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Author Topic: Project EVIL: Mission Time!  (Read 38965 times)

Dwarmin

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Re: Project EVIL: Mission Time!
« Reply #540 on: May 28, 2012, 12:40:04 pm »

Action: Innovation point! A little known attribute of bacon scented mouthwash is it's ability to disengage sticky bomb adhesive. :3

Do so now. Toss bomb randomly in direction of Mr. Simpson whilst shrieking hysterically.
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King DZA

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Re: Project EVIL: Mission Time!
« Reply #541 on: May 29, 2012, 05:03:23 pm »

"lots." Alexander says, rubbing the side of his head. "No worries though, comrade. I didn't seize control of this lovely piece of machinery for nothing."

Use bandages to reduce likelihood of death resulting from my following actions, then ask Xavier if he would like a ride as I prepare to drive the car straight through the nearest suitable factory entrance.

USEC_OFFICER

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Re: Project EVIL: Mission Time!
« Reply #542 on: May 31, 2012, 10:01:20 am »

Day 5 - 10:19 (Just as planned [Sorta])

"Bloody hell, man- are you with EVIL? Flaming ashes... alright, so Ujarak's ride is gone. That means if nobody else succeeds, he still needs a new way to leave the factory and get to the airport. How many vehicles are in that parking lot?"

If Xavier/Zane do not recall, drive back to recon in person.

Since Alexander seems to recall the exact number of cars in the parking lot, you decide to relax and let Zane drive. After all, he's behind the wheel and probably isn't going to do something crazy, right?

"Well, thanks." Off to Wilco Donuts!

You thank the bank teller and exit the building. She seemed like a nice person.

As you start walking, you realize how large the city is. As in really large. Really, really large. It's going to take you hours to get across the city on foot. So unless you hitch a ride or find another store, well, I hope you like walking.

Use the time I have to pick out a hiding spot that I'll be concealed in, but still have a good range of fire. Once I'm in it, set up my UM-45 and lie in wait.

On the radio: "I hope that the reason that this warehouse is completely empty is not you. If it is, then you're wasting my use in this operation by wasting your distraction. I won't be able to pull it off as clean without it."


You find a nice, comfortable hiding spot behind a shelf, a stack of crates, and what looks like some shrink wrap. You string up the shrink wrap to cover your position. Unless somebody managed to sneak within a metre of your mini-bunker, they shouldn't be able to see you. Additionally you have a nice, clear angle of fire, with all the major entrances and exits covered.

Knowing that it's such a shame that the warehouse is empty, you yell at your co-conspirator for a bit on the radio.

Suddenly, a fire alarm rings out in the warehouse.

Kane struggled to remember if this place had a helipad or not... probably not as Ujarak arrived by car. Still, worth a try!

Head to the roof, where there probably wont be a helipad. Once out of sight radio my accomplice - "the distraction is in acted. Soon there will be plenty of people heading out the front door, and Ujarak will be amongst them"

After struggling up all those stairs, you find to your horror that the roof isn't equipped with a Helipad! Now how are you going to get off this roof! Only a sheer fool would jump off and oh right, the fire escape.

In your obsession about helipads, you completely forgot that all buildings come equipped with fire escapes, to ensure that nobody stranded on the roof gets burned to a crisp. A couple minutes of searching nets you a fire ladder, which is a flexible ladder that's three stories long. All you have to do is clip it on the side of the building, and bam! Instant escape route. Quite convenient, I must say.

Action: Innovation point! A little known attribute of bacon scented mouthwash is it's ability to disengage sticky bomb adhesive. :3

Do so now. Toss bomb randomly in direction of Mr. Simpson whilst shrieking hysterically.


Gerald Root consumes an innovation point!

Gerald Root dissolves the sticky bomb with the bacon-flavoured mouthwash and chucks the grenade away!


Another well known attribute of bacon-flavoured mouthwash is its high combustibility. Thus, instead of a mini-fireball giving Simpson third-degree burns, you get an intense white-hot explosion that burns your eyebrows off. It also reduces Ujarak and several bystanders to a pile of ash. Nice.

Your guard buddy, seeing your amazing grenade throw that killed Ujarak Simpson, decides that you are in fact a criminal, and pulls out his taser pistol.

Graeme McRetirement fires the Taser Pistol at Gerald Root!
The prongs embed themselves in Gerald Root's left thigh!

Liquid Agony has activated! Gerald Root is stunned for two combat rounds!

Graeme McRetirement slaps a set of handcuffs on Gerald Root!
Gerald Root is no longer stunned.


"lots." Alexander says, rubbing the side of his head. "No worries though, comrade. I didn't seize control of this lovely piece of machinery for nothing."

Use bandages to reduce likelihood of death resulting from my following actions, then ask Xavier if he would like a ride as I prepare to drive the car straight through the nearest suitable factory entrance.

With great skill and dexterity you bandage yourself up while driving a motor vehicle.

Health: +1

Wait, did I say great skill and dexterity? I meant that you botched the entire driving thing. After about a block you crash into a wireless poll. Sucks to be you.

Alexander Zane is thrown out of the vehicle and skids along the pavement, bruising everything and tearing the skin! (5 damage)
Esquire Xavier Omon is thrown out of the car and flies through the air!
He hits the wireless poll, bruising everything and severely breaking his right leg! (9 damage)


Esquire Xavier Omon has gained an effect!
Severely Broken Right Leg
Effect: Can't run or walk. -5 to all actions requiring your right leg.
Duration: Lasts until right leg mends or is placed in a splint.

Description: That's the last time that Alexander Zane gets to drive you anywhere.

I'm waiting for the sniper squad. At the last moment, I'm gonna use my Psi and an innovation point to get them to kill the guards instead, and make my escape in the boat.

I'm not entirely sure how it will all work out, I am assuming the innovation point will figure it out. Don't forget to grab the key from the dead guard!

Barring that, just use innovation point and remaining psi to orchestrate stealing the boat.

Luckily for Jessica, Sniper Squad doesn't have a reason to kill her. Since they're not complete idiots, they'd probably send a psi-immune robot to kill her. Or a ballistic missile. Or a sniper a couple of kilometres away. Sniper Squad gets more funding than Project EVIL for a reason.

Yayyyy Jessie is Our Name What is Yours? has consumed an innovation point!

Yayyyy Jessie is Our Name What is Yours? has created a devious plan!


Devious being relative of course. All Jessica does is declare that she has to go to the bathroom. The guards, being nice gentlemen, politely turn around to give her some privacy. They were also polite enough to leave the keys in. A couple minutes and several confused guards later, and Jessica is cruising the harbour in style. Sweet.
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MonkeyHead

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Re: Project EVIL: Mission Time!
« Reply #543 on: May 31, 2012, 10:29:22 am »

This was all going too well. The fire alarm was going, and there was a fire escape? Outstanding. Descend it, and look to slip away amongst the general confusion usually caused by a murderous arson attack.

GlyphGryph

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Re: Project EVIL: Mission Time!
« Reply #544 on: May 31, 2012, 11:25:21 am »

Heheh.... wireless poll.

"Sire, what do you think about AGHGHG"*splurt*
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monk12

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Re: Project EVIL: Mission Time!
« Reply #545 on: May 31, 2012, 03:00:21 pm »

...shit!

Xavier Omon uses his ingenuity and innovation to improvise a splint out of shattered pieces of pole.

GlyphGryph

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Re: Project EVIL: Mission Time!
« Reply #546 on: May 31, 2012, 04:22:49 pm »

Wooh! I've got a boat! Mission Success!

The... evil group, whoever it is I work for, they will be SO PROUD.

Ride away, avoiding any undue attention (should be trivial). When safe, drop anchor and check through boat loot. What else did I nab?

Check my fuel levels, fill up if needed, dock somewhere (again, paying docking fees if needed) and take a nice nap on my new boat.
« Last Edit: May 31, 2012, 04:25:51 pm by GlyphGryph »
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King DZA

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Re: Project EVIL: Mission Time!
« Reply #547 on: June 01, 2012, 06:31:27 pm »

Ow.

Get up, dust self off, and go to assist Xavier in any way I can.

Dwarmin

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Re: Project EVIL: Mission Time!
« Reply #548 on: June 01, 2012, 06:33:34 pm »

Action: Meditate my way out of stun (or just wait it out)

Once clear, begin houdini style handcuff escape tactics.
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PyroDesu

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Re: Project EVIL: Mission Time!
« Reply #549 on: June 02, 2012, 12:14:07 am »

((Sorry for the delay))

That fire alarm could mean several things, none good. But what it will mean is that Mr. Simpson's tour has been cut short, either he is dead, injured, or getting far away. Thus, there is no reason to remain in cover in the warehouse. Put the gun AWAY, then make my way out, seeking to be lost in the general confusion until I'm far enough away not to be implicated in anything. Make my way back to my base, then muse on what happened.
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Powder Miner

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Re: Project EVIL: Mission Time!
« Reply #550 on: June 02, 2012, 10:01:43 am »

John Evly finds a bus.
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USEC_OFFICER

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Re: Project EVIL: Mission Time!
« Reply #551 on: June 02, 2012, 02:31:09 pm »

Day 5 - 10:43 (Wrapping up)

This was all going too well. The fire alarm was going, and there was a fire escape? Outstanding. Descend it, and look to slip away amongst the general confusion usually caused by a murderous arson attack.

Whistling nonchalantly, you secure the ladder and descend down the face of the building. As you start slipping away, you notice the face of Aloysius Andrews in the crowd. Weren't you supposed to kill him too or something?

Xavier Omon uses his ingenuity and innovation to improvise a splint out of shattered pieces of pole.

Esquire Xavier Omon consumes an innovation point!

He fashions a crude splint out of the pole, duct tape and faux-leather!


Esquire Xavier Omon has gained an effect!
Splinted Right Leg
Effect: -1 to all actions requiring your right leg.
Duration: Lasts until right leg mends.

Description: Thanks to your creative splint making, your right leg should heal up fine.

Wooh! I've got a boat! Mission Success!

The... evil group, whoever it is I work for, they will be SO PROUD.

Ride away, avoiding any undue attention (should be trivial). When safe, drop anchor and check through boat loot. What else did I nab?

Check my fuel levels, fill up if needed, dock somewhere (again, paying docking fees if needed) and take a nice nap on my new boat.

Besides the hidden machine-gun, 200 rounds of 7.77mm ammo and the tarp to cover the machinegun, Jessica also manages to snag a can of biofuel, twenty IDMs, two cans of water and seven rechargeable flash-lights. The boat also has a full fuel tank too.

Feeling proud of herself, Jessica looks around for somewhere to dock.Unfortunately all of the docks are for larger cargo boats, and so nobody gives her a place to dock. Sad, isn't it?

Get up, dust self off, and go to assist Xavier in any way I can.

You get up to help Xavi- Oh, he's done already. Fancy that.

Action: Meditate my way out of stun (or just wait it out)

Once clear, begin houdini style handcuff escape tactics.


Since the stun seems to have worn off already, you take the opportunity to perform some houdini-style handcuff escapes. The crowd of people escaping from the burning factory stop running for a couple of seconds to applaud.

"You're too kind," you say while blowing kisses to the crowd.

As you finished gesturing wildly, you spot Aloysius Andrews in the crowd. You also spot your former friend advancing on you with his glorified club raised.

That fire alarm could mean several things, none good. But what it will mean is that Mr. Simpson's tour has been cut short, either he is dead, injured, or getting far away. Thus, there is no reason to remain in cover in the warehouse. Put the gun AWAY, then make my way out, seeking to be lost in the general confusion until I'm far enough away not to be implicated in anything. Make my way back to my base, then muse on what happened.

As you make your way out of the factory, you realize that everybody is still working on the mission, and that your apartment is pretty much on the other side of town. Damn. Either you should hunt down that Andrews character, or start walking. It's up to you.

John Evly finds a bus.

Forking over a whole dollar for the bus fare, you eventually make your way to Wilco donuts. The man behind the counter eyes you suspiciously as you enter.
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MonkeyHead

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Re: Project EVIL: Mission Time!
« Reply #552 on: June 02, 2012, 03:07:34 pm »

Get close to Andrews - get his attention and bluff my way as a security operative charged with getting him out of there following the attack.

Dwarmin

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Re: Project EVIL: Mission Time!
« Reply #553 on: June 02, 2012, 06:41:40 pm »

Gerald decided this could only end one way...

"Buddy, get down!" He yelled, pumping rounds into the too brave to live security guard.

Then, all that was left was a big "NO" to the sky, and a hasty escape.

Action: Shoot Mr. Retirony in dramatic slow motion! Cue Adagio for Strings on the soundtrack, if project EVIL has the copyrights. Grasp his hand as he lay dying and scream skyward as the camera pans out slowly over the flaming building.

Unless he dodges or something, then accept the writer has subverted this trope.


Either way, egress rapidly from the building.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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GlyphGryph

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Re: Project EVIL: Mission Time!
« Reply #554 on: June 02, 2012, 08:14:15 pm »

Well, find a place to drop anchor, maybe a ways off shore but out of the way of shipping lanes, drop anchor and go to sleep. But first, make sure the guns are ready to fire, and sleep under the tarp with them. Comfy!

Also, what are IDMs?
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