edit: January 05, 2012, 06:46:15 am by zomara0292 »
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Flying Dice

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Re: FNG - Forum-based Vietnam Wargame
« Reply #13 on: January 04, 2012, 10:49:06 pm »

Also, question: If one of us dies, will you slot in another player? If so, will we be able to add ourselves to the wait list for another round with a new character?
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Canalan

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Re: FNG - Forum-based Vietnam Wargame
« Reply #14 on: January 04, 2012, 10:51:59 pm »

Spoiler (click to show/hide)

Try this for the OP.
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