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Author Topic: Project EVIL: Mission Time!  (Read 39223 times)

PyroDesu

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Re: Project EVIL: Finally!
« Reply #240 on: February 22, 2012, 03:10:48 pm »

Quickly sneak behind anything that may provide concealment (You mentioned shelving? Other stuff would be preferable, but if I absolutely must...), attempting to do so quietly, gauging the numbers of my enemies, as well if they've seen me.
« Last Edit: February 22, 2012, 03:15:52 pm by PyroDesu »
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

GlyphGryph

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Re: Project EVIL: Finally!
« Reply #241 on: February 22, 2012, 06:07:18 pm »

Ew ew ew ew no. Get far away from all these perverts. Climb up onto a roof high above their heads and get some shuteye. A good solid drainpipe offers easy access to any roof. Movie theaters and warehouses usually have the good kind, and usually from alleys out of sight.

Sleep.
« Last Edit: February 24, 2012, 01:16:39 pm by GlyphGryph »
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USEC_OFFICER

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Re: Project EVIL: Finally!
« Reply #242 on: February 22, 2012, 06:19:18 pm »

Leg it away. I could really do without a tangle with law enforcement. Rest and hygine will have to be found elsewhere. Like maybe an empty apartment or some such...

After spending a couple seconds to make up a creative swear, you begin to hoof Oh look, it turns out that she was actually getting the manager.

...

He has a SMG, doesn't he?

[iThe manager has initiated combat!

Prof. Kane Wilson ducks behind a potted plant![/i]

The manager sprays the entire clip at Prof. Kane Wilson, and then drops the gun and pray to King Pope Snake!
The bullets hit Prof. Kane Wilson in the left foot, right ear, chin and elbow! (2 damage)


If Joun not spotted yet, hid and see what they have?

Since you have done nothing illegal yet, the guard have no interest in you and barely acknowledge your presence. However, on the off chance that they are all telepathic or something, you hide and see what they have. One of the guards is wielding a revolver, while the other one has a shotgun. They also appear to be standing over the body of their dead comrade.

Quickly sneak behind anything that may provide concealment (You mentioned shelving? Other stuff would be preferable, but if I absolutely must...), attempting to do so quietly, gauging the numbers of my enemies, as well if they've seen me.

Calling together all of your skills at stealth, you jump behind a shelving unit. The guards don't seem to have seen you, as they are far too concerned with the dead body of their friend. You probably should hid it or something. Oh well, too late now. As far as you can tell, a couple of guards means that two guards are investigating the place. Your keen senses seem to back up this information as well.
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King DZA

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Re: Project EVIL: Finally!
« Reply #243 on: February 22, 2012, 06:44:32 pm »

Convince the vagabonds to give me control over the seemingly abandoned restaurant, while promising great food and profit to any who will assist me in turning this run-down diner into a five star eatery.

Powder Miner

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Re: Project EVIL: Finally!
« Reply #244 on: February 22, 2012, 08:10:23 pm »

John Evly would get a job. He couldn't let these "EVIL" people ruin his life. Yes, yes he'd get a job and everything would be better... everything would be better...
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PyroDesu

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Re: Project EVIL: Finally!
« Reply #245 on: February 22, 2012, 08:33:09 pm »

Hmm... firing upon them with an unsilenced automatic weapon would more than likely attract more, however, I cannot allow them to call out for help... If they are as of yet unaware of me, then stealth may come to my advantage if I am positioned correctly... Attempt to find a way to get behind them without drawing attention to myself, then perform a double-takedown maneuver without utilizing any method that would attract attention/allow them to call out, then move the corpses/unconscious bodies (preferably the latter) out of sight of the outside, then secure the building.

(I am totally enjoying this!)
« Last Edit: February 22, 2012, 09:50:12 pm by PyroDesu »
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

Evilsx

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Re: Project EVIL: Finally!
« Reply #246 on: February 23, 2012, 12:17:14 am »

Joun will take the dead guy clothes and anything that is worth something.
 Joun will ask what happen here and why there is a dead person there
« Last Edit: February 23, 2012, 07:40:45 pm by Evilsx »
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MonkeyHead

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Re: Project EVIL: Finally!
« Reply #247 on: February 23, 2012, 12:46:35 pm »

Well, that didnt go according to plan. Kane was thankful to be alive, even if his body now had a few more novelty holes.

Shoot him with my newly aquired handgun. Preferably in the face, just to express how annoyed I am. Hide his body if there is a sensible place then help myself to a room key, have a wash, and then finally get some well deserved rest. Maybe the receptionist will keep quiet if threatened, if she hasnt run off by this point.

USEC_OFFICER

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Re: Project EVIL: Finally!
« Reply #248 on: February 24, 2012, 11:27:46 am »

Hmm... firing upon them with an unsilenced automatic weapon would more than likely attract more, however, I cannot allow them to call out for help... If they are as of yet unaware of me, then stealth may come to my advantage if I am positioned correctly... Attempt to find a way to get behind them without drawing attention to myself, then perform a double-takedown maneuver without utilizing any method that would attract attention/allow them to call out.

You warily attempt to sneak up on the guards, in an attempt to quickly and silently take them down. However the amount of cover near the guards are slim, and you aren't sure that you can sneak up behind them without being seen. Hmm... If only you had some sort of distraction, that would be helpful right now...

Joun will take the dead guy clothes and anything that is worth something.
 Joun will ask what happen here and why there is a dead person there


You walk up to the guards and begin talking to them about the dead body. They yell at you to stay away, seeing as this is private

Sargent Rick quickly sneaks up and slams the guards' heads together!

The guard has been knocked out!

The guard has been knocked out!


Sargent Rick makes an awesome pose, gaining an innovation point!

Well damn.

then move the corpses/unconscious bodies (preferably the latter) out of sight of the outside, then secure the building.

(I am totally enjoying this!)

You move the bodies into the warehouse, to keep them away from prying eyes. You take a pair of keys off one of the bodies and use them to lock the warehouse up. Unless you can think of something more specific to do, then that's the best you can do.

Well, that didnt go according to plan. Kane was thankful to be alive, even if his body now had a few more novelty holes.

Shoot him with my newly aquired handgun. Preferably in the face, just to express how annoyed I am.

Realizing that the manager isn't behind cover or anything, you pull out your pistol and begin shooting.

Prof. Kane Wilson fires the pistol at the manager's head!
The bullet hits the manager in the head, grazing the skull! (1 damage)


The manager hasn't planned ahead far enough, and reloads the SMG!

Prof. Kane Wilson fires the pistol in the general direction of the manager!
The bullets hit the manager in the shin and forearm! (1 damage)


The manager fires a burst of bullets at Prof. Kane Wilson!
The bullets past harmlessly over his head!

Prof. Kane Wilson fires a couple bullets in the air!
A brick falls on the manager's head! (1 damage)

The manager fires the SMG at Prof. Kane Wilson!
Is the manager even trying to hit him?

Prof. Kane Wilson lazily shoots the pistol!
The manager randomly stubs his toe!

The manager takes aim and shoots the SMG!
He literally misses by a mile!

Prof. Kane Wilson chucks the pistol at the manager!
The pistol hits the manager in the head, bruising the muscle and jamming the skull in the brain! (1 damage)


The manager has been struck down.

Damn. That took a while.

Well, that didnt go according to plan. Kane was thankful to be alive, even if his body now had a few more novelty holes.

Hide his body if there is a sensible place then help myself to a room key, have a wash, and then finally get some well deserved rest. Maybe the receptionist will keep quiet if threatened, if she hasnt run off by this point.

You quickly lug the body of the manager into a backroom, making sure to pick up his SMG along the way. The receptionist seems to have been cowering in the room, which is excellent, as you have 'plans' for her. Oh yes...

After a lot of threats and a just a little bit of pleading, she finally agrees to throw the police off your scent when they arrive. Feeling very pleased with yourself, you grab a room key and head off to some well-deserved rest. When you finally return to the lobby, refreshed and invigorated, she tells you that the police bought her story, but only after they received a little 'gift' from the hotel safe. Yay for corruption!

Blow-by-Blow Sequence Finished!

Health: +3
Energy: +2
Innovation Points: +1

Spoiler: Prof. Kane Wilson (click to show/hide)
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MonkeyHead

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Re: Project EVIL: Finally!
« Reply #249 on: February 24, 2012, 11:53:41 am »

((Which number for cash is correct for me? 280 or 2852?))

USEC_OFFICER

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Re: Project EVIL: Finally!
« Reply #250 on: February 24, 2012, 12:02:42 pm »

Prof. Kane Wilson is currently carrying $280 in cash. He is also carrying jewelry, leather wallets, small gold bars, etc. that would total $2852 when sold on the open market. Since most transactions are carried out with money, the $2852 in loot is generally useless until it can be converted into bills and coins (ie pawning or selling it).
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MonkeyHead

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Re: Project EVIL: Finally!
« Reply #251 on: February 24, 2012, 12:22:15 pm »

Well, in that case...

Prof Kane knew he needed to fence some of his lootings. Pawn shops were the obvious choice, but doing so in one big lump sum transaction was bound to get him in further trouble.

Visit a selection of the most "reputible" pawn shops in the local area, carrying out transactions of no more than $150 profit at each one.

GlyphGryph

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Re: Project EVIL: Finally!
« Reply #252 on: February 24, 2012, 01:17:37 pm »

* GlyphGryph narrows eyes.

Finish your blow-by-blows already so I can sleep.
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MonkeyHead

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Re: Project EVIL: Finally!
« Reply #253 on: February 24, 2012, 01:39:42 pm »

I have...

PyroDesu

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Re: Project EVIL: Finally!
« Reply #254 on: February 24, 2012, 03:17:28 pm »

Go to the dude who provided a distraction for me, grab him by the collar, and drag him in, if he resists, knock him out. I want to know who he is and what the HELL he's doing here. Then I thank him for the excellent distraction.

I search the three guards, then I take an ID and clothes that fit me, as well as any weapons, ammo, cash, cell phones, and credit or debit cards, then, if I find cuffs of any kind, I cuff the two knocked-out ones together in such a way that they cannot move, and gag them using strips of cloth off of one of their shirts.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.
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