With an audible thump, the body bag lands on the beach. The two men run back to the motorboat. As they speed away, Gerald Root unzips himself. He sits up and takes a look at his surroundings. A faint glow of neon lights streak out from the southwest. In all other directions he sees the tint of sunrise over the ocean waves. He stands up and paces a bit, to stretch his legs a bit. Finally he returns to the body bag, and reaches into it. He pauses suddenly. On top of his blue tote-bag is a letter, with the stamp of Project EVIL on it. Intrigued, he opens the letter...
Name: Gerald Root
Health: 10/10
Armour: 0
Energy: 3/3
Innovation Points: 1/1
Money: $58
Majors: Espionage 1001 (+3 to sneaking, stealing, disguises and bluffing)
Minors: Roguish Charm (+2 in conversations with women. +1 in conversations with men. +1 when gambling)
Controlling Your Chronic Backstabbing Disorder to Work for You! (Sneak attacks always hit. +2 to all rolls after betraying an organization/person. Lasts till the next time you sleep)
Skills: None
Weapon Proficiencies: Revolvers (ACC: +10%, DMG: +1)
Shotguns (ACC: +5%)
Weapons:
Shotgun: DMG: 2 RoF: 1 ACC: 40% CAP: 6 (7 Gauge)
Special: Come At Me Bro: DMG: 4 and ACC: 75% while out of cover.
Description: Small yet powerful, the Bethesda P-99 is useful for those who aren't afraid to take risks, or stand in the middle of a firefight blowing people's limbs off.
Inventory: Blue Tote-bag
Ragged Clothes (-1 to not looking suspicious)
7 Gauge Shells x 12
"Now Arriving: Flight 242 from Copenhagen."
Zack Daniels scans his immediate surroundings as he leaves the plane. He has only the clothes on his back, the rifle he managed to sneak onto the plane, 42 dollars in cash, his tote-bag, and the letter. He pulls it out and scans it once more, before stuffing it back in the bag with a snort.
A sign on the wall points to areas of interest. The way to the subway/train station on the left, while the roads to the city centre are to the right...
Name: Zack Daniels
Health: 15/15
Armour: 0
Energy: 2/2
Innovation Points: 1/1
Money: $42
Majors: Assassination 1001 (Sneak attacks always hit. Sneak attacks have a 25% chance to instantly kill the target. If the target is immune to insta-death, the attack does x5 damage. +4 to sneaking.)
Minors: Harnessing the Power of Hammerspace [An Introduction] (All weapons carried are considered concealed)
Ballistics 1001 (ACC: +5% with all projectile weapons. May aim in combat. Aiming grants ACC +45% on your next shot.)
Skills: None
Weapon Proficiencies: Sniper Rifles (ACC: +10%, DMG: +1)
Knives (ACC: +10%, DMG: +1)
Rifles (ACC: +5%)
Weapons:
Bird Rifle: DMG: 2 RoF: 1 ACC: 60% CAP: 2 (.23)
Special: Boom. Headshot: 10% chance to do DMG: 8 on a hit.
Description: A rifle designed for use by birds, which is to say young women, not the feathered animals. With their razor-sharp talons, they hardly need to use this rifle.
Inventory: Red Tote-bag
Ragged Clothes (-1 to not looking suspicious)
.23 bullets x 6
The black helicopter quickly touches down on the beach, barely long enough for a lone figure to jump off of it. Mr. Darius De Pershen doesn't look back. How can he, when his employers have given him a letter allowing him to indulge in his hobby? Darius sweeps his surroundings with a critical eye, trying to match his position with the view from the helicopter. To the south was a small, rural town. To the east was road after road of small cottages. West was wilderness, while to the north was the endless sea.
Name: Mr. Darius De Pershen
Health: 10/10
Armour: 0
Energy: 3/3
Innovation Points: 1/1
Money: $38
Majors: Sociopathy 1001 (+3 to sneaking, surgery and medical tests. Immune to fear.)
Minors: Doll Making 1001 (Can create a wide variety of dolls, if given tools, materials and time.)
Wonders of Chemistry 1001 (Can create a wide variety of chemicals, if given tools, materials and time.)
Skills: None
Weapon Proficiencies: Melee (ACC: +15%, DMG: +2)
Weapons:
Knife: DMG: 3 RoF: 0 ACC: 45% CAP: 0
Special: Silent Killer: Attacks are completely silent. Guards probably won't have overactive imaginations, so try to kill them with the first throw.
Backstab: DMG: 8 with a sneak attack.
Description: It's a knife. A nice knife, yes, but not the kind of knife that would warrant a long description. At best it'd probably have a really nice handle, or maybe a blade with no notches in it. Really, what can you do to snazz up a knife like this? Sure, you could add gold and jewels and other fancy stuff on it, but what's the point? For a common, average, work-a-day knife, you wouldn't want to fancy it up so much in case the you break or ruin it. What you want is a common, easy to get knife. That way, it's not some distinctive piece of evidence they can use when you stab a man with it. Knowing you, you'll stab a lot of men with it.
Inventory: Tote-bag
Ragged Clothes (-1 to not looking suspicious)
Xavier de Rocheford knew he was going to be okay. After all, he was working to save himself, and he never botched a job. Actually, there was that time in Bolivia, but Xavier tried not to think about that. He smiled. The handcuffs were finally off. He kicked the lid of the crate off, leapt out of it with a somersault and brought his pistol up to...
See nothing but empty beaches.
Disappointed that no one was around to see his amazing acrobats. Turning around, he noticed that the crate he was in was drifting away with the tide, taking his bag with it. After several heroic minutes of splashing, Xavier managed to rescue his bag before the crate was swept out to sea. He quickly opened it up. The letter inside was wet, but still readable.
To the north and south was nothing but empty beach. East was the ocean, and to the west Xavier could barely make out the tips of several skyscrapers.
Name: Xavier de Rocheford
Health: 10/10
Armour: 0
Energy: 3/3
Innovation Points: 1/1
Money: $19
Majors: Espionage 1001 (+3 to sneaking, stealing, disguises and bluffing)
Minors: Roguish Charm (+2 in conversations with women. +1 in conversations with men. +1 when gambling)
Smug Arrogance (Immune to fear and stun. Weak to anger.)
Skills: None
Weapon Proficiencies: Melee (ACC: +10%, DMG: +1)
Rifles (ACC: +5%)
Pistols (ACC: +5%)
Explosives (ACC: +5%)
Weapons:
Pistol: DMG: 1 RoF: 2 ACC: 50% CAP: 12 (9mm)
Special: None.
Description: The USLE-55 was designed specifically for use by every other guy in the street. It's lightweight, easy to use, and weak enough to pose very little treat to anybody with half a knowledge of tactics.
Inventory: Tote-bag
Ragged Clothes (-1 to not looking suspicious)
9mm x 24
Alexander Zane did not really understand what was so terribly important about money. Through most of his life Alexander concerned himself with things necessary for survival. Finding food and water. Making shelter out of tree branches. Butchering and cooking various pieces of meat. Sure, Zane knew what money was used for, but not why Project EVIL needed a thousand dollars in a week, or why it would waste millions of dollars just to train so many people to collect the money needed to train more people. Still, he had a job to do.
From the captain he knew that he was on the westernmost part of the island, and that to the east was acre after acre of prime forest. Beyond that was the only city on the island, and possibly the thousand dollars that Project EVIL was looking for.
Name: Alexander Zane
Health: 15/15
Armour: 0
Energy: 3/3
Innovation Points: 1/1
Money: $6
Majors: Survival 1001 (Can rest fully in wilderness without food or a bed. Can construct shelter in the wilderness with enough time and the proper tools. +3 to sneaking in wilderness. -3 to sneaking in cities. Moves through wilderness normally.)
Minors: 1001 Ways to Serve a Human (Can cook a wide variety of meals if given tools, materials and time. +1 to all rolls after eating suspicious meat. Lasts for 1 turn.)
Big and Scary (+5 to health. +2 to intimidate. +2 when making rolls that cause fear.)
Skills: None
Weapon Proficiencies: Melee (ACC: +15%, DMG: +2)
Weapons:
Nailboard: DMG: 4 RoF: 0 ACC: 45% CAP: 0
Special: Simplicity itself: DMG: 6 when attacking enemies with high IQs.
Description: A board. With a nail in it. Doesn't get simpler than that.
Inventory: Tote-bag
Ragged Clothes (-1 to not looking suspicious)
The surf lazily swept over the beach, here and there depositing a bit of wood, or uncovering a pretty shell. There the ocean coughed up the body of Alexander Wyane. Alexander Wyane jerkily rose. The Outer Gods were displeased at him, displeased at a ten year lack of sacrifices, displeased at a ten year lack of worship and praise. Alexander crumpled up the letter from Project EVIL, its words burning his head. A licence to finally do what the Outer Gods wanted him to do.
To the east an island flickered with bursts of colour, as bits of music drifted across the waves. A theme park perhaps? To the west a rusty old sign declared: "DANGER: MINES"
Name: Alexander Wyane
Health: 15/15
Armour: 0
Energy: 2/2
Innovation Points: 1/1
Money: $61
Majors: Cults 1001 (Can make sacrifices to the Outer Gods in return for a random effect. +3 to sneaking, disguise, bluffing.)
Minors: How to Better Serve Your Gods (Sacrifices are more likely to create positive effects. Small sacrifices can be made during combat.)
Managing the Herd [People Seminar] (Can have up to 5 followers. +2 when convincing people to follow you.)
Skills: None
Weapon Proficiencies: Axes (ACC: +15%, DMG: +2)
Knives (ACC: +10%, DMG: +1)
Rifles (ACC: +5%)
Weapons:
Golf Club: DMG: 1 RoF: 0 ACC: 45% CAP: 0
Special: Handicap: DMG: 2 when at less than 50% health.
Description: Not to be confused with a regular club, which the golf club pretends doesn't exist. Millions of people use this to whack little white spheres, when they could be using it to whack other people.
Inventory: Tote-bag
Ragged Clothes (-1 to not looking suspicious)
Greybeard Robert Sheriden stepped onto the dock. He turned around and waved at
The Crimson Permanent Assurance, as it turned around and returned to the great blue sea. Nice chaps, but their bookkeeping system is horribly outdated. According to the letter from Project EVIL, Robert had to make a mere thousand dollars before the week was up. In a week his portfolio alone would make most of it.
According to a conveniently placed sign, Robert Sheriden was currently standing in the harbour district (as if he needed a sign to know that). To the east was the city proper, to the southeast was the industrial district, to the south was the industrial park, and finally, far to the northeast is the main subway station.
Name: Greybeard Robert Sheriden
Health: 15/15
Armour: 0
Energy: 3/3
Innovation Points: 1/1
Money: $76
Majors: Accountancy 1001 (+5 to mathematics, bartering and hacking. ACC: +10% against enemies with low IQ.)
Minors: Wonders of the Kitchen Cabinet (Can make a wide variety of explosives if given tools, materials and time.)
Investment 1001 (Gain a random amount of money every day. The amount increases based on the status of your stock portfolio.)
Skills: None
Weapon Proficiencies: Melee (ACC: +15%, DMG: +2)
Explosives (ACC: +10%, DMG: +1)
Weapons:
Golf Club: DMG: 1 RoF: 0 ACC: 45% CAP: 0
Special: Handicap: DMG: 2 when at less than 50% health.
Description: Not to be confused with a regular club, which the golf club pretends doesn't exist. Millions of people use this to whack little white spheres, when they could be using it to whack other people.
Inventory: Tote-bag
Ragged Clothes (-1 to not looking suspicious)
Stock portfolio ($100-$200)
A piece of beach began to glow brightly, swirling with unknown energies. Finally, with a rather anti-climatic pop, Prof. Kane Wilson stood on the very same piece of beach. He was annoyed slightly, that teleportation had finally been achieved. Yet another subject of expertise to cross off his theoretical degree in physics. From what Wilson could remember (which was a considerable amount), he had landed on a piece of beach to the north of some random amusement park. North of his position would be the public beaches on the island, while to the west would be the commercial district of the city. More worryingly, Kane had to collect a thousand dollars in a week. Not that fake stuff they hand out with research grants either, but the real kind.
Name: Prof. Kane Wilson
Health: 15/15
Armour: 0
Energy: 2/2
Innovation Points: 1/1
Money: $79
Majors: Theoretical Degree in Physics (+5 to science, mathematics and hacking.)
Minors: Hypervelocity Kinematics of Ferrous Solids (ACC: +10% with all guns.)
Weapons Development 1001 (Can make a wide variety of explosives if given tools, materials and time.)
Skills: None
Weapon Proficiencies: Knives (ACC: +10%, DMG: +1)
Weapons:
Golf Club: DMG: 1 RoF: 0 ACC: 45% CAP: 0
Special: Handicap: DMG: 2 when at less than 50% health.
Description: Not to be confused with a regular club, which the golf club pretends doesn't exist. Millions of people use this to whack little white spheres, when they could be using it to whack other people.
Inventory: Tote-bag
Ragged Clothes (-1 to not looking suspicious)
Congratulations on accepting/being forced to accept your first mission! If you are reading this, then you have been/will be kidnapped and sent/will go to the island of Kapau by any available means of transportation. In the ten years that you have undergone your training, the world has changed. Immensely, some might say. The states in Midwestern USA have created their own nation, Green America, which is currently embroiled in a civil war with the remaining states. In this chaos California, Hawaii and Rhode island have created their own, separate republic. The Shadowy Cabal of Bankers, Politicians and Folk Artists (tm) has been rebuffed by the Republic of Hawaii, and thus has sent in Project EVIL to further its presence in the area. For those of you who don't/shouldn't know, Kapau is the newest island in the Republic of Hawaii, and is made completely out of garbage and recyclables. Its city, Hokewaa, occupies on the eastern and central edge of the island. The small town of Waojh lies near the west coast of the island. Besides these two centres of civilization, the island is lush forest and jungle.
Sadly the entire budget for weaponry was lost in a highly suspicious power outage, so the equipment provided will be less than optimal. Therefore all agents are required to establish a base of operations in the city, and build up resource to conduct a major mission for Project EVIL. Until that time no missions will be undertaken by any members of Project EVIL on the island. However, each and every member is expected to acquire $1000 in one week, to prove that they are actively preparing to conduct missions, and to help defray the many, many costs of Project EVIL. Failure to do so may result in an appointment with Sniper Squad.
GPS locators will be provided once enough funds are acquired.