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Author Topic: Project EVIL: Mission Time!  (Read 39066 times)

monk12

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Re: Project EVIL: Short on funds, not on agents.
« Reply #75 on: January 06, 2012, 11:59:30 pm »

What's not to get? You went to a Mine, it's full of crazy robots, try not to get murdered by crazy robots.

mcclay

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Re: Project EVIL: Short on funds, not on agents.
« Reply #76 on: January 07, 2012, 12:23:40 am »

Oh, action: I GTFO and head to the amusement park.
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Geen

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Re: Project EVIL: Short on funds, not on agents.
« Reply #77 on: January 07, 2012, 12:36:56 am »

Did Dwarmin just frame himself for terrorism while stealing his own identity, and becoming a gun crazy redneck's husband? And then make himself faint? Dwarmin, stop breaking reality please. If you'll excuse me, I'm off to go hide from GlyphGryph. OH GOD IN THE WINDOW THE PAINNNNNNNN AHHHHHHHH JESUS CHRIST I CAN SEE MY SPLEEN OH NOT THAT PLEASE AAAAAAAAAH NOOOO MY-
[CONNECTION LOST.]
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MonkeyHead

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Re: Project EVIL: Short on funds, not on agents.
« Reply #78 on: January 07, 2012, 05:28:57 am »

The dismissal of his marks was fursutrating to Kane, and kind of forces his hand a little. No matter, the manager did not seem to be the smartest, and could be exploited.

> Kane engages the manager in some polite small talk (such as hello, hows the weather, hows your business going, got any spare change, played any good minigolf recently?) before suggesting to the manager that he might be interested in playing some minigolf for cash... If he should start getting argumentative, try and play the crazy bum. If that doesnt work to get him to leave you alone, brain him with the golf club. Should it be possible, hiding his unconcious form and taking anything from him that fits/is useful is a good idea, before getting out of the amusement park and heading to the commercial area. If it isnt feasable, running like mad to sensible cover is more preferable.

USEC_OFFICER

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Re: Project EVIL: Short on funds, not on agents.
« Reply #79 on: January 07, 2012, 03:28:51 pm »

Gerald tosses Gerald around till he wakes up.

"Wake up, Gerald!"

*when he does*

"Good, you're awake."

Gerald draws his shotgun and points it at Gerald.

"Read for your life, Gerald. No questions for now. Start at page 1."

Action: Watch and listen as Gerald reads-learn his style of speaking and mannerisms, first as he's afraid, and later as he relaxes-test his reactions, such as when I pose questions, or show different emotions to him. Learn to become this Gerald.

Afterwards, knock him out and switch clothes. Then throw him in front of a moving car from where I can't be seen. :P



Lacking a moving car to chuck the now nude Gerald in front of, you settle for a bus instead. The bus driver gets out of the bus and stares at Gerald's now broken and mangled body. Smiling at the success of your dastardly plan, you sneak away. Having memorized Gerald's speaking and mannerisms perfectly, virtually no-one will know that you aren't Gerald himself. Unless they knew what they looked like beforehand. After all, he looks nothing like you. Eh, at least he had his wallet on him.

Blow-by-Blow Sequence Finished.

Spoiler: Gerald Root (click to show/hide)


The dismissal of his marks was fursutrating to Kane, and kind of forces his hand a little. No matter, the manager did not seem to be the smartest, and could be exploited.

> Kane engages the manager in some polite small talk (such as hello, hows the weather, hows your business going, got any spare change, played any good minigolf recently?) before suggesting to the manager that he might be interested in playing some minigolf for cash... If he should start getting argumentative, try and play the crazy bum. If that doesnt work to get him to leave you alone, brain him with the golf club. Should it be possible, hiding his unconcious form and taking anything from him that fits/is useful is a good idea, before getting out of the amusement park and heading to the commercial area. If it isnt feasable, running like mad to sensible cover is more preferable.

The manager refuses to be drawn into any small talk, and refuses to accept your offer to gamble.

"You don't have a license to gamble, you idiot. Now are you going to leave, or am I going to have to force you to leave?"
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adwarf

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Re: Project EVIL: Short on funds, not on agents.
« Reply #80 on: January 07, 2012, 03:31:49 pm »

Search the entire city for an unlocked sewer entrance.
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Dwarmin

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Re: Project EVIL: Short on funds, not on agents.
« Reply #81 on: January 07, 2012, 03:55:40 pm »

Action: Head back 'home'. Next phase of plan, get access to our bank account!
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"The hats never coming off."

MonkeyHead

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Re: Project EVIL: Short on funds, not on agents.
« Reply #82 on: January 08, 2012, 05:09:56 am »

Frustrated by the jobsworth manager, Kane turns to leave. Why dont people want to enjoy a little risk taking? Bah. Ok, plan B - off to the beach, where unnattended bags might prove a useful source of clothng, money, credit cards, shiny things and things with value to fence

USEC_OFFICER

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Re: Project EVIL: Short on funds, not on agents.
« Reply #83 on: January 09, 2012, 08:54:21 pm »

Due to a rapid influx of real life, progress on the turn has been delayed. Sniper Squad has been dispatched to remedy this situation. Please remain on hold. Your forum game is important to us.
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Powder Miner

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Re: Project EVIL: Short on funds, not on agents.
« Reply #84 on: January 09, 2012, 10:07:04 pm »

*John Evly hides biting his nails in his closet form Sniper Squad*
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The Fool

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Re: Project EVIL: Short on funds, not on agents.
« Reply #85 on: January 09, 2012, 11:10:03 pm »

I think I'll take the sniper squad for this one. I'm going to try an illustrated suggestion game, and I have a feeling that it'll take more time than I think, so I'll be dropping out of this. Greybeard was kind of left outside the casino district anyways. Good luck with the game USEC.
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

GlyphGryph

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Re: Project EVIL: Short on funds, not on agents.
« Reply #86 on: January 09, 2012, 11:44:49 pm »

Jessie leads the confused man in through the shattered door, stepping over the body. Who was the body, again? One of the guards? Or was it her employer? Something splurched as she walked across the broken glass. Oooh, the eyeballs! THOSE were from her employer. The body... she couldn't recall, actually. She giggled a bit, and beckoned for the sniper to sit, sweeping the headless teddy bear off one of the seats. "Sit, dear, it's tea time. Tea. Time. Tea. Tea. Tea... shhh, shhh, too loud, too loud, shhh, shhh". He echoed her words, his lips moving with hers. "Shhh, yes, you are calm, I am calm, I am going to have some tea, I am going to run away, I need to escape - NO, I am going to sit down, and have some tea. Yes, just like this."

Both of them sat down in chairs opposite each other, around a small tea table that only came up to their knees. Jessie turned on the bunsen burner to get the tea going - in moments, she was entranced by the flame. The sniper felt her retreat from his mind, and saw his chance. He bolted for the door, running, gasping, tripping over the body. Oh god, the body - was it...? And then, before he had time, she was on him, sitting on his back facing backwards, the glass shard flashing in the moonlight coming through the broken door as she sunk it first into one calf, then the other. He screamed, burning with pain, as she flipped him over.

"FINE! Take your tea cold!" She yelled, pouring the cup into his mouth as she held it open. He gargled a scream in response. "Argh, drink, drink, drink, think you're going to die? IS THAT ALL YOU CAN THINK ABOUT? Argh, do you think I want to think that right now? JUST. SHUT. UP"

A few minutes later, she staggered away from the body and the dented tea kettle. Smoke was beginning to fill the air - oh. Yes. She'd knocked over the burner. Still, it was nice, now. Quiet. She whistled a tune as she skipped away, the inferno building behind her. Now where was she going to find another job where she didn't need to listen to people THINK all day?
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USEC_OFFICER

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Project EVIL: Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow
« Reply #87 on: January 10, 2012, 06:53:05 pm »

Day 1 - 17:35 (EVENTUALLY)

You head back 'home' to your loving 'wife' so that you can 'remember' your 'PIN' so that you can 'afford' all these 'air quotes'. 'When' When you enter the house you notice that Muriel has gone back to watching her soap operas. Her eyes narrow at the sight of you. Either she's highly suspicious or she's trying to seduce you. Probably the former, as she has just pulled out her pistol and pointed it at you.

Blow-by-Blow Sequence Activated.

Spoiler: Gerald Root (click to show/hide)


While moving through the city, you are confronted by a semi-sane hobo. Thankfully he doesn't have a shotgun, instead wielding only a dirty knife. Unthankfully he seems preoccupied by the notion that it should go through your chest. Several times, in fact. You suspect that you are only being attacked because everyone else is having a Blow-by-Blow Sequence. Such thoughts are metagaming, and thus is frowned upon by Project EVIL.

Blow-by-Blow Sequence Activated.

Spoiler: Zack Daniels (click to show/hide)


While scouting for a base of operations, the police dune buggy swings around again. Lacking any convenient bushes to hide behind, they easily spot you. The buggy pulls up, and a cop jumps out of it. His buddy stays behind, in the vehicle.

"Hey buddy, are you lost? Want a ride back into the city?" asks the first cop.

Blow-by-Blow Sequence Activated.

Spoiler: Mr. Darius De Pershen (click to show/hide)


After much pleading, bargaining and copious amounts of fake tears, you finally manage to convince the operator to tell you the PIN. That is, of course, if you can show up at a nearby bank branch and provide valid identification. Checking the time on your fancy new cheap-ass cell phone, you realize that you have only an hour before the banks close down for the night.

Blow-by-Blow Sequence Activated.

Spoiler: Xavier de Rocheford (click to show/hide)


You slowly make your way to the city. You enter the industrial zone, since it look half-deserted, even at this hour. Luckily for you, you manage to run into a pair of muggers, just in case you wanted to practice your social and not-dying skills. Both are tall, skinny and wearing ragged clothes. One carries a knife, the other a bent stick of wood.

"This," declares Graeme McKnifeuser solemnly, "is a mugging. Hand over your stuff and you won't get hurt."

Blow-by-Blow Sequence Activated.

Spoiler: Alexander Zane (click to show/hide)


After being driven temporally insane by Dark Gods and Poor Writing, you head out of the mines and into the amusement park. On the bridge to the park you encounter three security guards confronted a scruffily clothed man with a rather stylish red tote-bag. Clearly some sort of post-reading device is needed to figure out what the hell is going on.

Blow-by-Blow Sequence Activated.

Spoiler: Alexander Wyane (click to show/hide)


Pissed at your inability to enter the casino district, you randomly pick a nearby door and open it.

Hmm... 'Danger: Portal to Another Dimension'. Well crap.

The HORROR-TERROR jumps out of the portal!
It punches Greybeard Robert Sheriden in the head, bruising the fat and jamming the skull in the brain!
Greybeard Robert Sheriden has been struck down.

The HORROR-TERROR, pleased at its success, goes on to enjoy a twenty year career in show-business, before dying of a drug overdose at the age of 109231 and two chickens.



Pissed, you head out of the amusement park to see if you can't steal some items off the public beaches. However, as you are crossing the bridge to the mainland, a modified golf-cart swings out in front of you. Three security guards with glorified clubs step out of the cart. How they could fit their massive egos in that tiny cart at the same time is beyond you.

"Mind coming with us for a few questions?" a guard says as if he was in an 80's cop movie.

Blow-by-Blow Sequence Activated.

Spoiler: Prof. Kane Wilson (click to show/hide)
« Last Edit: January 11, 2012, 04:41:22 pm by USEC_OFFICER »
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mcclay

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Re: Project EVIL: Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow
« Reply #88 on: January 10, 2012, 07:03:39 pm »

Go up behind the the gaurd closest to me and yell "Ia Yog-Sothohth!" and bring the club down upon his head.
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Dwarmin

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Re: Project EVIL: Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow-by-Blow
« Reply #89 on: January 10, 2012, 07:14:15 pm »

"Muriel, there's no need for that...don't you trust me? Put the gun down, please..."

Action: Rougish charm on Muriel-Calm her down!
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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