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Author Topic: Project EVIL: Mission Time!  (Read 39183 times)

USEC_OFFICER

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  • Pulls the strings and makes them ring.
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Re: Project EVIL: Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow
« Reply #165 on: January 26, 2012, 07:01:59 pm »

Hello folks, this is your captain speaking. Sorry about the delay, but we've had some problems with the landing gear. That's now been sorted out. For those of you who have not starved to death or committed suicide, you'll be pleased to note that we'll be landing in several hours. Additionally, to help acclimatize you to life on the ground, class thirty-third of Project EVIL is waiting in the airport. To celebrate, everyone gets an extra packet of peanuts.

That is all.
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monk12

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Re: Project EVIL: Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow
« Reply #166 on: January 26, 2012, 07:36:20 pm »

Hooray peanuts!

Evilsx

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Re: Project EVIL: Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow
« Reply #167 on: January 26, 2012, 07:43:29 pm »

Wait, what this about?
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vagel7

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Re: Project EVIL: Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow
« Reply #168 on: January 27, 2012, 06:12:43 am »

Shoot them till they are dead and then take their weapons and bullet proof vest, also find out where to get money.
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

MonkeyHead

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Re: Project EVIL: Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow
« Reply #169 on: January 27, 2012, 11:23:31 am »

I am sure my crime spree will be worth the wait.

USEC_OFFICER

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Re: Project EVIL: Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow
« Reply #170 on: January 27, 2012, 04:15:28 pm »

Shoot them till they are dead and then take their weapons and bullet proof vest, also find out where to get money.

Xavier de Rocheford fires the shotgun at Cop #1.
The shot goes wild, and not in the good way either.

The police officers get their round of hyper-accurate shooting in. (1 damage) (1 damage)


Xavier de Rocheford looks close to death! (1 health remaining)
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vagel7

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Re: Project EVIL: Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow
« Reply #171 on: January 27, 2012, 04:37:32 pm »

Screw this, escape.
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Geen

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Re: Project EVIL: Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow
« Reply #172 on: January 28, 2012, 05:20:10 pm »

vagel is screwed. Damn ninjacops.
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PyroDesu

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Re: Project EVIL: Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow
« Reply #173 on: January 28, 2012, 05:25:03 pm »

I think someone in the 303rd class may be close to graduation.
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

USEC_OFFICER

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Re: Project EVIL: Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow
« Reply #174 on: January 28, 2012, 05:35:23 pm »

Screw this, escape.

You escape in what would have been a climatic and epic sequence, if only the GM could get LCS to cooperate properly. Oh well. At least you still have your life, and a nifty shotgun to boot.

Blow-by-Blow Sequence Finished.

Spoiler: Xavier de Rocheford (click to show/hide)
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vagel7

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Re: Project EVIL: Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow
« Reply #175 on: January 28, 2012, 06:03:06 pm »

(8Do I have to stash the shotgun, or can I just walk around?))

Xavier heals his wounds and if need be, stashes the shotgun.

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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

USEC_OFFICER

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  • Pulls the strings and makes them ring.
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Re: Project EVIL: Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow
« Reply #176 on: January 29, 2012, 10:12:00 am »

(8Do I have to stash the shotgun, or can I just walk around?))

Why would you need to stash the shotgun? All the other agents have been running around with firearms just fine.
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vagel7

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Re: Project EVIL: Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow
« Reply #177 on: January 29, 2012, 10:31:15 am »

Then he will just hide somewhere and heal himself with whatever supplies that he can find.
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

USEC_OFFICER

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  • Pulls the strings and makes them ring.
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Project EVIL: Finally!
« Reply #178 on: January 30, 2012, 10:43:31 am »

Day 1 - 23:53

You lug the bodies back into the forest, where you 'process' them for later. Sadly you lack the proper tools to 'process' them correctly, but eventually you manage to harvest four chucks of suspicious raw meat.

Spoiler: Alexander Zane (click to show/hide)


After chucking the cell phone away, you head into the city proper to find a pawn shop or something.

Eventually you wander you way into the poor section of the city, where the number of pawn shops per square kilometre is 20.35. At this late hour most of them are closed, but thankfully not all of them. You enter one of the still open pawn shops, though mini-fortress might be a better way to describe the place. The walls are at least three cinder-blocks thick, the windows are covered with heavy metal mesh, and the pawnbroker sits behind a inch of bullet-proof glass.

You hand the loot over to the pawnbroker through a slot in the wall. You briefly hear whirling sound, as some sort of machine checks the loot for... something. Explosives probably. Finally the pawnbroker picks up the loot and goes over it with a keen eye. He pulls a wad of bills out of the cash-register (which has a ten-number PIN and fingerprint scanner) and pushes it through the slot. You eagerly begin to stuff the bills into your tote-bag, before you notice that the total only comes to $401. You complain loudly to the pawnbroker.

"Well, what if the police come snooping around?" he replies, "It's not my fault you're such an idiot to sell stuff while it's so hot. Look, if you needed the money so badly you should have at least worn a disguise or something. Now, the next time you come here remember to do so a couple days after the robbery, okay? Idiot."

Spoiler: Gerald Root (click to show/hide)


Operation: Mischief on the Beach is a complete success. You gain $2852 in loot from random couples wandering the beaches late at night. Or course you're now tired after a long day of brutal murder and stealing, but it's completely worth it.

Prof. Kane Wilson has gained the effect: Tired

Tired
Effect: ACC: -5% with all weapons. -1 to all rolls
Duration: Lasts until next time your sleep.

Description: You're tired. Not so incredibly tired that you'll collapse at any moment, but tired enough to affect your actions. In other words, get some rest.

Spoiler: Prof. Kane Wilson (click to show/hide)


Your attempts to help with Operation: Mischief on the Beach fail when you fall asleep in the golf cart. After waking up, you notice that somebody has stolen your clubs, standie-talkie, money and even the clothes off your back. At the very least you still have your tote-bag and the rags that you stuffed in there. Still, you're pissed at hell that somebody would have the guts to steal from you when you were going to do the same to them.

Health: +1!
Energy: +1!

Spoiler: Alexander Wyane (click to show/hide)

You hunker down in an alleyway somewhere, bandaging your wounds with strips of cloth ripped from your clothes. Luckily, a nearby park contains a water-fountain to clean your wounds of dirt and whatnot. Without access to, say, effective medicine, it's the most you can do. You manage to get some sleep while you're at it too. It does you some good.

Health: +3!
Energy: +1!

Spoiler: Xavier de Rocheford (click to show/hide)

Sorry for being so hypocritical, but I was starting my Fallout 2 LP back up. It's been more than a month since it's had it's last update, so I thought that updating it was slightly more important.

The thirty-third class shall arrive later today after I have one last check over their characters, to make sure that I haven't missed anything.
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Dwarmin

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Re: Project EVIL: Finally!
« Reply #179 on: January 30, 2012, 10:55:33 am »

*grumble grumble*

Action: Sell the USLE-55 and ammo for it, which was totally not used to kill someone recently.

Then avaunt myself of a nearby low income housing.

Time to get a cover job as a friendly bartender, at a friendly bar that doesn't check the IDs of it's workers. Hopefully with a pay advance. Preference for a Female boss for charm bonus!


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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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