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Author Topic: Project EVIL: Mission Time!  (Read 39113 times)

GlyphGryph

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Re: Project EVIL: Back in Business
« Reply #360 on: April 02, 2012, 10:22:28 am »

Ask him why he's here, what he's doing, etc. and so on. Who IS he?
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USEC_OFFICER

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Re: Project EVIL: Back in Business
« Reply #361 on: April 02, 2012, 11:39:21 am »

Ask him why he's here, what he's doing, etc. and so on. Who IS he?

He replies that he has been hired to tidy up the embassy, dispose of any papers, that kind of thing.
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GlyphGryph

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Re: Project EVIL: Back in Business
« Reply #362 on: April 02, 2012, 03:21:47 pm »

Ask if I can help him out. Make friends with him, engage in casual conversation, look for valuable documents, maybe a nice backpack or some carry bag, stuff like that. Actually do some cleaning.

Ask him conversational questions. Who owns the building. Do they have any others they are renting it out to? What's his life like? Which hotels might these folks be staying at? Where does he live?

Attempt to gain useful information and +1 long-term friend I can rely on for help later, without letting to much slip about myself.

When done here, start cruising hotels. Though it's unpleasant, look for Embassy thoughts and, if that doesn't work, ask people leading questions without addressing it directly (keeping an eye on their thoughts in case they try to lie).
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USEC_OFFICER

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Re: Project EVIL: Back in Business
« Reply #363 on: April 05, 2012, 08:18:53 am »

Ask if I can help him out. Make friends with him, engage in casual conversation, look for valuable documents, maybe a nice backpack or some carry bag, stuff like that. Actually do some cleaning.

The man (whose name you learn is Fouad Tawfiq Abujamal) replies that he certainly could use some help, and hands Jessica some cleaning equipment. He also shows her the bag where he puts all the documents he finds. Jessica searches through the bag or any important or useful documents, but finds nothing important, just memos about inter-office rivalries and silly things like that.

Ask him conversational questions. Who owns the building. Do they have any others they are renting it out to? What's his life like? Which hotels might these folks be staying at? Where does he live?

"The Holstien & Juan Holding Company owns the building, and I have no clue who else they're renting it to."

He goes on and on about his life, which is mostly filled with those petty events that compose the lives of people who are not able to read people's minds. Those poor, poor fools. He talks a bit about his home and family life, but tells Jessica that it would be improper if she were to visit, and thus never tells her his address. He does, however, give her his phone number for later.

"You might want to check some of the nearby hotels, but I think that they might be kinda packed. It is Carnival season."

Attempt to gain useful information and +1 long-term friend I can rely on for help later, without letting to much slip about myself.

Jessica needn't worry about letting much slip about herself. Fouad keeps on blabbering on so much about his life that she can hardly get a word in edgewise. Finally, after learning much about falafel places in the city, Jessica decides to go off and explore the embassy by herself, while doing a little cleaning on the side.

The embassy is deserted except for Jessica and Fouad. Most of the furniture remains in the place, though the former inhabitants of the embassy seem to have taken some stuff with them. For instance, somebody has taken all the fake dirt out of the (fake) potted plants, but not the expensive pots or the forementioned plants. A couple bathrooms had their sinks of all thing ripped out of their walls. The kitchens all have coffee machines, but no coffee pots or cups to put them in. Several parts of the embassy were vandalized in a couple places, and Jessica spends a couple minutes picking apart a hole  in the wall where somebody ripped out the wiring. Eventually Jessica gets bored and leaves to look for the Green Amercian Embassy.

When done here, start cruising hotels. Though it's unpleasant, look for Embassy thoughts and, if that doesn't work, ask people leading questions without addressing it directly (keeping an eye on their thoughts in case they try to lie).

As Abujamal mentioned, most of the hotels in the area are full, since it's apparently Carnival season. Most of the hotel receptionists tell you that the rooms have been booked full since last month, so clearly the embassy isn't hiding out in this area. The various guards in the hotels (apparently they've stepped up security recently for some reason) suggest to Jessica that she look in the Western parts of town for a hotel. Apparently Carnival takes place in the Eastern edge, where all the public beaches are.

Blow-by-Blow Sequence Finished!
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GlyphGryph

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Re: Project EVIL: Back in Business
« Reply #364 on: April 05, 2012, 10:02:43 am »

Carnival bad. Already getting headaches from too many people. Too many thoughts. Too many, too much, twelve monks, tweed mooks... Continue looking for embassy... and food!

Hungry. Mm, hungry.

Happy hungry. Skip, yeah, skip too.

Giggle occasionally. After all, its such a funny joke.

And mostly get away from the people for a bit.
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USEC_OFFICER

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Project EVIL: Carnival is Not a Holiday for Members
« Reply #365 on: April 05, 2012, 11:11:23 am »

Day 4 - 00:13 (It's Carnival!)

Your sleep is momentarily broken by the sound of people shuffling boxes and equipment into the storage cube next to you. You head out to yell at them for a bit, before heading back into your cube to get some shut eye. When you finally wake up you realize that you'll have to wait till next turn to start making bombs. Eh, that's probably a good thing. After all, the noxious fumes would have probably bothered the workers next to you, and then questions would be asked, and threats would be given, and necks would be snapped...

Energy: +2

Spoiler: Prof. Kane Wilson (click to show/hide)


You get some sleep, and wake up nice and refreshed. You briefly wonder where Capt Joun Quire is, but decide that the plan will just have to continue without him. However sleeping takes an entire turn, meaning that you can't carry out your plan or do any extra actions this turn. Well, unless you somehow get a blow-by-blow sequence of course.

...

Huh, you thought that you would have been interu-

Blow-by-Blow Sequence Activated!

Crap. Judging by the sirens, the guards have ratted to the police. Judging by the screeching of tires, you're surrounded by several police cruisers. After a couple minutes someone yells at you through a bullhorn, "We have you surrounded. Come out with your hands up." Damn it. Don't they know it's Carnival?

Health: +1
Energy: +2

Spoiler: Sargent Rick (click to show/hide)


Lacking any type of food what-so-ever, you decide to 'invite' a couple of 'customers' for a completely free 'meal' at your soon-to-be-open 'restaurant' restaurant. After you show them their seats in your (kinda run down) restaurant, you go and lock the doors and bar the windows before heading into the kitchen to pick up your weapons. To your immense surprise, your 'customers' have also made their way into the kitchen, and seem to have picked up some firearms along in the way, namely a sawn-off and a pair of pistols.

"May I ask what the hell you think you're doing? This is our turf now, and we did not give you permission to open a restaurant."

Crap.

Blow-by-Blow Sequence Activated.

Spoiler: Alexander Zane (click to show/hide)


After a little bit of emotional blackmail, you decide to get some well-deserved shuteye. After a couple hours of sleep, you go and check to see how your workers are doing. However, instead of working like they were supposed to do, the child have decided to follow your example and cried themselves to sleep. Well, they followed your example on the sleeping part. The crying part they came up with all on their own. Needless to say, no wallets were made this turn.

Energy: +3

Spoiler: Esquire Xavier Omon (click to show/hide)


You know, you're starting to get good at this whole 'running away while screaming' technique.

Skill get: Run away! (+2 to screaming and fleeing)

After a couple hours of your new favourite past time, you accidently bump into a fairly brawny man. He grabs you by your shoulders, and starts shaking you until you stop screaming. Once you've quieted down, he whispers (or asks you. All the screaming has kinda dulled your hearing for a bit), "Now what the hell was all that screaming about?"

Blow-by-Blow Sequence Activated!

Spoiler: John Evly (click to show/hide)


After deciding that it would be better to lie low for a while, you head back to the Daughters of Liberty to engage in some (low-profile) bar-tending.

...

...

In hindsight the doing the thing with the pineapple, shotglass and those two women was a bad idea.

...

...

At least you got $136 in tips.

Gerald Root has gained the effect:
Tired
Effect: ACC: -5% with all weapons. -1 to all rolls
Duration: Lasts until next time your sleep.

Description: After doing the thing with the pineapple, shotglass and those two women, you might want to sleep a bit to let tempers cool down. Of course the rumors will be flying around, but hopefully nobody will believe them. You certainly didn't until you tried.

Spoiler: Gerald Root (click to show/hide)


Jessica skips around the city, giggling to herself and trying to avoid the crowds. Since it's Carnival, nobody really notices Jessica's erratic behavior, since the number of women doing the same is quite large (though very few of them are as nicely dressed as Jessica).

One of the onlookers is kind enough to offer his piece of pizza to Jessica, or at least he would have, if he wasn't passed out. Still, it's what he would have wanted, so Jessica thanks him for his generosity and takes a slice.

Jessica also checks in several of the hotels for the embassy, but finds no clue or trace of them. Finally, after wandering through Kaua Street for a bit, Jessica eventually collapses in an alleyway from exhaustion. Searching all of those hotels was exhausting.

Jessica has gained the effect:
Tired
Effect: ACC: -5% with all weapons. -1 to all rolls
Duration: Lasts until next time your sleep.

Description: It's time for some rest.


Project EVIL makes safety a top priority, especially when it comes to testing the latest chemicals and drugs. Thus every member of Project EVIL has been given a vial of our latest chemical, to conduct a field test of the drug. Don't worry, the drug has been found to be 100% safe. In Italians. Who have blond hair. And are named Arnaldo. Arny to his friends.

Capt. Joun Quire seems to have lost wireless access to the Project EVIL super-satellite, and thus his actions are unknown at this point. Should the tests show that contact was lost due to measures outside his control, Capt. Joun Quire will not have an appointment with Sniper Squad, and instead will be mind-wiped and sent back in time to slightly before the signal was lost, allowing him to redo his actions in full view of Project EVIL.
(AKA he can still submit his actions for this/last turn)
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monk12

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #366 on: April 05, 2012, 11:27:20 am »

Carnival! And there is one thing no carnival is complete without!

Xavier Omon converts one of his Useless Rooms into a meth lab. He also quaffs the suspicious glowing liquid, since it looks just chock full of Energy.

King DZA

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #367 on: April 05, 2012, 11:54:48 am »

Hm, in hindsight, it might have been a good idea to make sure my customers were of the more helpless sort before locking myself in with them...Oh well. What's done is done. Plans must continue regardless!

Alexander pauses for a moment, before smiling at his customers. "Is that so? Must have been some sort of mistake, then. Very sorry for any inconvenience I've caused you. However, once you try some of my food, I am confident that you won't have any problems with giving me said permission..."

Offer each of them a Meat Kebab. When they go to take a bite, jam the skewers down their throats.

Dwarmin

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #368 on: April 05, 2012, 12:17:50 pm »

Like all good artists, Gerald knew he was merely ahead of his time. One day, they would all understand his genius for what it was...and Gerald would to, since he didn't know either.

In the meantime, while he was tired...he wasn't *that* tired. He hadn't even had time for proper flirting with Amber yet. All he needed was a little pick me-up and he would be good to go. Not that he usually needed chemicals for these sorts of things! Not yet anyway, he thought with a shudder...

Action: Consume the Suspicious Glowing Liquid for an innovation point increase!

Use the extra innovation point to enamor myself toward Amber. Ho ho ho.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Powder Miner

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #369 on: April 05, 2012, 01:04:08 pm »

John stuttered a message that was scaring him. "M-m-masked M-murderer O-oh my G-g-g-god!"
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USEC_OFFICER

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #370 on: April 05, 2012, 02:59:11 pm »

John stuttered a message that was scaring him. "M-m-masked M-murderer O-oh my G-g-g-god!"

"Masked murderer? What the hell are you talking about boy? Get a grip on yourself and start from the beginning."
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MonkeyHead

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #371 on: April 06, 2012, 05:01:36 am »

Experimental drugs were good. Kane had relied on "inspiration" more than once in his previouls life. He hoped that this substance would allow for some creative items of destruction.

Put on work overalls, consume drug, and make things that asplode.

Evilsx

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #372 on: April 06, 2012, 05:12:33 am »

(Ok back, sorry about that, i been off the fourms for a while, but i am back now)

"Are youuuu offering me a jobbbb or insulteing my Mothre"
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GlyphGryph

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #373 on: April 06, 2012, 09:56:29 am »

Drink strange glowing liquid of energy and eat slice of pizza, climb nearby drainpipe to roof, and fall asleep while clutching my best friend (without getting poked)
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PyroDesu

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #374 on: April 06, 2012, 12:46:43 pm »

Hm. Well, it was inevitable.

Drag anything that might be useful as cover to form a barricade around any side/rear entrance, or, if there are none, as far from the main door as possible. Set the bomb up on the main door, ignite it and run for the cover I erected, and if_exit=true, wait until the bomb goes off and sneak out. If_exit=false, load up my UM-45 and prepare for a firefight.
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Quote from: syvarris
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