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Author Topic: Project EVIL: Mission Time!  (Read 39007 times)

PyroDesu

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #495 on: May 09, 2012, 05:33:45 pm »

Freshen up with a bit of Bacon mouthwash (Health), then get on the radio again:

"Listen up, I'll be going in through the abandoned area next to the warehouse, where I plan to ambush them. I could use help, though, so if you're in, help me out there."

Sneak into the warehouse through the abandoned factory area, concealing myself behind some crates, or boxes, or what-have-you.

Activate Blow-by-Blow when target comes into visual range.

"I could provide a very useful attention grabbing diversion, if that would be useful..."

"Quite. If you can stop them from moving, I might be able to get a clean shot off with my pistol. Otherwise, I'll resort to my submachine gun. Be careful if that happens, for obvious reasons concerning automatic weapons."

"Oh, they will stop moving. It should be fairly clear when to take the shot. If you need to start spraying, I will join in with some of my own - confusion can be our ally."

"It seems that we are in agreement then. Now let's stop jabbering and act, this thing is going down soon."
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Dwarmin

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #496 on: May 09, 2012, 06:18:22 pm »

Action: Gerald tries to swap places with one of the guards or drivers whose going to be on duty that day.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

MonkeyHead

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #497 on: May 10, 2012, 12:14:58 am »

Freshen up with a bit of Bacon mouthwash (Health), then get on the radio again:

"Listen up, I'll be going in through the abandoned area next to the warehouse, where I plan to ambush them. I could use help, though, so if you're in, help me out there."

Sneak into the warehouse through the abandoned factory area, concealing myself behind some crates, or boxes, or what-have-you.

Activate Blow-by-Blow when target comes into visual range.

"I could provide a very useful attention grabbing diversion, if that would be useful..."

"Quite. If you can stop them from moving, I might be able to get a clean shot off with my pistol. Otherwise, I'll resort to my submachine gun. Be careful if that happens, for obvious reasons concerning automatic weapons."

"Oh, they will stop moving. It should be fairly clear when to take the shot. If you need to start spraying, I will join in with some of my own - confusion can be our ally."

"It seems that we are in agreement then. Now let's stop jabbering and act, this thing is going down soon."

"Agreed. I intend to cause the diversion as they arrive. Be ready".

Kane (with suit on, briefcase containing SMG and pockets full of sticky bomb) will enjoy the bacon mouthwash (energy) and then head to the factory gate area, looking to blend in with people in the area whilst gaining a good vantage point.

PyroDesu

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #498 on: May 10, 2012, 03:28:54 pm »

"Cause the diversion when I radio you so that I have a clear shot. We should be within range of each other. Also: Change radio frequency to 566.6Mhz so that we know it's unlikely for anyone to hear us, just thought of that because the guards might have radios too."
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

USEC_OFFICER

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Project EVIL: Mission Time!
« Reply #499 on: May 16, 2012, 10:47:21 am »

Day 5 - 08:51 (My Fault This Time)

After grabbing a cleaver, you ask the hobos if they're capable of running the restaurant while you're away. Obviously they aren't going to work for free, but they assure you that they're able to manage the place while you're gone. Thus assured, you stroll over to the Industrial District to complete this mission you've been hearing so much about.

Alexander Zane has accepted the mission!

Spoiler: Alexander Zane (click to show/hide)


Armed with a knife, a tote-bag, several syringes full of questionable drugs, and bacon-fresh breath, you head over to Iancu Balan's apartment building, to stab him repeatedly.

Getting into the apartment building is as simple as opening the front door. Getting into Iancu Balan's apartment is much, much harder. After several minutes, one of his neighbors investigates your futile poundings.

"Are you looking for Ian? He left early for work, but I can take a message."

Esquire Xavier Omon has accepted the mission!

Max Innovation: +1
Innovation: +1


Spoiler: Esquire Xavier Omon (click to show/hide)


After coordinating your efforts with your new partner, you head over to the factory. Ducking into the condemned factory, you scout out the various security cameras and patrols. Soon you form a mental map of all security units, and planning your route is a breeze. Thus prepared, you vault over the fence to sneak into the warehouse.

A patrol of three PSC guards are attracted by the sound of your body landing on a pile of scrap metal, and the subsequent screams of pain. Maybe you should have looked before you leaped.

Sargent Rick has accepted the mission!

Max Health: +5
Health: +5


Spoiler: Sargent Rick (click to show/hide)


Due to the whole 'not-being-evil' stick, John Evly decides to get a job at the airport, instead of accepting the mission. Poor, deluded John Evly. Seeing as John Evly can't fly planes, or has a licence to operate heavy machinery, or looks remotely presentable, he doesn't get a job at the airport.

The GM, being in a mischievous mood, forces the airport staff to hire John Evly as a janitor. He also temporarily switches to third person for no reason. Jessica's turn is probably after John Evly's though. Anyways as he washes out a tough stain in Arrivals D3, who would saunter up but Ujarak Simpson? Well, saunter up isn't the correct phrase. Hurry nearby is probably more accurate.

John Evly has acce Blow-by-Blow Sequence Activated!

Spoiler: John Evly (click to show/hide)


Jessica takes a nice refreshing rubble nap. Besides the men discovering that their comrade is now brain dead, nothing important happens. Two of their number takes up door-guarding duty, some more men arrive with food, weapons and ammo, and several songs are sung. Other than that nothing else happens at all. Obviously they must be waiting for something.

Energy: +1
Psi: +3

Blow-by-Blow Sequence Activated!



Well, Iancu Balan is the only driver, and he has already left for the airport, so really you can only take the place of one of the guards. But obviously you can't just walk up to a guard and ask to swap places with him.

...

...

...

...

Clearly I need to learn more about the sexy man that is Gerald Root. Comfortably clothed in your new security uniform, you give the (ex) guard twenty bucks to go enjoy himself in the local bars. Once you're finished with Ujarak Simpson he'll need the money.

Gerald Root has accepted the mission!

Spoiler: Gerald Root (click to show/hide)


With your bacony-fresh breath, suitcase SMG and pocket firebombs, you head to the factory gate to blend in with the crowd.

However your fine attire and nice briefcase attracts the attention of security, since all the workers are clothed in, well, working clothes. The security guards menacingly advance on you with batons raise, ready to tell you to use the front door.

...

Oh. They must think that you're one of the office workers here to see Simpson. That could be useful. Of course you can't make the distraction for your friend if you can't get into the warehouse or the factory, but sacrifices must be made sometimes. Preferably other people's sacrifices.

Prof. Kane Wilson has accepted the mission!

Max Energy: +1
Energy: +1


Spoiler: Prof. Kane Wilson (click to show/hide)


As you undoubtedly head over to the factory to certainly accept the mission, you are suddenly struck by a prophetic vision. Images of giant animals killing left and right prance in front of your eyes. Columns of black smoke and white steam. Murder! Chaos! War! Mauve! EURFAP! EURFAP!

You are struck by the intensity and terror of the visions, before literally being struck by a 1.00 cal bullet to the head courtesy of Sniper Squad.

Capt Joun Quire, Almost Prophet, has been struck down.


To maintain the space-time continuum,, mini-turns will be held for all agents participating in the mission. This mini-turns will be posted once all agents have submitted their turns, or once every two days. Whichever one is faster.

Also, my bad.
« Last Edit: May 16, 2012, 03:33:00 pm by USEC_OFFICER »
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monk12

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Re: Project EVIL: Mission Time!
« Reply #500 on: May 16, 2012, 11:37:19 am »

...Shit! shitshitshit! Normally the plan lasts a little longer!

Xavier Omon addresses the neighbor. "You, sir, are now in direct violation of attorney-client confidentiality, an offense punishable by a multi-million dollar fines and a jail sentence not to exceed two thousand, nine hundred and twenty days in federal prison! However, since I am in quite a hurry I will drop these charges in exchange for the loan of your car, said vehicle being returned to your premises after a period of time not to exceed fourteen hours." Or in other words, bluff him for his wheels.

GlyphGryph

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Re: Project EVIL: Mission Time!
« Reply #501 on: May 16, 2012, 12:13:39 pm »

Wheres my money bitch
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MonkeyHead

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Re: Project EVIL: Mission Time!
« Reply #502 on: May 16, 2012, 01:06:08 pm »

Kane felt no regret that by getting access to the compund he would be leaving his "partner" high and dry. Perhaps if said accomplice caused a scene it would help him perform a deed or two with less heat... or maybe the distraction could be made from within. WHatever opportunities presented themselves, Kane would try and take advantage of

Head towards and through the front door, following other suits, doing as good a job to blend in as possible. Look to blag as close access to the mark as possible - there was no doubt a hierarchy amonts the "suits" which could be manipulated.

King DZA

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Re: Project EVIL: Mission Time!
« Reply #503 on: May 16, 2012, 02:27:16 pm »

Locate the factory, but remain at a reasonably safe distance. Scope out the cars in the parking lot, as well as any nearby guards.

USEC_OFFICER

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Re: Project EVIL: Mission Time!
« Reply #504 on: May 16, 2012, 03:00:37 pm »

Wheres my money bitch

What money are you talking about, person of low morality? I do not owe you any money, you promiscuous human.
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GlyphGryph

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Re: Project EVIL: Mission Time!
« Reply #505 on: May 16, 2012, 03:20:42 pm »

MY MONEY BITCH WHERE IS IT

Jessie attempts to mind control the host into giving her her money. And also a shard of glass wrapped in cloth.
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USEC_OFFICER

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Re: Project EVIL: Mission Time!
« Reply #506 on: May 16, 2012, 03:25:05 pm »

Jessie attempts to mind control the host into giving her her money. And also a shard of glass wrapped in cloth.

Since Jessica is not a parasitic organism, she has no host to mind control. Hah, take that. She does manage to find a shard of glass wrapped in cloth though.
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GlyphGryph

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Re: Project EVIL: Mission Time!
« Reply #507 on: May 16, 2012, 03:29:12 pm »

Seriously though where is my money.
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USEC_OFFICER

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Re: Project EVIL: Mission Time!
« Reply #508 on: May 16, 2012, 03:33:25 pm »

Quote
(My Fault This Time)

Fixed.
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GlyphGryph

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Re: Project EVIL: Mission Time!
« Reply #509 on: May 16, 2012, 03:35:03 pm »

Did you just charge me 20 bucks for that service!?
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