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Author Topic: Project EVIL: Mission Time!  (Read 39209 times)

Evilsx

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  • Some crazy person
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Re: Project EVIL: Finally!
« Reply #210 on: February 08, 2012, 02:47:00 am »

Shoot then use Basics of Naval Code on the wolfs
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Dwarmin

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Re: Project EVIL: Finally!
« Reply #211 on: February 08, 2012, 06:55:11 am »

Action: Egress, bivouac and defilade my self toward an affordable place to live.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
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Re: Project EVIL: Finally!
« Reply #212 on: February 08, 2012, 08:59:36 am »

I already posted mah actions!

I have nothing that I can say but Derp.
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USEC_OFFICER

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Re: Project EVIL: Finally!
« Reply #213 on: February 08, 2012, 11:22:59 am »

Run to the light!

You run towards the light. And you keep running. And running. After a couple hours of running, you find yourself on the outskirts of the city. Obviously the glow was from all the lights on in the city. The industrial district is to the east, harbour to the south and so on. Jesus, you'd think that you'd get more excitement in a Blow-by-Blow.

Blow-by-Blow Sequence Finished.

Spoiler: John Evly (click to show/hide)

Shoot then use Basics of Naval Code on the wolfs

Capt. Joun Quire fires the sawn-off at the wolf!
The pellets bounce harmlessly off a nearby piece of machinery!


Capt. Joun Quire yells a short sea-shanty good against all monsters of the deep!

The wolf is confused about what Capt. Joun Quire is yelling!
The wolf is unaffected by Capt. Joun Quire's song!


The wolf leaps at Capt. Joun Quire!
Capt. Joun Quire dodges the attack by standing perfectly still!


Muttering the rest of the words to the shanty, Capt. Joun Quire reloads the sawn-off!

The wolf is still confused!


The wolf bites Capt. Joun Quire in the left foot!
The third left toe is bruised in the attack! (2 damage)
« Last Edit: February 08, 2012, 12:05:00 pm by USEC_OFFICER »
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USEC_OFFICER

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Re: Project EVIL: Finally!
« Reply #214 on: February 08, 2012, 12:04:25 pm »

Day 2 - 07:53 (Soon)

You pawn the pistol and 9mm ammo, getting a paltry $43 in return, which only increases your grumbling.

Your attempts to find low-income housing are foiled when you discover that it's the middle of the night and no landlord is actually awake. Annoyed, you buy a newspaper and check the classified section for an apartment or job to pass the time. When dawn breaks, you've marked off all the promising advertisements, planned the shortest route between them, and practiced some basic hygiene for the interviews.

Gerald Root has gained the effect: Tired

Tired
Effect: ACC: -5% with all weapons. -1 to all rolls
Duration: Lasts until next time your sleep.

Description: You're tired. Not so incredibly tired that you'll collapse at any moment, but tired enough to affect your actions. In other words, get some rest.

Spoiler: Gerald Root (click to show/hide)


You twiddle your thumbs and heal yourself through sheer force of will. Not much though.

Health: +1!
Energy: +1!

Spoiler: Xavier de Rocheford (click to show/hide)


After consuming the peanuts to boost your innovation points, you construct a lean-to and set up some snares before going to sleep. You wake up feeling refreshed and invigorated.

Health: +3!
Energy: +3!
Max Innovation: +1!
Innovation: +2!

Spoiler: Alexander Zane (click to show/hide)


Your attempts to find the bastard who stole your shit fail completely, because he (or she) wasn't stupid enough to stick around and wait for you to have your vengeance and all. Pissed, you head back to the golf-cart to wait for your companion. As you wait, your ears pick up the high-pitched whine of police sirens coming your way. You whisper, "Damn GM, you told me that my actions didn't merit a Blow-by-Blow!"

Blow-by-Blow Sequence Activated!

Alexander Wyane has gained the effect: Tired

Tired
Effect: ACC: -5% with all weapons. -1 to all rolls
Duration: Lasts until next time your sleep.

Description: You're tired. Not so incredibly tired that you'll collapse at any moment, but tired enough to affect your actions. In other words, get some rest.

Spoiler: Alexander Wyane (click to show/hide)


You wander around the subway, looking for somebody who is as well-dressed as he is gullible. Your prayers are answered, when a very confused-looking regional manager steps onto the platform. "WHAM!" you yell as you hand him the papers, since normally they don't make such an impressive sound when you hand them to somebody. Your plan goes even better than expected. Not only do you get his business suit, but an additional $500 bribe. Ha!

Spoiler: Esquire Xavier Omon (click to show/hide)


While it's a know fact that warehouses often contain a whole manner of awesome and useful things (or boxes. Either or), the sad fact is that all of them are guarded. Admittedly most of the guards are just rent-a-cops, but at this point in time you decide brutally murdering them is a bad idea. Keeping out of sight of any cameras or people, you check the warehouses as best as you are able. Most of them are too well guarded for you to enter, but eventually you find one that is just patrolled by one guard. Sure, it's empty, but it's a victory none-the-less. Plus, a container full of simple chemicals was hidden under one of the shelves. Sweet.

Spoiler: Sargent Rick (click to show/hide)


Since Jessica seems to be off in her own little world, you head off to find somebody to steal their identity. After much searching, you encounter a drunk passed out in the street.  unlike most drunks, this guy looks half-respectable. A quick smash over the head, and you loot the body. Most of his money is gone, but his ID is still safe and sound. Apparently his name was Joesph Schultze. After dressing up in his clothes and quickly altering your face in a nearby store window, you look like the splitting image of the guy.

Well, your image isn't the only thing that's splitting. As you walk down the street, you get the mother of all headaches. The pain is so immense that you eventually black out from it. As you come to, you notice Jessica standing over you, in the clothes that you took off of Joesph Schultze. Seeing you wake, she thanks you for the clothes before skipping away merrily. As she skips away, you spot your money in her grubby little hands. Damn it. At least she left you with the ID and your revolver.

Spoiler: John Smith (click to show/hide)


Member John Smith should feel glad that it isn't participating in an RTD, else losing its money would be the least of its troubles. Unless death is a preferable alternative, of course.
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PyroDesu

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Re: Project EVIL: Finally!
« Reply #215 on: February 08, 2012, 03:27:51 pm »

((An empty warehouse? Base of Ops found!))

Making sure to stay hidden from view, garrote the single rent-a-cop guard (Using bootlaces, or whatever is available that's rope-like, and making sure to cover his mouth firmly lest he call out.) for the empty-ish warehouse. Drag his (Hopefully simply unconscious) body into the warehouse, then close any doors. Strip the body, then bind his hands behind him and his feet (again, bootlaces or other rope-like).

Once the warehouse has been secured, peruse the box of simple chemicals.
« Last Edit: February 08, 2012, 05:47:55 pm by PyroDesu »
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

King DZA

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Re: Project EVIL: Finally!
« Reply #216 on: February 08, 2012, 04:21:30 pm »

Head to the nearest restaurant/house/anywhere with a stove that I can find to whip up something scrumptious with the suspicious meat, before it goes bad.

Evilsx

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Re: Project EVIL: Finally!
« Reply #217 on: February 08, 2012, 04:34:50 pm »

Shoot the wolfs and counter-attack when they attack Capt. Joun Quire
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Geen

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Re: Project EVIL: Finally!
« Reply #218 on: February 08, 2012, 04:37:13 pm »

JESSSSIEEEE! BAD JESSIE! Damn kids.
Go find some other passed out guy with nice clothes.
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Powder Miner

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Re: Project EVIL: Finally!
« Reply #219 on: February 08, 2012, 09:20:32 pm »

John Evly ran around and talked to people, babbling on about how bad people had sent him a letter and now they were making him be a bad person and he didn't want to be a bad person please help me be not a bad person protect me from the bad people


Yaaaayyy crazy people
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mcclay

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Re: Project EVIL: Finally!
« Reply #220 on: February 08, 2012, 09:36:49 pm »

"Ohhhhhhh ssssssssssshhhhhhhit" whispred Alex as he ran away from the cops while nomming peanuts.
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Am I back? Its a mystery to everyone

USEC_OFFICER

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Re: Project EVIL: Finally!
« Reply #221 on: February 09, 2012, 11:34:35 am »

Shoot the wolfs and counter-attack when they attack Capt. Joun Quire

Capt. Joun Quire fires the Sawn-off at the wolf!
The pellets hit the wolf in the back, tearing the muscle and breaking the spine! (4 damage)


The wolf has been struck down.

The wolf is still confused!

"Ohhhhhhh ssssssssssshhhhhhhit" whispred Alex as he ran away from the cops while nomming peanuts.

You run away from the cops while nomming the airline peanuts. Sadly, you fail to specify exactly what stat you want to increase, thus wasting the peanuts. Luckily Project EVIL was kind enough to airdrop another bag of peanuts to your location. Even more luckily, the cops seem obvious to the fact that a jet fighter just flew over the beach and dropped a bag of peanuts to your position. They were probably cowering for their lives at the time.
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Evilsx

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Re: Project EVIL: Finally!
« Reply #222 on: February 09, 2012, 03:52:41 pm »

Time to blow the brains off the other wolf
Aim for the wolfs head and try to shoot at it
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USEC_OFFICER

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Re: Project EVIL: Finally!
« Reply #223 on: February 12, 2012, 08:52:53 pm »

Time to blow the brains off the other wolf
Aim for the wolfs head and try to shoot at it

Capt. Joun Quire fires the sawn-off at the wolf!
The bullet-holes spell out Capt. Joun Quire's name in the wolf's flesh! (3 damage)


Being a enterprising man, you quickly skin the wolfs for their pelts. After all, it's kinda traditional. Maybe they'll make a good blanket or something. If you wondering how you managed to skin a wolf without a knife, the answer is that you did it by tapping the use button when you were close enough to the corpses. Takes less effort and is a lot less messy too.

Blow-by-Blow Sequence Finished!

Spoiler: Capt Joun Quire (click to show/hide)
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Evilsx

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Re: Project EVIL: Finally!
« Reply #224 on: February 13, 2012, 01:06:22 am »

Well....Lols

Time to leave and go to the industrial district
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