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Author Topic: Project EVIL: Mission Time!  (Read 39056 times)

USEC_OFFICER

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #435 on: April 25, 2012, 03:33:09 pm »

Tell him to sit right here, and don't move, I'm going to go get help. But I need his wallet to id him to the help, so he can just give it to me, and then I can go, telling him it will be alright, I've got it all under control no matter how much it hurts, and I'll be right back. I trust him.

Continue on to potential embassy location. Allow blow-by-blow field to collapse if it so wishes.


The man reaches into his wallet, but then recovers his senses and walks away. Ah well, it was worth a shot.

Blow-by-Blow Sequence Finished!

Joun start to think about what to do, Might as well as check the area, something is not.....right.

Action:Search the surronding area


The surrounding area is pretty empty, except for The Golden Truffle, some nondescript and uninteresting buildings, and two guys running away from an army of hobos. So really, nothing important what-so-ever.

"It took place at the p-pita stand I work at."

"Well where is it my boy?"

Better late than a bullet in your brain never. Still, please try to check this thread more often.
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USEC_OFFICER

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Project EVIL: An Important Mission has Arrived!
« Reply #436 on: April 27, 2012, 05:53:49 pm »

Day 4 - 17:02 (This is getting ridiculous)

Seeing as it's still somehow carnival, you set up your wallet selling business in the downtown area, since that's were all the drunk idiots wealthy tourists are. After several hours of bargaining, cajoling and wondering whether you've said that last part out loud, you finally manage to sell all of your wallets. Well, one guy kinda returned the wallet at the last minute, so that really doesn't count. And by return I mean protested loudly until you threw wads of money at him, at which point he dropped the wallet and went away. Still you're $580 ahead and, being the enterprising businessman that you are, you even picked up the dropped wallet to sell later!

Esquire Xavier Omon has gained the effect:
Tired
Effect: ACC: -5% with all weapons. -1 to all rolls
Duration: Lasts until next time your sleep.

Description: It's about time that you got some sleep.

Hmm... Maybe the wallet is defective in some way. Let's just open it up and check... Huh, a letter. And it has your name on it too!

Spoiler: Esquire Xavier Omon (click to show/hide)


After fretting a while about the condition of her potato friend, Jessica finally sets out to the hotel. Well, a hotel. She still doesn't really know where the embassy is staying. Luckily some kindly bellpeople point out the way, and soon enough Jessica is standing in front of the Elias Howe Hotel. Judging by the amount of chewing tobacco lining the sidewalk, the embassy must be in here.

As Jessica enters the hotel, a bellperson approaches her.

"Does your name happen to be Jessica? I was told that you might be arriving. Here, this letter is for you."

Without further ado, the bellperson hands the letter over to Jessica.



After several hours (presumably) filled with action-packed combat, a hobo manages to find you heading back to the restaurant.

He gives off a smart salute, and then barks out, "All objectives are completed, and the restaurant is back in our hands. All you have to do is talk to Aleksander about, uh, payment and it'll be yours again. He's waiting for you in the restaurant."

Crap.

"Oh, and we found this letter in the kitchen. It's addressed to you, and it looks important, so you should probably have it. It's a lucky thing that I managed to find you, eh?"

Spoiler: Alexander Zane (click to show/hide)

After locking up your container, you head out into the town to buy a briefcase and scout out some random people to kill. Admittedly it's a bit awkward pulling out an SMG to check if it'll fit in the briefcase, but since everybody seems a bit jumpy these days, nobody notices unduly.

With your (hypothetical) wallet lighter by twenty bucks, you look around to see for any high-profile targets to kill. Unfortunately said high-profile targets come with heavily armed body-guards standard. And I'm not talking about your local rent-a-cop either. These grunts outclass you in weaponry, health, numbers and general killiness-to-badassery ratio. Dejected, you slink back to your base.

Prof. Kane Wilson has gained the effect:
Tired
Effect: ACC: -5% with all weapons. -1 to all rolls
Duration: Lasts until next time your sleep.

Description: It's about time that you got some sleep.

As you go to unlock the container, you notice that somebody has seemed to taped an envelope to the door. They better not be evicting you.

Spoiler: Prof. Kane Wilson (click to show/hide)


You enjoy a nice, refreshing Sleep of the Just. How you/your sleep was just you have no idea, but them's the breaks.

Health: +2
Energy: +4

While you were sleeping somebody seems to have pushed a letter underneath your door.

Spoiler: Gerald Root (click to show/hide)


You seem to have driven the forklift into some kind of alleyway, where said forklift would attract as little attention as possible. It's a good thing too, since it seems to have run out of gas. Or electricity. Or the souls of the damned. Whatever they use to power forklifts these days.

Without much else to do, you crack open the crates with your bare hands, because you're just badass that way. Most of the crates seemed to be filled with what can be called loot. You aren't sure what kind of loot it is exactly, but it doesn't really matter, since it all seems to kinda blend into each other after a while. Still, whatever you have is worth $3206 on the open market, so you shouldn't be complaining.

Sargent Rick has gained the effect:
Tired
Effect: ACC: -5% with all weapons. -1 to all rolls
Duration: Lasts until next time your sleep.

Description: It's about time that you got some sleep.

Oddly enough, the seventh crate was entirely empty, except for a letter addressed to yourself.

Spoiler: Sargent Rick (click to show/hide)

Spoiler: Contents of the Letter (click to show/hide)

Capt. Joun Quire and John Evly are currently traipsing off in an alternative time line, presumably getting into wacky hi-jinks. If they wish to return to the current time line, they should post more often in the thread. If something is preventing them from posting more often, whether it's the GM, the weather or the alignment of the stars, then they should let me know. PMs will be sent to them.
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monk12

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #437 on: April 27, 2012, 06:15:22 pm »

Xavier Omon goes home, checks on the orphans, and gets some sleep- early day tomorrow to scope out a factory!

Dwarmin

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #438 on: April 27, 2012, 06:39:51 pm »

Gerald shook the letter, making sure there were no micro-explosives or springing blades. He supposed one couldn't rule out anthrax, though...

Action:Open the letter from across the room with a stretched out coat hanger. Carefully.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

USEC_OFFICER

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #439 on: April 27, 2012, 06:47:46 pm »

Gerald shook the letter, making sure there were no micro-explosives or springing blades. He supposed one couldn't rule out anthrax, though...

Action:Open the letter from across the room with a stretched out coat hanger. Carefully.

Said letter was from The Shadowy Cabal of Bankers, Politicians and Folk Artists (tm), and it's contents are included at the bottom of the turn. The letter definitively contains no anthrax or any bioweapons in any form, but the sender might have sneezed on it, so you should wash your hands afterwards.
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Powder Miner

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #440 on: April 27, 2012, 06:57:43 pm »

John Evly pointed the way he had come. "I-i'll take you there if you want to go."
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USEC_OFFICER

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #441 on: April 27, 2012, 06:58:26 pm »

John Evly pointed the way he had come. "I-i'll take you there if you want to go."

"Lead the way boy."
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Dwarmin

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #442 on: April 27, 2012, 07:00:33 pm »

Gerald disposed of the letter, kissed Amber on the forehead (d'aaaw, she was still asleeping) and went out to face the world...

Action: Time to pawn my loot!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Powder Miner

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #443 on: April 27, 2012, 07:01:06 pm »

John walked over to his Pita stand. "I-it was brutal."
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USEC_OFFICER

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #444 on: April 27, 2012, 07:03:01 pm »

John walked over to his Pita stand. "I-it was brutal."

"Well damn. Wait here while I call the police. They'll get to the bottom of this."
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King DZA

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #445 on: April 27, 2012, 07:09:40 pm »

Hm, assassination? As if I didn't already have enough on my plate. Eh, no matter. There is still a good amount of time to get ready. Besides, I have more immediate matters to deal with, like repaying my homeless allies for their unbelievable kindness. I'm sure nothing they could ask for is too great a cost for the invaluable help they've given, nothing at all!

Go and meet with this "Aleksander" in the restaurant. Offer him a meat kebab. If he refuses, consume meat kebab.

monk12

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #446 on: April 27, 2012, 07:54:50 pm »

Gerald shook the letter, making sure there were no micro-explosives or springing blades. He supposed one couldn't rule out anthrax, though...

Action:Open the letter from across the room with a stretched out coat hanger. Carefully.

Said letter was from The Shadowy Cabal of Bankers, Politicians and Folk Artists (tm), and it's contents are included at the bottom of the turn. The letter definitively contains no anthrax or any bioweapons in any form, but the sender might have sneezed on it, so you should wash your hands afterwards.

....Xavier Omon compulsively washes his hands.

GlyphGryph

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #447 on: April 27, 2012, 09:52:05 pm »

Stare at the envelope until it gives up it's secrets.

When that fails, continue with my delivery.

Be prepared with lots of psi to max their gratitude and insure my hefty reward be... hefty. If they can't afford it, watches and wallets will do. After all, its the least they can do.

Then stick around a bit and make friends, and see if they have transport to this guy from the letter's location. I need to be HIS friend two.

Also, ask if they have any knives.
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MonkeyHead

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #448 on: April 28, 2012, 03:00:16 am »

"An interesting problem..." thought Kane as he read the envelope, "but not one I cant have a good go at solving".

Sleep, thinking about the problem, hoping a more creative solution than simply firebombing them on thier tour presents itself.

Before nodding off Kane made a mental note to find out as much as he could about the airport and its layout, how to get to the factory from there and the factory and its layout - no doubt that would have to wait for tomorrow.

Evilsx

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Re: Project EVIL: An Important Mission has Arrived!
« Reply #449 on: April 28, 2012, 04:48:21 am »

Joun might as well go back to the base, nothing to do here aka the warehouse
« Last Edit: April 29, 2012, 02:44:12 am by Evilsx »
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