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Author Topic: Project EVIL: Mission Time!  (Read 39160 times)

MonkeyHead

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Re: Project EVIL: On Vacation (Members still must work)
« Reply #330 on: March 07, 2012, 12:05:51 pm »

Kane felt the anonymous nature of the locker was good. So good infact he now felt like eating. Potato and peanuts was a good combo, and should provide him with enough get up and go to go pimp his container. However, this wasnt to say his container couldnt be made more homely and more secure violent.

Go and invest in some goodies - an inflatable matress, a clean crisp suit and matching paraphernalia such as shoes and breifcase, a clean pair of work overalls, gloves and goggles, a camping stove and a few cooking pans, a few buckets, some petrol, some polystyrene, some fat, some clay and sawdust,  some fertilizer, hairspray, glazing putty, ball bearings, mothballs, several lighters and basic cooking kit. Its rudimentary soap bomb and booby trap making time!
« Last Edit: March 07, 2012, 01:45:37 pm by MonkeyHead »
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GlyphGryph

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Re: Project EVIL: On Vacation (Members still must work)
« Reply #331 on: March 07, 2012, 01:41:52 pm »

See if there's anyone inside anyways by sweeping for minds. Finding no one, look to make basic improvements to my new friend. A mouth. Some ears. Some bits of metal, perhaps pins and needles, stuck into the head as hair. A nice sturdy stick to jam it down on, and a piece of scrap cloth as a cap. Go to town on the thing.

After that, remember that my leg is pretty wounded, and wander around looking for a doctor to fix me up, and/or the street in the letter.
« Last Edit: March 08, 2012, 07:40:31 am by GlyphGryph »
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Powder Miner

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Re: Project EVIL: On Vacation (Members still must work)
« Reply #332 on: March 07, 2012, 04:51:27 pm »

John Evly went to his job. Y-yeah, Project EVIL couldn't do anything to him! He'd rebuild his life! He would be a fry-coook!
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PyroDesu

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Re: Project EVIL: On Vacation (Members still must work)
« Reply #333 on: March 07, 2012, 05:48:05 pm »

I am glad for the resistance to being tired my Covert Ops 1001 training had given me.

I'll sneak out of my base, find a nice warehouse a ways away from the base that doesn't seem to contain anything too volatile, and make sure to remember its location. I then, still sneaking, search for a warehouse near ours with anything we could use. Armor, guns, more stuff for our base, more chemicals, anything. Then I sneak back in without waking the captain from his (slightly embarrassing, on my part) chemical-induced nap.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

monk12

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Re: Project EVIL: On Vacation (Members still must work)
« Reply #334 on: March 07, 2012, 11:10:24 pm »

Buy some cheap crafting materials, and set the orphans to making tourist trap memorabilia. Nothing says "Remember that trip to the Hawaiian Republic?" quite like a poorly made wallet assembled by the blood, sweat, and tears of an orphan laboring in a sweatshop.

King DZA

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Re: Project EVIL: On Vacation (Members still must work)
« Reply #335 on: March 08, 2012, 02:34:39 am »

Inform the vagabonds that they are to go out and spread the word about our restaurant's upcoming grand opening, then head to bedroom for some well deserved rest.

Evilsx

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Re: Project EVIL: On Vacation (Members still must work)
« Reply #336 on: March 09, 2012, 05:02:38 am »

Waking up, Joun fell like he needs to get some more money, then he start to think what would best to do, so Joun decide that he should go to a bar and get drunk and he might get some good idea, what is the worst can happen?
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PyroDesu

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Re: Project EVIL: On Vacation (Members still must work)
« Reply #337 on: March 09, 2012, 10:45:00 pm »

Rick notices Joun boldly walking out, and berates him a bit for not being a little more careful, as well as warning him that he may not be able to return, as my plan may cause... a bit of a lockdown on the area, and it must be done as soon as possible.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

USEC_OFFICER

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Re: Project EVIL: Back in Business
« Reply #338 on: March 20, 2012, 03:20:59 pm »

Project EVIL is proud to report that the mandated relaxation period is now over, and that members of Project EVIL can now get back to work. Remember: No excuses exist for laziness, except for mandatory relaxation periods.
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Dwarmin

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Re: Project EVIL: Back in Business
« Reply #339 on: March 20, 2012, 06:16:14 pm »

Action: Find a gun range and practice blind firing while laughing madly.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

USEC_OFFICER

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Re: Project EVIL: Back in Business
« Reply #340 on: March 23, 2012, 09:48:25 am »

Day 3 - 16:51 (For a bit, at least)

Can you believe that this suit was only twenty dollars? And that this portable stove was merely a hundred dollars? And did you see this great deal I got on the-

*Ahem*

Right. You quickly make your purchases and then hurry back to the storage place at the end of town. You set up the inflatable mattress in the middle of the room, since Project EVIL never really taught interior design. It might be a bit weird mixing up chemicals in your bedroom, but it's better than nothing.

Counting up the bills, you've spent $352 to purchase:
Men's Business Suit x 1
Cheap Hazmat Suit x 1
Portable Stove x 1
Cheap Chemistry Equipment x 1
Basic Chemicals x 5
Can of Biofuel x 3
Spartan Bedroom x 1
Two Subway Tickets x 2 (You'd think that the subways would have cameras or guards or something)

Not too shabby.

Finding yourself inexplicably hungry, you devour some airline peanuts with a side of raw potato. Hmm...

Max Energy: +2

Prof. Kane Wilson has gained the effect:
Tired
Effect: ACC: -5% with all weapons. -1 to all rolls
Duration: Lasts until next time your sleep.

Description: Get some sleep. Bomb-making can wait till tomorrow.

Spoiler: Prof. Kane Wilson (click to show/hide)


Using her amazing powers of mind reading, Jessica determines that somebody is still in the embassy. However she is distracted by the poor state of her vegetable friend, and instead of doing anything to that person, she spends the next couple hours snazzing her friend up. Once the job is finished, Jessica remembers exactly why she was here in the first place. To find a doctor. Contacting the embassy.

Blow-by-Blow Sequence Activated!



Hmm, you know, fry-cooking isn't all that bad. Hmm? What's that Abujamal? Yeah, I've got the frie- HOLY MOTHER OF GOD! I didn't see you there. I'm sorry Mister Firdos Nail Abujamal. h-here let me just OH SHIT. SHIT SHIT SHIT SHIT SHI- Hasim! Hasim, come quickly, come on, you've got to ge- Oh Nonononononononono WHY DOES THIS KEEP ON HAPPENING TO ME?!?!?!?

John Evly has gained the effect:
Tired
Effect: ACC: -5% with all weapons. -1 to all rolls
Duration: Lasts until next time your sleep.

Description: The double murder of your boss and his son was really tiring, you know? Accidentally burning somebody and then clubbing him to death is hard work, especially if you inadvertently stab a man afterwards. Get yourself some sleep. Well, after you flee the crime scene of course. That's a no-brainer.

Spoiler: John Evly (click to show/hide)


You feel your lack of sleep catching up to you, despite your resistance to being tired. Still, you have work to do.

Finding a warehouse full of junk was pretty easy. Finding a warehouse full of something valuable, less so. Still, you manage to find a warehouse stocked with chemicals near your target, and another one full of suspicious crates further away. Or at least you think those crates look suspicious. Maybe's it's just the light-headedness talking.

Sargent Rick has gained the effect:
Really Tired
Effect: ACC: -15% with all weapons. -2 to all rolls
Duration: Lasts until next time your sleep.

Description: The lack of sleep and chemical fumes isn't exactly doing wonders for your complexion.

Spoiler: Sargent Rick (click to show/hide)


You know what's illegal in the Republic of Hawaii? Child labour. You know who doesn't care? You, of course. Plopping down $250 for tables, benches and materials is more than enough for you to set up a sweatshop in your own home. If only the children were willing to cooperate though. Sure, they're working now, but orphanages aren't exactly known for their high security, and it only takes one escapee to blab to the police. But... On the other hand, these kids make a mean wallet.

Esquire Xavier Omon has gained the effect:
Tired
Effect: ACC: -5% with all weapons. -1 to all rolls
Duration: Lasts until next time your sleep.

Description: Get some sleep.

Spoiler: Esquire Xavier Omon (click to show/hide)


At your word the hobos scatter to spread word about your restaurant's grand opening, while you head to the bedroom for a quick nap and a bite to eat. Waking up nice and refreshed you feel on top of the world. Now then, if only you knew where the food in your kitchen went to.

Health: +2
Energy: +3

Spoiler: Alexander Zane (click to show/hide)


Despite being berated by Rick, you head out to the nearest bar to see if you can't make some money or something. Or get pissed drunk. Either would be good, really. You enter the shadiest bar you can find, the 'Three-Legged Mick'. The patrons of the bar glance at you with sullen eyes, but their looks aren't hostile. Maybe their eyes are sunken from industrial chemicals or something. You've heard about a certain chemical from somewhere, that turned people into zombies or something. Or was that from a book? No no no, you've definitively seen it in a news-report on TV. Or something. A movie perhaps. You could never hold your liquor as well as the other guys, and you aren't exactly one of those smart drunks. Speaking of not holding your liquor, it's time to go drain the old mizzenmast.

Having spent a good three hours drinking booze and rambling with the locals, you head into the bar's bathroom to answer the call of nature. One of the patrons follows you, and the two of you spend an awkward couple of minutes at the urinals. Eventually you manage to stumble your way over to the sink, where you manage to soak yourself in water. As you turn around to return to the bar, the patron coughs slightly and asks you a question. It's hard to tell exactly what he's saying with your booze earmuffs, but it kinda sounded like he was offering you a job. Either that or something indecent.

Blow-by-Blow Sequence Activated

Capt Joun Quire has gained the effect:
Piss Drunk
Effect: -2 to all rolls. -2 to balance.
Duration: 3 turns or until the next time your sleep.

Description: Piss

Spoiler: Capt Joun Quire (click to show/hide)


HA! HA HA! HA HA HA HA! HA!

Your maniacal laughter and complete and utter disrespect for safety attracts the attention of everyone else in the shooting range, and it isn't long until somebody calls the cops. During one of your reloading breaks, you hear the sounds of sirens nearby. Crap.

Blow-by-Blow Sequence Activated!

Spoiler: Gerald Root (click to show/hide)
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GlyphGryph

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Re: Project EVIL: Back in Business
« Reply #341 on: March 23, 2012, 10:15:45 am »

Okay, NOW go find the guy inside. Climb through, crawl under, break if needed, but try to be SO STEALTHY.

Keep my PSI up and active to avoid surprised and make people less interested if needed.
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MonkeyHead

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Re: Project EVIL: Back in Business
« Reply #342 on: March 23, 2012, 11:26:29 am »

Sleep, then make bombs.

A fresh mind and refreshed body is always good when exploding things are around. Kane knew that making the bombs would be the boring part. The tricky part would be deciding what to blow up. The fun part would be the bit that went boom, provided he was far enough away.

PyroDesu

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Re: Project EVIL: Back in Business
« Reply #343 on: March 23, 2012, 12:01:47 pm »

SLEEP, then sneak out and set up the bomb in a location that will damage neither our base, the chemical warehouse, or the one with the crates, but also out of sight of the guards. This is where the really smoky and loud fuse will help. Light it up, then make my way to the chemical warehouse and break in while its guards are investigating my bomb's fuse noise/smoke. Once it blows, I have a few minutes to get in and start moving stuff to my compound. If I have time, but only if I have time from siphoning a decent amount of chemicals from the other warehouse (5 Bombs worth at least, and also try to snatch up anything that make my chemistry a little less... toxic to those around me, a respirator or two, perhaps, and some chemical-resistant goggles, and any other PPE gear for work with chemicals, Type C should do fine.) and the guards are still distracted or their backup isn't there yet, investigate the crate warehouse.

While the unmarked crates are also an attractive option, I can make another bomb with the materials I get out off the warehouse to serve as a second or more distraction.


Nobody will expect the perpetrator of a chemical explosive attack to be living in one of the nearby warehouses. The guards I cut loose being seen as raving will help as well, as they'll be being dealt with.
« Last Edit: March 23, 2012, 09:32:46 pm by PyroDesu »
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Dwarmin

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Re: Project EVIL: Back in Business
« Reply #344 on: March 23, 2012, 01:22:43 pm »

Action: Gerome makes haste away!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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