Day 1 - 12:03
You circle around the island, looking a beach house to claim as your own, ideally with a lucky lady living it, but at this point in time you would probably settle for a rather-unlucky man. Sadly, the inhabitants of the island seem to prefer three-story houses and gated communities. The few women you do see are all rather put off by your choice in clothing. You don't blame them.
Eventually a short, rather springy man runs up to you. His t-shirt loudly proclaims that he's a member of the neighbourhood watch.
"Um...", see stammers, "Y-you shouldn't be here." He breaks out into a sweat. Must be his first time on the neighbourhood watch.
Blow-by-Blow Sequence Activated.Name: Gerald Root
Health: 10/10
Armour: 0
Energy: 2/3
Innovation Points: 1/1
Money: $58
Majors: Espionage 1001 (+3 to sneaking, stealing, disguises and bluffing)
Minors: Roguish Charm (+2 in conversations with women. +1 in conversations with men. +1 when gambling)
Controlling Your Chronic Backstabbing Disorder to Work for You! (Sneak attacks always hit. +2 to all rolls after betraying an organization/person. Lasts till the next time you sleep)
Skills: None
Weapon Proficiencies: Revolvers (ACC: +10%, DMG: +1)
Shotguns (ACC: +5%)
Weapons:
Shotgun: DMG: 2 RoF: 1 ACC: 40% CAP: 6 (7 Gauge)
Special: Come At Me Bro: DMG: 4 and ACC: 75% while out of cover.
Description: Small yet powerful, the Bethesda P-99 is useful for those who aren't afraid to take risks, or stand in the middle of a firefight blowing people's limbs off.
Inventory: Blue Tote-bag
Ragged Clothes (-1 to not looking suspicious)
7 Gauge Shells x 12
Sadly Hokewaa is one of those modern cities, with a booming economy and desperate need for space. Even this close to the airport the buildings are all occupied. The few construction zones are all patrolled 24/7, and surrounded by three meter high fences. Any entrances to the sewers are locked. Of course, you've only had time to check the area surrounding the airport. The whole city can't be like this, can it?
Name: Zack Daniels
Health: 15/15
Armour: 0
Energy: 1/2
Innovation Points: 1/1
Money: $42
Majors: Assassination 1001 (Sneak attacks always hit. Sneak attacks have a 25% chance to instantly kill the target. If the target is immune to insta-death, the attack does x5 damage. +4 to sneaking.)
Minors: Harnessing the Power of Hammerspace [An Introduction] (All weapons carried are considered concealed)
Ballistics 1001 (ACC: +5% with all projectile weapons. May aim in combat. Aiming grants ACC +45% on your next shot.)
Skills: None
Weapon Proficiencies: Sniper Rifles (ACC: +10%, DMG: +1)
Knives (ACC: +10%, DMG: +1)
Rifles (ACC: +5%)
Weapons:
Bird Rifle: DMG: 2 RoF: 1 ACC: 60% CAP: 2 (.23)
Special: Boom. Headshot: 10% chance to do DMG: 8 on a hit.
Description: A rifle designed for use by birds, which is to say young women, not the feathered animals. With their razor-sharp talons, they hardly need to use this rifle.
Inventory: Red Tote-bag
Ragged Clothes (-1 to not looking suspicious)
.23 bullets x 6
You creep along the beach, looking for a house that's out of the way. Sadly, over-development seems to be working against your favour. Most of the houses are clustered closely together. each trying to secure a bigger slice of beach than the others. The few houses that sit apart from all the others all have children in them. Somebody must have seen you creeping about, because a dune buggy marked 'Police' drives down the beach. You manage to hide in a conveniently placed bush just in time.
Name: Mr. Darius De Pershen
Health: 10/10
Armour: 0
Energy: 2/3
Innovation Points: 1/1
Money: $38
Majors: Sociopathy 1001 (+3 to sneaking, surgery and medical tests. Immune to fear.)
Minors: Doll Making 1001 (Can create a wide variety of dolls, if given tools, materials and time.)
Wonders of Chemistry 1001 (Can create a wide variety of chemicals, if given tools, materials and time.)
Skills: None
Weapon Proficiencies: Melee (ACC: +15%, DMG: +2)
Weapons:
Knife: DMG: 3 RoF: 0 ACC: 45% CAP: 0
Special: Silent Killer: Attacks are completely silent. Guards probably won't have overactive imaginations, so try to kill them with the first throw.
Backstab: DMG: 8 with a sneak attack.
Description: It's a knife. A nice knife, yes, but not the kind of knife that would warrant a long description. At best it'd probably have a really nice handle, or maybe a blade with no notches in it. Really, what can you do to snazz up a knife like this? Sure, you could add gold and jewels and other fancy stuff on it, but what's the point? For a common, average, work-a-day knife, you wouldn't want to fancy it up so much in case the you break or ruin it. What you want is a common, easy to get knife. That way, it's not some distinctive piece of evidence they can use when you stab a man with it. Knowing you, you'll stab a lot of men with it.
Inventory: Tote-bag
Ragged Clothes (-1 to not looking suspicious)
Finding yourself in the commercial district of the city, you immediately start looking around for any beautiful women to seduce. Entering a pet store with the pretense of buying constipation medicine for your cat, you start seducing the saleswomen behind the register. She's a lovely brunette, with just enough hints of a fake tan. You feel a tap on you shoulder.
"That's my girlfriend, bra."
Blow-by-Blow Sequence Activated.Name: Xavier de Rocheford
Health: 10/10
Armour: 0
Energy: 2/3
Innovation Points: 1/1
Money: $19
Majors: Espionage 1001 (+3 to sneaking, stealing, disguises and bluffing)
Minors: Roguish Charm (+2 in conversations with women. +1 in conversations with men. +1 when gambling)
Smug Arrogance (Immune to fear and stun. Weak to anger.)
Skills: None
Weapon Proficiencies: Melee (ACC: +10%, DMG: +1)
Rifles (ACC: +5%)
Pistols (ACC: +5%)
Explosives (ACC: +5%)
Weapons:
Pistol: DMG: 1 RoF: 2 ACC: 50% CAP: 12 (9mm)
Special: None.
Description: The USLE-55 was designed specifically for use by every other guy in the street. It's lightweight, easy to use, and weak enough to pose very little treat to anybody with half a knowledge of tactics.
Inventory: Tote-bag
Ragged Clothes (-1 to not looking suspicious)
9mm x 24
Besides the natural wealth and beauty of nature, you find nothing valuable. Well, valuable to your employers. After several hours, you climb a tree to check your surroundings. Hokewaa lies to the east, still a couple of hours away. Waojh is to the northeast. To the south is a lovely blue bay, and on the other side of the bay is Hokewaa's industrial district.
Name: Alexander Zane
Health: 15/15
Armour: 0
Energy: 2/3
Innovation Points: 1/1
Money: $6
Majors: Survival 1001 (Can rest fully in wilderness without food or a bed. Can construct shelter in the wilderness with enough time and the proper tools. +3 to sneaking in wilderness. -3 to sneaking in cities. Moves through wilderness normally.)
Minors: 1001 Ways to Serve a Human (Can cook a wide variety of meals if given tools, materials and time. +1 to all rolls after eating suspicious meat. Lasts for 1 turn.)
Big and Scary (+5 to health. +2 to intimidate. +2 when making rolls that cause fear.)
Skills: None
Weapon Proficiencies: Melee (ACC: +15%, DMG: +2)
Weapons:
Nailboard: DMG: 4 RoF: 0 ACC: 45% CAP: 0
Special: Simplicity itself: DMG: 6 when attacking enemies with high IQs.
Description: A board. With a nail in it. Doesn't get simpler than that.
Inventory: Tote-bag
Ragged Clothes (-1 to not looking suspicious)
Turns out that the sign meant the other kind of mines, ie the non-exploding kind. Admittedly the mines are pretty dangerous without explosives. They're fully automated, with robots running around every which way. Robots that don't seem to understand "Stop!" or "No!" or "Gah, not the liver!". You swipe the safety helmet off the dead miner. Sure, it didn't do him much good, but it's the only thing of him that wasn't utterly destroyed by the robots.
Name: Alexander Wyane
Health: 15/15
Armour: 1
Energy: 2/2
Innovation Points: 1/1
Money: $61
Majors: Cults 1001 (Can make sacrifices to the Outer Gods in return for a random effect. +3 to sneaking, disguise, bluffing.)
Minors: How to Better Serve Your Gods (Sacrifices are more likely to create positive effects. Small sacrifices can be made during combat.)
Managing the Herd [People Seminar] (Can have up to 5 followers. +2 when convincing people to follow you.)
Skills: None
Weapon Proficiencies: Axes (ACC: +15%, DMG: +2)
Knives (ACC: +10%, DMG: +1)
Rifles (ACC: +5%)
Weapons:
Golf Club: DMG: 1 RoF: 0 ACC: 45% CAP: 0
Special: Handicap: DMG: 2 when at less than 50% health.
Description: Not to be confused with a regular club, which the golf club pretends doesn't exist. Millions of people use this to whack little white spheres, when they could be using it to whack other people.
Armour: Safety Helmet (Armour: +1)
Inventory: Tote-bag
Ragged Clothes (-1 to not looking suspicious)
Through your amazing powers of map reading, you locate the casino district on the northeastern part of town. Thankfully the subway system goes near there, so you don't have to spend the entire day walking there. You make a mental note about the strength of the Hawaiian dollar. Single fare on the subway was only a buck.
The casino district is full of glittering lights and tall buildings. The average woman wears enough clothes to not be nude. The average man wears enough fabric to make a Bedouin tent. At least that's what you can tell from your vantage point. The casino district is surrounded by a force field, only allowing people with the correct passes to enter (Several kilometres away, Kane starts to scowl). A casino pass costs $500, which is well out of your price range. Attempts to communicate with casino bosses with paper airplanes prove to be futile.
Name: Greybeard Robert Sheriden
Health: 15/15
Armour: 0
Energy: 2/3
Innovation Points: 1/1
Money: $75
Majors: Accountancy 1001 (+5 to mathematics, bartering and hacking. ACC: +10% against enemies with low IQ.)
Minors: Wonders of the Kitchen Cabinet (Can make a wide variety of explosives if given tools, materials and time.)
Investment 1001 (Gain a random amount of money every day. The amount increases based on the status of your stock portfolio.)
Skills: None
Weapon Proficiencies: Melee (ACC: +15%, DMG: +2)
Explosives (ACC: +10%, DMG: +1)
Weapons:
Golf Club: DMG: 1 RoF: 0 ACC: 45% CAP: 0
Special: Handicap: DMG: 2 when at less than 50% health.
Description: Not to be confused with a regular club, which the golf club pretends doesn't exist. Millions of people use this to whack little white spheres, when they could be using it to whack other people.
Inventory: Tote-bag
Ragged Clothes (-1 to not looking suspicious)
Stock portfolio ($100-$200)
You start to head towards the amusement park. The amusement park is situated on an island, with a bridge full of strolling couples and families connecting it with the rest of the island. Ignoring the glares, you cross the bridge.
The amusement park's name is Corny Island, and it attempts to recapture those bygone days when boardwalks still existed. The effect is slightly ruined by the rampant commercialism, which covered every square centimetre of the park with stalls and rides, thus negating the entire reason for having a board walk.
You quickly locate one of the miniature golf courses on the island. Coincidentally, it contains the only piece of greenery you've seen in the park, a withered and dying potted plant. If you had to guess, you'd say that it was a spider plant, but then again you didn't major in biology. A group of young men saunter up to the course. Looks like you have your first mark.
As you are discussing the terms of you wager with the men, the manager of the course walks over.
"Hey, wiseasses, I'm afraid you going to have to leave."
The young men you were talking to slink back into the crowds, leaving you alone with the rather burly manager.
Blow-by-Blow Sequence Activated.Name: Prof. Kane Wilson
Health: 15/15
Armour: 0
Energy: 1/2
Innovation Points: 1/1
Money: $79
Majors: Theoretical Degree in Physics (+5 to science, mathematics and hacking.)
Minors: Hypervelocity Kinematics of Ferrous Solids (ACC: +10% with all guns.)
Weapons Development 1001 (Can make a wide variety of explosives if given tools, materials and time.)
Skills: None
Weapon Proficiencies: Knives (ACC: +10%, DMG: +1)
Weapons:
Golf Club: DMG: 1 RoF: 0 ACC: 45% CAP: 0
Special: Handicap: DMG: 2 when at less than 50% health.
Description: Not to be confused with a regular club, which the golf club pretends doesn't exist. Millions of people use this to whack little white spheres, when they could be using it to whack other people.
Inventory: Tote-bag
Ragged Clothes (-1 to not looking suspicious)