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Author Topic: Human Diplomat Dead Upon Arrival  (Read 3531 times)

Spish

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Re: Human Diplomat Dead Upon Arrival
« Reply #15 on: January 04, 2012, 11:50:52 pm »

Yeah, his civilization is totally going to blame you for this.
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IamanElfCollaborator

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Re: Human Diplomat Dead Upon Arrival
« Reply #16 on: January 04, 2012, 11:57:21 pm »

At least you have a magma reservoir...right?

Loud Whispers

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Re: Human Diplomat Dead Upon Arrival
« Reply #17 on: January 05, 2012, 12:20:18 am »

At least you have a surplus amount of Dwarf Power to run down the humans with?

Imperial Fortress Guard FTW.

IamanElfCollaborator

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Re: Human Diplomat Dead Upon Arrival
« Reply #18 on: January 05, 2012, 12:21:18 am »

Or.

Starve Dehydrated Forced Peasant Corps FTW

Loud Whispers

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Re: Human Diplomat Dead Upon Arrival
« Reply #19 on: January 05, 2012, 12:22:37 am »

Or.

Starve Dehydrated Forced Peasant Corps FTW

Drunk Legendary Berserk Corps is more gratuitous and resource consuming. Do you know how badass a berserk candy clad spear Dwarf is? Ah Shorast, I shall not forget the amount of farmers you killed.

IamanElfCollaborator

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Re: Human Diplomat Dead Upon Arrival
« Reply #20 on: January 05, 2012, 12:24:11 am »

I do know how badass a berserk candy clad speardwarf is. But a candy clad pissed off knifebold who's just had his family killed by the berserk guy and took his revenge by beheading him is even more badass. :D

RomanGuy

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Re: Human Diplomat Dead Upon Arrival
« Reply #21 on: January 05, 2012, 02:09:40 am »

At least you have a magma reservoir...right?

I have yet to figure out magma pumps and magma traps, but I do have a nice cave in the side of a hill with a few cats chained inside.  I can either wait out a siege, since my fort is self-sufficient, surrounded by walls and towers, and blocked off by bridges and traps, or I can open the cave, let the enemy file in to kill my cats, and then let my ballista operators and marksdwarves sit on a ledge and take shots at their leisure.  Provided the enemy cannot shoot back too much, the cave usually becomes filled with blood, vomit, bodies, and clothing very quickly.
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The world is grey, the mountains old,
the forge's fire is ashen cold.
No harp is wrung, no hammer falls,
the darkness dwells in Durin's halls.
In Moria, in Khazad-dum.

RomanGuy

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Re: Human Diplomat Dead Upon Arrival
« Reply #22 on: January 29, 2012, 01:32:13 am »

So, I haven't played in a while, but I recently got back into my game and the very next year a human war party laid seige to my fortress.  The leader was riding a war lion, which was really cool, but they were driven off by speardwarves and marksdwarves and the was lion impaled and shot through the head.

Now, this obviously is caused by the diplomat showing up dead, as I have done no other hostile actions.  Does this mean our civilizations are now at war?  Will they keep sending sieges every year or so?
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The world is grey, the mountains old,
the forge's fire is ashen cold.
No harp is wrung, no hammer falls,
the darkness dwells in Durin's halls.
In Moria, in Khazad-dum.

schismatise

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Re: Human Diplomat Dead Upon Arrival
« Reply #23 on: January 29, 2012, 01:41:33 am »

I have yet to figure out magma pumps and magma traps, but I do have a nice cave in the side of a hill with a few cats chained inside.


Lol.

I'm not sure you can start a war yourself, i think they only happen in worldgen. But yes, i believe humans will continue siegeing you now.

It seems somewhat random though.. in an older fort of mine, i killed literally 5 or more human AND elven caravans, and each year they just sent a new one... "Hmmm, must have got lost along the way again."
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Urist McGyver

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Re: Human Diplomat Dead Upon Arrival
« Reply #24 on: January 29, 2012, 01:51:02 am »

AFAIK, war never ends.
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It's treated as completely normal because this is Dwarf Fortress.  There's absolutely nothing wrong with surrounding yourself with a wall of flames, only to later realize that you're surrounded by a wall of flames.
There's nothing that can't be solved by hurling fifteen roc birds at it.

NonconsensualSurgery

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Re: Human Diplomat Dead Upon Arrival
« Reply #25 on: January 29, 2012, 02:03:07 am »

So, I haven't played in a while, but I recently got back into my game and the very next year a human war party laid seige to my fortress.  The leader was riding a war lion, which was really cool, but they were driven off by speardwarves and marksdwarves and the was lion impaled and shot through the head.

Now, this obviously is caused by the diplomat showing up dead, as I have done no other hostile actions.  Does this mean our civilizations are now at war?  Will they keep sending sieges every year or so?

They will send another diplomat. He'll ask you if you'd like to make peace. If you say yes and he doesn't die then the war is over and the human caravans will come back.

As you've probably already observed, the cats-as-bait trick doesn't work so well on humans. They're smarter than that. Instead of charging suicidally towards the pets you so cruelly ejected out the hatch cover, humans conduct proper sieges; they stop near the edge of the map and cannot be lured very far from their chosen spot. This isn't a bug. Sometimes they set up little camp fires to let you know they mean business about staying put.
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the woods

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Re: Human Diplomat Dead Upon Arrival
« Reply #26 on: January 29, 2012, 02:05:23 am »

In adventurer mode a while ago I had a law-giver who, in history, had his middle finger bitten off by a cyclops. When I first looked at him he was covered in yellow wound marks (bruises and scars). After walking around the keep a bit, the bruises and scars vanished, apparently draining away under the skin like bruisy whirlpools, but the finger was still missing.

Anyway, maybe he had other fatal prior wounds besides being old as hell. You could see if he had any encounters in legends, if you feel like saving / copying the game over.
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schismatise

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Re: Human Diplomat Dead Upon Arrival
« Reply #27 on: January 29, 2012, 06:11:59 am »

they stop [...] and cannot be lured very far from their chosen spot.

I wish my stationed speardwarves were this smart :(
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Splint

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Re: Human Diplomat Dead Upon Arrival
« Reply #28 on: January 29, 2012, 08:01:33 am »

they stop [...] and cannot be lured very far from their chosen spot.

I wish my stationed speardwarves were this smart :(

When yteh fortress really needs them to hold thier ground, we all wish that.

tommy521

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Re: Human Diplomat Dead Upon Arrival
« Reply #29 on: January 29, 2012, 10:13:45 am »

AFAIK, war never ends.

War. War never changes.
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