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Author Topic: Project EVIL: Mission Time!  (Read 38977 times)

PyroDesu

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Re: Project EVIL: Mission Time!
« Reply #525 on: May 21, 2012, 06:59:43 pm »

Stop and put my hands up, slowly turning to face them. Wait until the come up to me to put cuffs on or similar, then (spending and innovation point) spin-roundkick the one attempting to cuff me to the head, and pull my pistol and go for two shots to each of the other's heads, unless they are in melee range, then I continue the spinning action, pistol whipping one and punching the other in the head.
« Last Edit: May 21, 2012, 07:02:55 pm by PyroDesu »
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

USEC_OFFICER

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Re: Project EVIL: Mission Time!
« Reply #526 on: May 21, 2012, 07:10:45 pm »

Day 5 - 09:36 (Weekends are not actual days apparently)

John makes sure he has enough cash to buy donuts in his pocket. If he does, he sprints over to Wilco Donuts to buy some. If not, he sprints over to the bank first, and then goes to Wilco Donuts.

Checking your wallet, you realize that you don't have enough money for donuts! Or something. The GM is just wondering what you'd do in a bank, seeing has you have no bank, debit or credit card on you. By an amazing coincidence, you wonder the same thing as you enter the 57th Hawaiian Bank.

Disregard security cameras and climb over the fence. Attempt to remain out of the guards' line of sight while navigating the parking lot, looking for any cars that have had their keys foolishly left inside.

If such a car is found, enter it using any method necessary. If not, it's a perfect time to practice my hotwiring abilities.


You carefully climb over the fence and stroll into the parking lot without incident. However the universe agrees that it's a perfect time to practice hotwiring cars, and thus nobody has conveniently left their keys in their car. Lacking any subtler means of entry, you smash the window of the nearest car. The noise draws the attention of a guard patrol, who quickly run into the parking lot before you can get a crack at hotwiring the car. A real shame, since it was a nice car too.

As the guards advance on you threateningly, the company car suddenly whispers into the parking lot. Like deer in the headlights you and the guards stare at the car. Iancu Balan uncomfortably wonders what the hell is happening here.

How did a general mind read not pick up one of the guards! That's poppycock. Welp, looks like it's time for a fight. Keep him between me and the other guards, using him as a shield. Once that's accomplished, hit him in the face with the potato and then duck, while exerting a bit of mind-influence.

Specifically, encourage one of the guards to open fire on the guy I potatoed, hopefully killing him, and slip in a yell about "For the Cabal!", and if I have any power leftover, get the other guard to freak out about it. Use some mouthwash while ducking if it will help.

Depending on how this goes, play dead or run with head down, between the seats, and attempt to steal the boat and drive away. Since that's unlikely to succeed, hopefully it doesn't come to that.

Jessica rages against her predicament, until the GM informs her that she screwed up badly. Really badly. Really, really badly. So badly that she should feel lucky that she isn't sprouting extra holes or something along those lines.

One of the guards starts yelling something along the lines of "Well what do you think you're doing, missy?" before Jessica gives in to some of her darker thoughts and shoves her potato friend into the guard she inadvertently awoke.

Unfortunately ducking, mind-controlling people and opening a bottle of bacon-mouthwash is too much for Jessica to handle all at once. Thanks to gravity she manages to duck properly, but nobody is stupid/susceptible enough to shoot the (rather annoyed and bloody) guard. The whole bit about the Cabal does nothing but give one guard a great idea for a novel, which would eventually make him a world-famous novelist and thus completely ruin his life and his chances with his childhood sweetheart. Jessica is too busy chugging bacon-flavoured mouthwash to really notice her success, however.

Max Psi: +5
Psi: +3


The guard who was hit with the potato reaches down and picks Jessica up by the scruff of her neck.

"Now what in tarnation was that all about?" he bellows while trying to look as menacing as possible with mashed potatoes on his face. Needless to say he doesn't look very threatening.

Xavier Omon checks the time- there's no way he'll make it to the airport in time to protect mission critical personnel. Looks like he'll have to play a reserve role. Head to the factory, and wait for Ujarak's car to pull up. Once Ujarak exits, follow that car!

Driving as fast as you can without being turned into a meaty flesh paste, you arrive at the factory as Ujarak and his cronies leave the car. As you silently wait a block or two back, you start revving the engine for what will surely be an exciting and awesome chase. To your disappointment, the company car swings around and into the company parking lot. Well, partly into the lot at least. Something seems to be obstructing its path or something.

Action: Kill time until Ujarak arrives. Find and strike up an unlikely friendship with a guard whose only one week away from retirement. Those guys make great bullet shields.

With nothing better to do, you find a guard who's a week away from retirement. You become fast friends by discussing the the Gulf of Mexico, where he's going to operate a houseboat with his devoted yet highly attractive wife. The guy's a goner by any stretch of the word.

After a while you hear Simpson's car pull up. As you start to turn, your newfound meat shield grabs your arm.

"Hey, we're not supposed to take a peep at Simpson."

Flirt with the secretary. See if any details about the mark's timetable for the day can be extracted from her using dazzling wit and charm.

You learn nothing through your dazzling wit and charm, probably because your wit and charm have spent the last few years playing poker in the corners of your brain. And not strip poker either. Quite a shame, really. After several minutes she takes a pretend phone call to get you to leave. You know that it's a pretend phone call, because she quickly drops it when a hunk in a fancy business suit strides up. Judging by his good looks, easy manner and waves of vitality, he's probably an accountant. God, how you hate accountants.

Unfortunately instead of picking out a good spot to stand you stroke your bruised ego, and thus you are completely unprepared when Ujarak Simpson walks into the lobby. Almost instantly he's surrounded by a crowd of eager grinning office workers, who form a dense and almost impregnable mass around him.

Stop and put my hands up, slowly turning to face them. Wait until the come up to me to put cuffs on or similar, then (spending and innovation point) spin-roundkick the one attempting to cuff me to the head, and pull my pistol and go for two shots to each of the other's heads, unless they are in melee range, then I continue the spinning action, pistol whipping one and punching the other in the head.

Sargent Rick's actions are so badass that the universe forgets to deduct an innovation point.

You grin widely from ear-to-ear at your rapid and easy disposal of the guards. If you hadn't done it firsthand you would have assumed that it was impossible. However your reflections of your general badassery are cut short by the sounds of several more patrols heading your way. Either the guards called for backup, or you where accidentally spotted by one of the cameras.
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Powder Miner

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Re: Project EVIL: Mission Time!
« Reply #527 on: May 21, 2012, 07:52:51 pm »

John Evly utilizes one of his skills he had picked up as a paperworker- memorizing long numbers off words. As it was, his credit card number had always been particularly important, and he had always had reason to memorize it. Therefore he could confidently write down his credit card number to the bank teller when it was his turn in line, albeit quietly, along with his PIN, which wasn't hard to memorize at all. Also spend an innovation point.
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PyroDesu

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Re: Project EVIL: Mission Time!
« Reply #528 on: May 21, 2012, 10:17:01 pm »

Limp as quickly as possible to the safety of the cover I play to use in the warehouse, making sure not to lead the guards there (Even if some INNOVATION is required)
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Pyro is probably some experimental government R&D AI.

monk12

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Re: Project EVIL: Mission Time!
« Reply #529 on: May 21, 2012, 10:26:13 pm »

Xavier Omon idles, waiting to see how the parking lot situation plays out. If Iancu goes somewhere else, follow him.

King DZA

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Re: Project EVIL: Mission Time!
« Reply #530 on: May 22, 2012, 12:56:48 am »

Jump toward car, break windshield, hijack car.

Dwarmin

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Re: Project EVIL: Mission Time!
« Reply #531 on: May 22, 2012, 10:43:10 am »

"I'm just a little nervous, me being a rookie guard and all!" Gerald said in a chipper tone, earning a fatherly smile and a comment along the lines of 'You're got heart, kid. You'll do fine.'

Action: Act casual. Wait for shit to start flying. Stay near Mr. Retirony.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

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GlyphGryph

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Re: Project EVIL: Mission Time!
« Reply #532 on: May 22, 2012, 11:25:13 am »

Try to look like an innocent and scared homeless crazy girl who just got lost. Burst out in tears.

sympathy sympathy sympathy psi gooooo
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MonkeyHead

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Re: Project EVIL: Mission Time!
« Reply #533 on: May 22, 2012, 04:10:53 pm »

Well, this was an opportunity too good for Kane to pass up on.

Attach sticky bomb to Ujarak directly before making my exit. If placing it directly on him is not possible, take the first possible opportunity to throw sticky napalm death at Ujarak, and run like mad out of there screaming "Fire! Some mad arsonist!" in a panicky semi coherent way putting as much distance between myself and the scene...

USEC_OFFICER

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Re: Project EVIL: Mission Time!
« Reply #534 on: May 27, 2012, 07:48:45 pm »

Day 5 - 10:0 (I have a good excuse this time)

John Evly utilizes one of his skills he had picked up as a paperworker- memorizing long numbers off words. As it was, his credit card number had always been particularly important, and he had always had reason to memorize it. Therefore he could confidently write down his credit card number to the bank teller when it was his turn in line, albeit quietly, along with his PIN, which wasn't hard to memorize at all. Also spend an innovation point.

With pinpoint accuracy, you rattle off your credit card number, PIN, date/location of birth, age and whatever else the teller requires of you. The teller then spends several minutes looking over your account on the computer, before putting a twenty dollar bill on the counter.

"That's it?!?!?" you declare. "What about my RSVPs and checking accounts and... things?" you conclude lamely.

"Well," she replies, "the assets of your bank were seized by the American government and converted into war bonds, which were burned by Green America during the siege of Washington. Your European shares were seized by EURFAP without repayment, your Canadian shares are lost due to the complete closure of the border. While your Japanese tech companies were incorporated into the Japanese state, you were fairly reimbursed for the merger. However it appears that a group of Australasian hackers have siphoned off that money into their own accounts."

You pause for a couple minutes, calculating everything in your head. "Well then where did the twenty dollars come from?"

The teller blushes. "I-I felt sorry for you..."

Limp as quickly as possible to the safety of the cover I play to use in the warehouse, making sure not to lead the guards there (Even if some INNOVATION is required)

Thankfully no further patrols interrupt your mad limping towards the warehouse. You quickly enter it using those doors that hang a metre off the ground, only to find it completely deserted. Huh. Maybe something else is going on to attract all their attention?

Jump toward car, break windshield, hijack car.

Executing a perfect flying drop-lunge, you dodge the fire from the guards, break through the windshield of the car, and knock Iancu out of his seat. Leaving him sprawled on the pavement, you close the driver's side door and throw the car into reverse. Screaming out of the parking lot, you make a clean get-away. Obviously Simpson is still alive, but hopefully they won't cancel the tour just because you hijacked a car.

Xavier Omon idles, waiting to see how the parking lot situation plays out. If Iancu goes somewhere else, follow him.

Seeing Iancu's car barrel out of the parking lot, you hurriedly throw the Ferrari into gear before following close on it's tail. You quickly catch up to the vehicle, and begin bumping into it to make Iancu stop. He doesn't get the hint, and instead guns the Mercedes. Seeing no other option, you open the door and leap out of the car. You notice that Iancu isn't driving the car around the same time that your foot hits the driver.

Esquire Xavier Omon's foot hits Alexander Zane in the right ear, bruising the fat and tearing the skin! (2 damage)

Well, this was an opportunity too good for Kane to pass up on.

Attach sticky bomb to Ujarak directly before making my exit. If placing it directly on him is not possible, take the first possible opportunity to throw sticky napalm death at Ujarak, and run like mad out of there screaming "Fire! Some mad arsonist!" in a panicky semi coherent way putting as much distance between myself and the scene...

Seeing that the press around Simpson is too thick, you shrug and chuck the UT-I in his direction. It flies over his head and through the front door. You pause for a couple seconds, looking around to see if anybody saw you, before running deeper into the offices yelling something about a fire. You haven't exactly tested the UT-I, but running outside and into its fireball probably isn't the best idea.

"I'm just a little nervous, me being a rookie guard and all!" Gerald said in a chipper tone, earning a fatherly smile and a comment along the lines of 'You're got heart, kid. You'll do fine.'

Action: Act casual. Wait for shit to start flying. Stay near Mr. Retirony.

Shit quickly starts flying. And by shit I mean a sticky incendiary grenade totally not explosive projectile.

The UT-I flies through the air and lands on Gerald Root's upper left arm!

You look at the grenade, recognize it's general purpose, and then start wondering how the hell you're going to get it off.

Try to look like an innocent and scared homeless crazy girl who just got lost. Burst out in tears.

sympathy sympathy sympathy psi gooooo

If Jessica was, say, male, then Green Americans would have gladly strung you her, probably while singing patriotic songs about Yellowstone or the forests or some stupid crap. However since she is instead female, telepathic and psychic, she easily has them all crying within three minutes. A personal record, if she was the kind of person to keep track of that kind of stuff. Eventually, after blubbering on about his lost sweatheart, the leader of the guards asks Jessica, "Now how did you manage to scare us like that?"

Psi: -3
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monk12

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Re: Project EVIL: Mission Time!
« Reply #535 on: May 27, 2012, 08:27:52 pm »

"Bloody hell, man- are you with EVIL? Flaming ashes... alright, so Ujarak's ride is gone. That means if nobody else succeeds, he still needs a new way to leave the factory and get to the airport. How many vehicles are in that parking lot?"

If Xavier/Zane do not recall, drive back to recon in person.

Powder Miner

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Re: Project EVIL: Mission Time!
« Reply #536 on: May 27, 2012, 09:33:55 pm »

"Well, thanks." Off to Wilco Donuts!
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monk12

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Re: Project EVIL: Mission Time!
« Reply #537 on: May 27, 2012, 10:07:07 pm »

"Well, thanks." Off to Wilco Donuts!

Dude, that bank teller totally likes you! Ask her out- you know you want to!

PyroDesu

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Re: Project EVIL: Mission Time!
« Reply #538 on: May 27, 2012, 11:49:44 pm »

Use the time I have to pick out a hiding spot that I'll be concealed in, but still have a good range of fire. Once I'm in it, set up my UM-45 and lie in wait.

On the radio: "I hope that the reason that this warehouse is completely empty is not you. If it is, then you're wasting my use in this operation by wasting your distraction. I won't be able to pull it off as clean without it."
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Pyro is probably some experimental government R&D AI.

MonkeyHead

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Re: Project EVIL: Mission Time!
« Reply #539 on: May 28, 2012, 12:48:13 am »

Kane struggled to remember if this place had a helipad or not... probably not as Ujarak arrived by car. Still, worth a try!

Head to the roof, where there probably wont be a helipad. Once out of sight radio my accomplice - "the distraction is in acted. Soon there will be plenty of people heading out the front door, and Ujarak will be amongst them"
« Last Edit: May 28, 2012, 03:03:05 pm by MonkeyHead »
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