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Author Topic: Colony  (Read 1649 times)

Fniff

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Colony
« on: January 03, 2012, 06:24:03 pm »

Planetfall survived. Analyzing damage...

CPU: 100%
Movement: 100%
Claws: 100%
Material Transfer: 100%
Satellite Uplink: 100%

Establishing communications with AI on board WYV Talon

Established.

Submitting Satellite Location...



Current Location: Small Wooded Area Filled With Unknown Tree, Similar To Pine.
North: Wild Wheat-like Plant.
East: Beach, Lake.
West: Mountain.

Established connection with AI.

Directive: gather materials and start building a colony for Weyland-Yutani purposes. Establish essential buildings that require certain amounts of BUILDING MATERIAL that is processed from metals, woods and other materials. Build any vehicles that could be needed on site using BUILDING MATERIALS. Document notable species of fauna and flora.

ORDERS FROM AI
Processing...

Svarte Troner

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Re: Colony
« Reply #1 on: January 03, 2012, 07:29:56 pm »

Tear the cpu apart for scrap metal we can fashion blades out of.

Use current clothes to tie together metal spears and arrowheads, use the remaining cloth material as a loincloth.

See if it's possible to bend the branches of those trees into a bow.
« Last Edit: January 03, 2012, 07:32:38 pm by Svarte Troner »
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That metal guy that pops up sometimes in places
To put it simply, Dwarf Fortress is the Black Metal of video games.

Fniff

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Re: Colony
« Reply #2 on: January 03, 2012, 07:44:16 pm »



ERROR CPU ESSENTIAL

COLONIAL ROBOT REQUIRES NO CLOTHES AND THUS HAS NONE

Processing tree branches into BUILDING MATERIAL.

Done.

Spoiler: Status (click to show/hide)

Svarte Troner

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Re: Colony
« Reply #3 on: January 03, 2012, 07:50:23 pm »

Oh  :) silly me, we're a robot.

Harvest the wheat-like plant things and see if they have fibers that are weavable into string or rope.
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That metal guy that pops up sometimes in places
To put it simply, Dwarf Fortress is the Black Metal of video games.

Fniff

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Re: Colony
« Reply #4 on: January 03, 2012, 08:09:25 pm »



Harvesting wheat-like plants...
Converting into building material...
DONE!

Spoiler: Status (click to show/hide)

zomara0292

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Re: Colony
« Reply #5 on: January 03, 2012, 08:16:45 pm »

Ping (scan, check) Mountain for any known usable stones, preferably smelt-able metals.
Logged
I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Fniff

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Re: Colony
« Reply #6 on: January 03, 2012, 09:09:23 pm »



GOLD x10
IRON x10

Harvest?

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Skyrunner

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Re: Colony
« Reply #7 on: January 03, 2012, 09:23:16 pm »

Code: [Select]
harvest()
  {
      for(;success!=1;)
       {
          mine()
          if(mine==fail)
            {
               success=1;
            }
        }
  }



mine() fails if either you actually fail, or there is nothing to mine.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

zomara0292

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Re: Colony
« Reply #8 on: January 03, 2012, 10:09:40 pm »

Harvest Iron
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Fniff

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Re: Colony
« Reply #9 on: January 04, 2012, 02:08:47 pm »



Harvesting material...
DONE!
Processing...
DONE!
Building material = 42.

Can construct: Command Center, Cantina or Basic Apartments.

Spoiler: Status (click to show/hide)

kaian-a-coel

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Re: Colony
« Reply #10 on: January 04, 2012, 02:19:47 pm »

/Build
...
>B/basic/CommandCenter.bld
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Sauron makes the precious.
Gollum loves and hates the precious.
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Roboboy33

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Re: Colony
« Reply #11 on: January 04, 2012, 02:22:00 pm »

Build the command center.
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▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

SHUT UP AND ENJOY THE CATS

▬▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬▬▬▬

Skyrunner

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Re: Colony
« Reply #12 on: January 04, 2012, 02:57:19 pm »

Code: [Select]
build()
  {
     if (done)
       {
          commandcenter = DONE;
        }
     when (commandcenter==NOTDONE)
       {
          build();
        }
   }
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Fniff

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Re: Colony
« Reply #13 on: January 04, 2012, 03:17:33 pm »



Command Center online! Used 30 building materials.



Weyland-Yutani description:

The center of your colony. An interstellar radio, emergency armory (Shotguns, pistols and grenades), a backup generator that runs on solar power and all the computers you could need to control a colony.

Colonists Needed To Operate: Outpost Leader

WARNING!

Animals detected! Unknown fauna! Arachnid carnivore, pack hunter. Transmitting image...

Labs

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Re: Colony
« Reply #14 on: January 04, 2012, 03:42:39 pm »

Get ye shotgun.
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I like to slip into bear caves around midnight and gently caress the carnivore inside before leaving a small cut of fresh fish and sneaking out.
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