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Author Topic: Project EVIL: Mission Time!  (Read 39047 times)

PyroDesu

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #450 on: April 29, 2012, 05:53:40 pm »

Joun might as well go back to the base, nothing to do here aka the warehouse

((Kekekekekee, have fun with the Police, though I doubt you'll have as much of an issue as I did.))

Go around to various pawn shops, selling loot in increments of $500 to avoid raising any suspicion about someone coming in and dumping $3206 in various items all at once, and also sell one (1) of my "Glorified Clubs"  while I'm out and find an apartment, preferably on the north end of town. Once I've settled in to an apartment if I find one, wonder at EVIL's very good replicators, seeing as they managed to send me another "Suspicious Glowing Liquid", but it's best not to try it, as they may have sent it by accident and may want it back. Best to just hang on to it for now. While allowing myself to have the appearance of relaxing in my apartment, try out the "Standie-Talkie" and see if there's anyone in range that may be interesting to talk to, and plug in the Tasers to recharge.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Powder Miner

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #451 on: April 29, 2012, 06:54:34 pm »

John waited.
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GlyphGryph

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #452 on: April 29, 2012, 07:09:22 pm »

The lights above him blinked and sparked out of the air.
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USEC_OFFICER

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #453 on: May 01, 2012, 10:49:04 am »

Day 5 - 01:01 (T-Turn - 2)

The orphans seem to be adapting to their life of slavery, mostly because you're never around to whip them or anything like that. Plus making wallets is less tedious than listening to endless sermons about King Pope Snake. With 30 more wallets in your inventory, you get some sleep and enjoy a nice, big breakfast. After all, you'll need lots of energy to commit nefarious deeds!

Energy: +4

Spoiler: Esquire Xavier Omon (click to show/hide)


Leaving Amber in your apartments, you head out to pawn all of your sweet, sweet loot. This time you don't act like a complete idiot, and sell your loot in little, inconspicuous pieces at a time.

Spoiler: Gerald Root (click to show/hide)


You head over to your restaurant to check out this "Aleksander". He must be important, seeing as his name is in air quotes. When you enter the restaurant, it's pretty obvious who Aleksander is, since he has a rocking beard, and he's the only hobo sitting. Admittedly he's sitting on a folding lawn-chair, but presumably the hobos didn't have a throne or pile of skulls for him to sit on. Flanking Aleksander is a couple of burly vagrants, clad in crude armour and wielding makeshift weapons that would probably be banned by the Geneva Convention if they knew they existed. If the hobo's think that they could intimidate you with this display of force, then they will be pleasantly surprised. Still, a pile of skulls would be awesome.

Grinning, Aleksander waves you over to his lawn-chair. Or at least you think he's grinning. It's hard to tell with all that hair.

"Ah, Alexander. I'm sorry that we had to become involved in your affairs. However, since I am here, perhaps we could discuss some... obligations you have? I assure you that they won't be terribly onerous for you."

Seeing that Aleksander has enough bits of food tucked in his beard already, you chow down on some kebabs while you think about your reply.

Blow-by-Blow Sequence Activated!

Alexander Zane has gained the effect:
The Tastiest Food
Effect: +1 to all rolls
Duration: 1 turn.

Description: The most dangerous creatures often taste the best.

Health: +2

Spoiler: Alexander Zane (click to show/hide)


Jessica relays her request to see the embassy to the manager of the hotel, since the elevators won't operate for any curious bystanders. The manager glances at Jessica over his book.

"No."

"Please?" Jessica asks, as she blasts him with her psi powers.

"No."

Jessica gives him a bit more juice. "Pretty please?"

"No."

Jessica screws up her eyes and unleashes the full extent of her psychic powers. The fake plants rattle a bit, and all batteries in a two metre radius recharge slightly. "Pretty, pretty please with a cherry on top?"

The manager puts down his book and stares at Jessica for a couple seconds, his browns creased in intense concentration.

Spoiler (click to show/hide)

Psi: -6

Blow-by-Blow Sequence Activated!



You fall asleep in your little storage box, with thoughts of firebombing, ambushes and murder racing through  your head. Sadly all of your innovation points are locked in the UT-I, so nothing amazing stays in your head when you wake up.

As you go about washing yourself up, your Standie-Talkie starts buzzing. Geez, I wonder who it can be (not).

Energy: +2

Spoiler: Prof. Kane Wilson (click to show/hide)


When you return to the warehouse, you find it completely empty. Well, the insides at least. The outsides are swarming with policemen. Using your powers of common sense, you decide not to stick around the place.

Unfortunately the RNG decides not to smile on you, and you don't get a blow-by-blow to make your turn semi-useful. A real shame that is. But at least you aren't hung-over.

Capt Joun Quire has gained the effect:
Tired
Effect: ACC: -5% with all weapons. -1 to all rolls
Duration: Lasts until next time your sleep.

Description: It's about time that you got some sleep.

Spoiler: Capt Joun Quire (click to show/hide)


Selling the loot goes by without a hitch (the glorified club was worth fifty bucks), and renting an apartment in the middle of the night was surprisingly easy. And cheap too! Only 15 dollars a day! Mind you the view is crap, since it overlooks some random storage place, but once you close the curtains it's all very nice.

Sadly the tasers seem to need some sort of special plug or station to recharge properly. The common household power outlet just doesn't work. Still, you have high hopes for the Standie-Talkie. After all, there has to be at least somebody within 50 metres who has another one, right?

Sargent Rick has gained the effect:
Very Tired
Effect: ACC: -15% with all weapons. -2 to all rolls
Duration: Lasts until next time your sleep.

Description: It's about time that you got some sleep.

Spoiler: Sargent Rick (click to show/hide)


After several hours of waiting, you decide to go find your mysterious companion. It shouldn't take this long to get the police. Eventually you manage to find him, sprawled on the ground with his head in an odd position. Seeing a couple people are standing nearby, you head over to their direction to ask what happened.

"I dunno. This man was just running down the street when he slipped, fell and broke his neck. I called an ambulance a couple hours back, but it still hasn't arrived, since's it's carnival, so the streets will be clogged."

Well, crap.

John Evly has gained the effect:
Very Tired
Effect: ACC: -15% with all weapons. -2 to all rolls
Duration: Lasts until next time your sleep.

Description: Get some sleep. His death was probably for the best. The GM completely forgot where he was going with this.

Spoiler: John Evly (click to show/hide)

Due to a clerical mix-up, the members of Project EVIL were given a highly unstable and radioactive liquid instead of the sleeping pills you were supposed to test. Oops, our bad. As a 'sorry that you'll get cancer' gift, the testing of our latest bacon-flavoured mouthwash will be given to members of Project EVIL instead of The Legion of Mercenaries. Don't worry, it's not made with real bacon.

Members of Project EVIL still have one more turn to prepare for their mission. The spies's reports will be given soon.
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GlyphGryph

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #454 on: May 01, 2012, 10:53:47 am »

Read his mind. Why is he saying no. Why aren't I allowed up there... and who is? The key is to look like them as much as possible and let the psi handle the rest
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Dwarmin

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #455 on: May 01, 2012, 12:15:19 pm »

Gerald found a payphone and put in a call.

"Hello? Starlight Limo Service...I'm calling on behalf of my client, Mr. Ujarak Simpson...and, Mr. simpson need some confirmation from my end, or HEADS WILL ROLL...."

Action: Call around for Limo services-start with the most ritzy one. Act like a fiery advocate for Ujarak Simpson, demanding to know when and where he's going to be picked up, or heads will roll. Find out which company is picking him up, and which driver is doing the pickup, so I can do a 'background check"
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

monk12

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #456 on: May 01, 2012, 12:33:22 pm »

Well then! Time for some midnight skullduggery.

Lock the doors, windows, and especially the fire escapes to keep the orphans contained during my extended hiatus. Then, head to Ujarak's factory and scope it out- check probable entries, size, neighboring buildings, friendly neighborhood, etc.

MonkeyHead

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #457 on: May 01, 2012, 01:09:14 pm »

There was only one person Kane knew of that knew he had a talkie, and had one of thier own - his mysterious tote bag wearing accomplice from the overly complicated beach raid. Well, there was strength in numbers, what with quantity being a quality all of its own after all. Kane picked up the Talkie...

"Did you get the letter?"

King DZA

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #458 on: May 01, 2012, 01:12:09 pm »

"Not onerous at all. In fact, you could even say I'm happy to repay those who have been of such help. Lately, I've been trying to think of just how to do that, And I'm confident that I have come up with an amazing offer for you. Although you can definitely refuse it, It would be very unwise to do so:

You may have noticed the empty rooms this restaurant has. I'm willing to turn one into a dormitory, so that you and your kin have a place to stay. And once this place gets off the ground, all meals for you and your brethren will be on the house. I'll even throw a special buffet in your honor, when I get the appropriate supplies. So long as you can all lend a hand with some little things every now and then, I will ensure that your kindness is more than compensated for."

PyroDesu

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #459 on: May 01, 2012, 02:04:18 pm »

Noticing that someone had in fact picked up his talkie signal, Sgt. Rick tunes in before he falls asleep until morning.

"A letter? Yes. Did yours happen to be about some bigwig at Ujarak-Anaru needing to be taken care of too?

If so, stay on this frequency. We'll chat more in the morning."


Fall asleep in my apartment, which is much more comfortable than that warehouse, if a bit less useful.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

USEC_OFFICER

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #460 on: May 01, 2012, 07:16:40 pm »

Read his mind. Why is he saying no. Why aren't I allowed up there... and who is? The key is to look like them as much as possible and let the psi handle the rest

The man's thoughts seem to be focused mostly on his novel, and the scruffy hobo in front of him. And by hobo I mean Jessica. It has been a while since she had a bath, and all of those puncture wounds aren't very flattering.

"Not onerous at all. In fact, you could even say I'm happy to repay those who have been of such help. Lately, I've been trying to think of just how to do that, And I'm confident that I have come up with an amazing offer for you. Although you can definitely refuse it, It would be very unwise to do so:

You may have noticed the empty rooms this restaurant has. I'm willing to turn one into a dormitory, so that you and your kin have a place to stay. And once this place gets off the ground, all meals for you and your brethren will be on the house. I'll even throw a special buffet in your honor, when I get the appropriate supplies. So long as you can all lend a hand with some little things every now and then, I will ensure that your kindness is more than compensated for."

Aleksander scratches his head for a couple seconds, and then extends out his hand for you to shake it.

"Deal. Frankly I'd thought that you would be more grubby than that."

Completely Not Late Spy Report

Spoiler: The Target (click to show/hide)
Spoiler: Secondary Target (click to show/hide)
Spoiler: Do Not Kill (click to show/hide)
Spoiler: Transportation (click to show/hide)
Spoiler: Schedule of the Tour (click to show/hide)
Spoiler: Security (click to show/hide)
Spoiler: Factory Layout (click to show/hide)

Homing falcons have been sent to all members of Project EVIL in Hokewaa, should they have any further questions for the Spy Department. (ie you can ask questions about the mission).
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PyroDesu

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #461 on: May 01, 2012, 07:20:45 pm »

Do we know if the PSC might be hiring able men to help with security?
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

USEC_OFFICER

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #462 on: May 01, 2012, 07:21:29 pm »

Do we know if the PSC might be hiring able men to help with security?

Probably, but the needed background checks take at least three days.
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PyroDesu

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #463 on: May 01, 2012, 07:35:03 pm »

What kind of background checks do they perform?
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

USEC_OFFICER

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  • Pulls the strings and makes them ring.
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Re: Project EVIL: An Important Mission has Arrived!
« Reply #464 on: May 01, 2012, 07:38:49 pm »

What kind of background checks do they perform?

Intensive ones? They'll probably check your name against the various government databases available to the public (criminal records, current information, legality of citizenship etc.), along with various private ones detailing your working history.
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