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Author Topic: Fort design, how do YOU roll?  (Read 10153 times)

Brackev

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Re: Fort design, how do YOU roll?
« Reply #30 on: January 06, 2012, 02:36:22 pm »

long hallway -> central staircase -> ~4 levels down I have the industrial area, with a barracks just off of the staircase.  From the kitchen, I have secondary stairs leading up to the farms.  Just off the farms I have the brewery.  Between the kitchen and industry I have the meeting area/dinning room.  2 levels below the industiral area i have the residential area, 2x2 rooms with bed, chest and statue.
Nothing is symetrical or too orderly.  I mostly follow my heart and the ore/gem veins.
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UristMcHuman

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Re: Fort design, how do YOU roll?
« Reply #31 on: January 06, 2012, 07:47:21 pm »

I'm going to try and set up my forts like this. Level #s go higher as they go deeper.
Code: [Select]
Surface Level: Dirt entry hall, drawbridge, Depot, top of central stairwell, farms.
Lvl1: Basic Workshops, Basic Stockpiles.
Lvl2: Barracks, Archery Ranges, Weapon and Armor Stockpiles, temporary Metalworks (wood burning if needed).
Lvls 3-10: Exploratory Mining, 5x5 blocks for 3x3 rooms.
Lvl11: Dining Hall, Still, Kitchen, Food Stockpile 2nd Crafts Shop (for rock pots).
Lvls 12-14: Living Quarters, Offices.
Deeper lvls: Searching for Magma, Metalworks will be moved to site of a pipe if one is found.
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Shininglight

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Re: Fort design, how do YOU roll?
« Reply #32 on: January 06, 2012, 09:54:02 pm »

My fotresses lately tend to be in mountain valleys with rivers cutting through. I build walls usually along the cliff faces to block off enemy access except for a narrow chokepoint blocked by a bridge. After that is another bridge with walls to protect it and the dwarves if the enemies get past the first checkpoint. Then i have a large dorm building for my miners, beyond that is a short twisting & winding path with a trade depot at the end.

Past that is a stairway leading to either my farms or main stockpile/barracks, occasionally both. The stockpile has a stairwell at the opposite end of it from the stairway leading to the depot and outside. The second stairwell is my main one. It leads down to my workshops/dorms. All masons, jewelers, carpenters, etc. get their own seperate dorms right near the workshops, and associated stockpiles. The workshop rooms & stocks are all 10/10 with small paths connecting.

Below that is the smithey's below that is the housing for my nobles, below that is my main dining hall. Nothing below that but the occasional cavern colony.
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Jimmy T. Malice

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Re: Fort design, how do YOU roll?
« Reply #33 on: January 07, 2012, 05:20:04 am »

For all of my forts I follow the design suggested on the wiki, with a long hallway leading to the trade depot and a general stockpile and staircase connected to that. There's also a farm plot off the main stairway, and barracks with fortifications overlooking the long hallway and another room that I'll eventually have vicious animals caged in.

On the second floor down I have mason's, mechanic's, carpenter's and jeweller's workshops.

On the next floor I have smelters and wood furnaces. Craftsdwarf's, blacksmith's, butcher's and tanner's workshops are also on this level.

The floor below that is the dining room, where my dozens of idle immigrants hang out when they're not hauling things, and the kitchen and still.

The next floor is the living quarters, which contains lots of 1x3 rooms with engraved walls and a failed well.

The following floor is the hospital, which hasn't seen much use, and the tombs of the three dorfs that were killed by cave beasts/starvation.

Below that there are the miscellaneous workshops like clothier and leatherworks.

There are several empty levels below those, followed by a level with several wells that draw from the underground cave-lake, and the caves proper, which are walled off to prevent cave crocodiles from tearing off any more of my dwarves' arms.

There's another cave below that that I haven't fully explored yet.
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onehellofatable

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Re: Fort design, how do YOU roll?
« Reply #34 on: January 07, 2012, 10:34:05 pm »

I'm guilty of central staircase boringness... and my farms are usually way out of place.
So THIS go i'm going huge dwarven paradise like i imagined from LOTR. 7 wide statue-laden corridors everywhere. Decorative pools and statue gardens out the wazoo, private dining rooms and party rooms for each caste, 5x5 or wider workshop zones, multiple entrances guarded only by SHEER DWARVEN WILL. And to hell with stairs- RAMPS OH GOD I LOVE RAMPS
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proxn_punkd

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Re: Fort design, how do YOU roll?
« Reply #35 on: January 07, 2012, 11:25:42 pm »

Improv all the way, man. My forts tend to end up a giant organic-looking clusterfudge.
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Loud Whispers

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Re: Fort design, how do YOU roll?
« Reply #36 on: January 08, 2012, 01:23:38 am »

Improv all the way, man. My forts tend to end up a giant organic-looking clusterfudge.

KEEP BUILDING UP UP UP BUILDDDD UPPPP!!!! OHOHOHOHO WUSHAT NO BUILD SOME MORE? NO DIE! BUILLLLDDDD

saltmummy626

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Re: Fort design, how do YOU roll?
« Reply #37 on: January 08, 2012, 01:36:12 am »

I dont dig deep. I use the soft soil layers for everything. usually have a large walled off area around the entrance with a moat and meat grinder (trapped) hallway leading inwards. this keeps my dorfs further away from underground fun, and gives me lots of room to toy around with different carvings. kitchen is directly connected to the dining room and food stockpiles. the farms and stills are usually just as close to the food stocks. three butcher shops with doors on them and a grate to allow miasma to be vented if my dwarves are a bit tardy with the food hauling. I always dedicate one level to living quarters, and storage. after awhile I get bored and start putting stone floors all the living spaces. that's about it really. my forts tend to spread quite far horizontally, but almost never vertically.
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Aldawolf

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Re: Fort design, how do YOU roll?
« Reply #38 on: January 08, 2012, 03:03:19 am »

I generally start out with a disorganized mess, and try to slowly evolve it into a Dystopia.I usually get eaten by Forgotten BEast before I can do anything, though. D:
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Triaxx2

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Re: Fort design, how do YOU roll?
« Reply #39 on: January 08, 2012, 06:44:48 am »

I've been finding that my methodology of forting isn't quite producing the results I'm happy with.

So I'm changing tactics. instead of plotting out fourteen bedrooms (Seven plus seven migrants) I'm switching to four bedrooms with only beds in them, giving me four bedrooms to the single main room.

One managerial bedroom, and work shops, The work shops will be separated by some distance horizontally, but most dwarves should all be sleeping at the same time. I can move the stuff around later. But this will let me get other things going instead.
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Hannibal Barcalounger

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Re: Fort design, how do YOU roll?
« Reply #40 on: January 08, 2012, 10:12:04 pm »

I'm guilty of central staircase boringness... and my farms are usually way out of place.
So THIS go i'm going huge dwarven paradise like i imagined from LOTR. 7 wide statue-laden corridors everywhere. Decorative pools and statue gardens out the wazoo, private dining rooms and party rooms for each caste, 5x5 or wider workshop zones, multiple entrances guarded only by SHEER DWARVEN WILL. And to hell with stairs- RAMPS OH GOD I LOVE RAMPS

If you're going to make them 7 spaces wide, are you going to channel them down from above, too? Seems strange to make a dwarven paradise with wide hallways but a terribly low ceiling.
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rephikul

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Re: Fort design, how do YOU roll?
« Reply #41 on: January 08, 2012, 10:17:05 pm »

3x3 cubicle farms (with some 7x7 thrown in for good measures) all day every day.
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onehellofatable

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Re: Fort design, how do YOU roll?
« Reply #42 on: January 08, 2012, 10:35:43 pm »


If you're going to make them 7 spaces wide, are you going to channel them down from above, too? Seems strange to make a dwarven paradise with wide hallways but a terribly low ceiling.
Yeeeessss! Thank you!

Onehellofatable likes lignite, pig iron, bumblebee chitin, quivers, traction benches and Barcaloungers for their excellent suggestions
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Ghills

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Re: Fort design, how do YOU roll?
« Reply #43 on: January 08, 2012, 11:25:23 pm »

I usually get an efficient start-up outpost going, then grow organically from there.  All my forts look slightly different, but it's easier for me to connect to them that way. 

One fort has the farms below the graves (usually people start growing food before burying the inhabitants  :-\  ).  I dug straight down in hopes of finding an aquifer (this was when we needed to flood farms), and ignored the layers above the aquifer so my dwarfs wouldn't shrivel up and die. When the wild elephants + goblins attacked I turned the soil layers into emergency catacombs.  And added a goblin-drowning setup next to the farms and below the graves.

One fort turned out to be from a dead civ, so the initial fort layers keep getting more and more intricate since there's no real need to build out.

Some people remember their fort's through each dwarf's history.  I remember it through my fort layouts.
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Laserhead

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Re: Fort design, how do YOU roll?
« Reply #44 on: January 09, 2012, 10:44:21 am »






If you're going to make them 7 spaces wide, are you going to channel them down from above, too? Seems strange to make a dwarven paradise with wide hallways but a terribly low ceiling.

This reminds me of something Sten said in Dragon Age: Origins. Something like "Why would such short people build things so tall? They must have an abundance of ladders"
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