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Author Topic: Project EVIL: Mission Time!  (Read 38994 times)

USEC_OFFICER

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Re: Project EVIL: Mission Time!
« Reply #510 on: May 16, 2012, 03:42:33 pm »

Twenty bucks for the phone.
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Powder Miner

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Re: Project EVIL: Mission Time!
« Reply #511 on: May 16, 2012, 03:48:46 pm »

John Evly frantically thinks Oh crap oh crap I just want to live my life I just want to live my life, practically screaming it in his head, scrubbing the tough spot with newfound vigor.
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GlyphGryph

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Re: Project EVIL: Mission Time!
« Reply #512 on: May 16, 2012, 03:52:08 pm »

Twenty bucks for the phone.

So the last several update were wrong too!?

YOU ARE MESSING WITH MY HEAD MAN.

Also, ready guard minds, see whats going on in their heads. Try to get them angry at one another, mentally. Maybe even listen closely to conversation.
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PyroDesu

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Re: Project EVIL: Mission Time!
« Reply #513 on: May 16, 2012, 05:42:33 pm »

MAN UP

Ignoring the pain, get inside and into an ambush position in the warehouse, making sure to to leave any evidence that I went that way. If the pain is so overwhelming that I can't move, be so manly that my pituitary gland makes more adrenaline and other chemicals to compensate.

On the radio:

"I hope you're not having any more trouble getting in than I am, man. I'm not out, but I may be delayed a few minutes if I don't move fast enough to get out of talking my way out of a... situation. It'll be no trouble either way, just a possible delay. OW MY FOOT!"
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USEC_OFFICER

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Re: Project EVIL: Mission Time!
« Reply #514 on: May 16, 2012, 06:17:24 pm »

Twenty bucks for the phone.

So the last several update were wrong too!?

Possibly

Also, ready guard minds, see whats going on in their heads. Try to get them angry at one another, mentally. Maybe even listen closely to conversation.

From their thoughts Jessica deduces that the men are waiting to whisk somebody away by boat to a secret meeting about superweapons for Green America, or something like that. Quite simple, really.
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GlyphGryph

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Re: Project EVIL: Mission Time!
« Reply #515 on: May 17, 2012, 12:40:25 pm »

Where are they looking? Is there a chance I can get on the boat without them noticing? If so, apply mental powers to make them consider... that direction, whatever, especially interesting, and any and all non-that-direction noises not so much, and sneak on to that boat! Especially if there's some place obvious to relax on it where I won't be noticed ... uh, maybe a more detailed description of the boat?
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Dwarmin

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Re: Project EVIL: Mission Time!
« Reply #516 on: May 17, 2012, 02:45:58 pm »

Action: Time go protect my VIP against dastardly assassins.
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USEC_OFFICER

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Re: Project EVIL: Mission Time!
« Reply #517 on: May 17, 2012, 07:00:13 pm »

Day 5 - 09:11 (Incrementing the Mission)

Xavier Omon addresses the neighbor. "You, sir, are now in direct violation of attorney-client confidentiality, an offense punishable by a multi-million dollar fines and a jail sentence not to exceed two thousand, nine hundred and twenty days in federal prison! However, since I am in quite a hurry I will drop these charges in exchange for the loan of your car, said vehicle being returned to your premises after a period of time not to exceed fourteen hours." Or in other words, bluff him for his wheels.

"You aren't serious, are you?"

...

...

The neighbour's car is one of those new Ferrari sport cars thingy. If the GM knew more about cars he could tell you more about the specifications, but he can't. Rest assured that it's faster than it looks, and has enough grip and handling to turn on a dime at high speeds. Of course the Gs from that turn would kill you, but nobody cares about that.


Head towards and through the front door, following other suits, doing as good a job to blend in as possible. Look to blag as close access to the mark as possible - there was no doubt a hierarchy amonts the "suits" which could be manipulated.

After creating several new words to describe your plans, you head into the office to scout out a good position to kill the target.

The lobby of the office is pretty much empty, with only some caterers setting up a bar, and some early office workers looking ruffled and grumpy. As you enter the lobby, the secretary looks up.

"You're a bit early for Mr. Simpson," she says, "the bar isn't even set up yet."

Assuring her that it would not be a problem, you start looking around for a nice spot to stand.

"Well, suit yourself. What did you say your name was?"


Locate the factory, but remain at a reasonably safe distance. Scope out the cars in the parking lot, as well as any nearby guards.

After locating the factory exactly where the report said it was, you being scouting out the place. The parking lot is pretty much full of cars, since the factory has been open for about an hour now. Alexander glimpses five patrols of guards through the fence around the factory. They don't seem to be patrol along the streets, but then again the factory frontage is well covered by security cameras.



John Evly frantically thinks Oh crap oh crap I just want to live my life I just want to live my life, practically screaming it in his head, scrubbing the tough spot with newfound vigor.

Since the GM doesn't want Ujarak Simpson to die so early in the mission, you focus intensely on cleaning the stains. With your efforts you manage to get a stubborn wad of gum off the carpet (along with a large chunk of the carpet) as Simpson hurries past. With the coast clear, you can finally relax, thus inadvertently killing several people and nothing goes wrong what-so-ever.

Feeling proud about your lawful employment/self-control/lawfulness, you head back to a janitor's closest for some more cleaning supplies, since you've accidentally spilled all of yours while Simpson was nearby. There you bump into one of your fellow janitors.

"Hey... John, right? You're new here, so it's your turn to get the donuts for lunch. And don't think of getting those fried crap rings from the airport mall either. Us janitors prefer Wilco Donuts, and the closest one is across town. I'd get moving if I were you."



MAN UP

Ignoring the pain, get inside and into an ambush position in the warehouse, making sure to to leave any evidence that I went that way. If the pain is so overwhelming that I can't move, be so manly that my pituitary gland makes more adrenaline and other chemicals to compensate.

On the radio:

"I hope you're not having any more trouble getting in than I am, man. I'm not out, but I may be delayed a few minutes if I don't move fast enough to get out of talking my way out of a... situation. It'll be no trouble either way, just a possible delay. OW MY FOOT!"

Manning up, you start to run towards the warehouse. Mind you, when I said that three PSC guards where attracted to your position, I actually meant that three PSC guards were within shooting range. Luckily they aren't mercenaries for hire, and thus yell at you to stop or they'll shoot, yadda, yadda.

If you're curious, the warehouse is still several combat rounds full of pain away. Just so you know.



Where are they looking? Is there a chance I can get on the boat without them noticing? If so, apply mental powers to make them consider... that direction, whatever, especially interesting, and any and all non-that-direction noises not so much, and sneak on to that boat! Especially if there's some place obvious to relax on it where I won't be noticed ... uh, maybe a more detailed description of the boat?

Jessica, using her amazing mind powers, directs the attentions of the guards away from the boat.

Psi: -5

Feeling mighty clever about herself, Jessica sneaks onto the boat (which is one of those cheap aluminum types that always feature in boat chases). The number of hiding spaces on the boat is equal to one, namely a piece of tarp stretched over the back of the boat to (rather poorly) conceal a mounted machine-gun. Since she's not a chameleon and can't blend into one of the six fake-leather seats, Jessica quickly scrambles underneath the tarp.

She's not the only one to have that idea, however. One of the guards had decided to take a nap while Jessica wasn't looking, and he isn't too pleased about being woken up with a shoe to the head. In the couple seconds of confusion, he rips the tarp off the boat, exposing Jessica to the now attentive guards.



Action: Time go protect my VIP against dastardly assassins.

You may have gotten this uniform for twenty bucks and a kind word, but that doesn't mean that you can't live up to it's meaning! Or message. Or symbol. Or something.

Of course any feelings of duty are immediately swept away when you realize that Ujarak Simpson hasn't arrived yet, and is probably stuck in a traffic-jam somewhere downtown. Geez, if the guy wanted all this protection he could be more punctual. Or early.
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Powder Miner

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Re: Project EVIL: Mission Time!
« Reply #518 on: May 17, 2012, 07:05:26 pm »

John makes sure he has enough cash to buy donuts in his pocket. If he does, he sprints over to Wilco Donuts to buy some. If not, he sprints over to the bank first, and then goes to Wilco Donuts.
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Spinal_Taper

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Re: Project EVIL: Mission Time!
« Reply #519 on: May 17, 2012, 07:43:08 pm »

Waitlist
Spoiler (click to show/hide)
« Last Edit: May 17, 2012, 08:24:13 pm by Spinal_Taper »
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King DZA

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Re: Project EVIL: Mission Time!
« Reply #520 on: May 17, 2012, 07:45:11 pm »

Disregard security cameras and climb over the fence. Attempt to remain out of the guards' line of sight while navigating the parking lot, looking for any cars that have had their keys foolishly left inside.

If such a car is found, enter it using any method necessary. If not, it's a perfect time to practice my hotwiring abilities.

GlyphGryph

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Re: Project EVIL: Mission Time!
« Reply #521 on: May 17, 2012, 08:57:00 pm »

How did a general mind read not pick up one of the guards! That's poppycock. Welp, looks like it's time for a fight. Keep him between me and the other guards, using him as a shield. Once that's accomplished, hit him in the face with the potato and then duck, while exerting a bit of mind-influence.

Specifically, encourage one of the guards to open fire on the guy I potatoed, hopefully killing him, and slip in a yell about "For the Cabal!", and if I have any power leftover, get the other guard to freak out about it. Use some mouthwash while ducking if it will help.

Depending on how this goes, play dead or run with head down, between the seats, and attempt to steal the boat and drive away. Since that's unlikely to succeed, hopefully it doesn't come to that.
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monk12

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Re: Project EVIL: Mission Time!
« Reply #522 on: May 17, 2012, 09:33:49 pm »

Xavier Omon checks the time- there's no way he'll make it to the airport in time to protect mission critical personnel. Looks like he'll have to play a reserve role. Head to the factory, and wait for Ujarak's car to pull up. Once Ujarak exits, follow that car!

Dwarmin

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Re: Project EVIL: Mission Time!
« Reply #523 on: May 17, 2012, 09:34:59 pm »

Action: Kill time until Ujarak arrives. Find and strike up an unlikely friendship with a guard whose only one week away from retirement. Those guys make great bullet shields.
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MonkeyHead

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Re: Project EVIL: Mission Time!
« Reply #524 on: May 18, 2012, 10:24:42 am »

Flirt with the secretary. See if any details about the mark's timetable for the day can be extracted from her using dazzling wit and charm.
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