Day 5 - 09:36 (Weekends are not actual days apparently)
John makes sure he has enough cash to buy donuts in his pocket. If he does, he sprints over to Wilco Donuts to buy some. If not, he sprints over to the bank first, and then goes to Wilco Donuts.
Checking your wallet, you realize that you don't have enough money for donuts! Or something. The GM is just wondering what you'd do in a bank, seeing has you have no bank, debit or credit card on you. By an amazing coincidence, you wonder the same thing as you enter the 57
th Hawaiian Bank.
Disregard security cameras and climb over the fence. Attempt to remain out of the guards' line of sight while navigating the parking lot, looking for any cars that have had their keys foolishly left inside.
If such a car is found, enter it using any method necessary. If not, it's a perfect time to practice my hotwiring abilities.
You carefully climb over the fence and stroll into the parking lot without incident. However the universe agrees that it's a perfect time to practice hotwiring cars, and thus nobody has conveniently left their keys in their car. Lacking any subtler means of entry, you smash the window of the nearest car. The noise draws the attention of a guard patrol, who quickly run into the parking lot before you can get a crack at hotwiring the car. A real shame, since it was a nice car too.
As the guards advance on you threateningly, the company car suddenly whispers into the parking lot. Like deer in the headlights you and the guards stare at the car. Iancu Balan uncomfortably wonders what the hell is happening here.
How did a general mind read not pick up one of the guards! That's poppycock. Welp, looks like it's time for a fight. Keep him between me and the other guards, using him as a shield. Once that's accomplished, hit him in the face with the potato and then duck, while exerting a bit of mind-influence.
Specifically, encourage one of the guards to open fire on the guy I potatoed, hopefully killing him, and slip in a yell about "For the Cabal!", and if I have any power leftover, get the other guard to freak out about it. Use some mouthwash while ducking if it will help.
Depending on how this goes, play dead or run with head down, between the seats, and attempt to steal the boat and drive away. Since that's unlikely to succeed, hopefully it doesn't come to that.
Jessica rages against her predicament, until the GM informs her that she screwed up badly. Really badly. Really, really badly. So badly that she should feel lucky that she isn't sprouting extra holes or something along those lines.
One of the guards starts yelling something along the lines of "Well what do you think you're doing, missy?" before Jessica gives in to some of her darker thoughts and shoves her potato friend into the guard she inadvertently awoke.
Unfortunately ducking, mind-controlling people and opening a bottle of bacon-mouthwash is too much for Jessica to handle all at once. Thanks to gravity she manages to duck properly, but nobody is stupid/susceptible enough to shoot the (rather annoyed and bloody) guard. The whole bit about the Cabal does nothing but give one guard a great idea for a novel, which would eventually make him a world-famous novelist and thus completely ruin his life and his chances with his childhood sweetheart. Jessica is too busy chugging bacon-flavoured mouthwash to really notice her success, however.
Max Psi: +5
Psi: +3The guard who was hit with the potato reaches down and picks Jessica up by the scruff of her neck.
"Now what in tarnation was that all about?" he bellows while trying to look as menacing as possible with mashed potatoes on his face. Needless to say he doesn't look very threatening.
Xavier Omon checks the time- there's no way he'll make it to the airport in time to protect mission critical personnel. Looks like he'll have to play a reserve role. Head to the factory, and wait for Ujarak's car to pull up. Once Ujarak exits, follow that car!
Driving as fast as you can without being turned into a meaty flesh paste, you arrive at the factory as Ujarak and his cronies leave the car. As you silently wait a block or two back, you start revving the engine for what will surely be an exciting and awesome chase. To your disappointment, the company car swings around and into the company parking lot. Well, partly into the lot at least. Something seems to be obstructing its path or something.
Action: Kill time until Ujarak arrives. Find and strike up an unlikely friendship with a guard whose only one week away from retirement. Those guys make great bullet shields.
With nothing better to do, you find a guard who's a week away from retirement. You become fast friends by discussing the the Gulf of Mexico, where he's going to operate a houseboat with his devoted yet highly attractive wife. The guy's a goner by any stretch of the word.
After a while you hear Simpson's car pull up. As you start to turn, your newfound meat shield grabs your arm.
"Hey, we're not supposed to take a peep at Simpson."
Flirt with the secretary. See if any details about the mark's timetable for the day can be extracted from her using dazzling wit and charm.
You learn nothing through your dazzling wit and charm, probably because your wit and charm have spent the last few years playing poker in the corners of your brain. And not strip poker either. Quite a shame, really. After several minutes she takes a pretend phone call to get you to leave. You know that it's a pretend phone call, because she quickly drops it when a hunk in a fancy business suit strides up. Judging by his good looks, easy manner and waves of vitality, he's probably an accountant. God, how you hate accountants.
Unfortunately instead of picking out a good spot to stand you stroke your bruised ego, and thus you are completely unprepared when Ujarak Simpson walks into the lobby. Almost instantly he's surrounded by a crowd of eager grinning office workers, who form a dense and almost impregnable mass around him.
Stop and put my hands up, slowly turning to face them. Wait until the come up to me to put cuffs on or similar, then (spending and innovation point) spin-roundkick the one attempting to cuff me to the head, and pull my pistol and go for two shots to each of the other's heads, unless they are in melee range, then I continue the spinning action, pistol whipping one and punching the other in the head.
Sargent Rick's actions are so badass that the universe forgets to deduct an innovation point.You grin widely from ear-to-ear at your rapid and easy disposal of the guards. If you hadn't done it firsthand you would have assumed that it was impossible. However your reflections of your general badassery are cut short by the sounds of several more patrols heading your way. Either the guards called for backup, or you where accidentally spotted by one of the cameras.