Day 1 - 17:35 (EVENTUALLY)
You head back 'home' to your loving 'wife' so that you can 'remember' your 'PIN' so that you can 'afford' all these 'air quotes'.
'When' When you enter the house you notice that Muriel has gone back to watching her soap operas. Her eyes narrow at the sight of you. Either she's highly suspicious or she's trying to seduce you. Probably the former, as she has just pulled out her pistol and pointed it at you.
Blow-by-Blow Sequence Activated.Name: Gerald Root
Health: 10/10
Armour: 0
Energy: 2/3
Innovation Points: 1/1
Money: $85
Majors: Espionage 1001 (+3 to sneaking, stealing, disguises and bluffing)
Minors: Roguish Charm (+2 in conversations with women. +1 in conversations with men. +1 when gambling)
Controlling Your Chronic Backstabbing Disorder to Work for You! (Sneak attacks always hit. +2 to all rolls after betraying an organization/person. Lasts till the next time you sleep)
Skills: None
Weapon Proficiencies: Revolvers (ACC: +10%, DMG: +1)
Shotguns (ACC: +5%)
Weapons:
Shotgun: DMG: 2 RoF: 1 ACC: 40% CAP: 6 (7 Gauge)
Special: Come At Me Bro: DMG: 4 and ACC: 75% while out of cover.
Description: Small yet powerful, the Bethesda P-99 is useful for those who aren't afraid to take risks, or stand in the middle of a firefight blowing people's limbs off.
Inventory: Blue Tote-bag
Ragged Clothes (-1 to not looking suspicious)
Neighbourhood Watch Uniform (+1 to not looking suspicious)
7 Gauge Shells x 12
Credit Card (PIN unknown)
Set of Identification Cards (Name: Gerald Bassanelli) (Very Poor Match)
While moving through the city, you are confronted by a semi-sane hobo. Thankfully he doesn't have a shotgun, instead wielding only a dirty knife. Unthankfully he seems preoccupied by the notion that it should go through your chest. Several times, in fact. You suspect that you are only being attacked because everyone else is having a Blow-by-Blow Sequence. Such thoughts are metagaming, and thus is frowned upon by Project EVIL.
Blow-by-Blow Sequence Activated.Name: Zack Daniels
Health: 15/15
Armour: 0
Energy: 2/2
Innovation Points: 1/1
Money: $42
Majors: Assassination 1001 (Sneak attacks always hit. Sneak attacks have a 25% chance to instantly kill the target. If the target is immune to insta-death, the attack does x5 damage. +4 to sneaking.)
Minors: Harnessing the Power of Hammerspace [An Introduction] (All weapons carried are considered concealed)
Ballistics 1001 (ACC: +5% with all projectile weapons. May aim in combat. Aiming grants ACC +45% on your next shot.)
Skills: None
Weapon Proficiencies: Sniper Rifles (ACC: +10%, DMG: +1)
Knives (ACC: +10%, DMG: +1)
Rifles (ACC: +5%)
Weapons:
Bird Rifle: DMG: 2 RoF: 1 ACC: 60% CAP: 2 (.23)
Special: Boom. Headshot: 10% chance to do DMG: 8 on a hit.
Description: A rifle designed for use by birds, which is to say young women, not the feathered animals. With their razor-sharp talons, they hardly need to use this rifle.
Inventory: Red Tote-bag
Ragged Clothes (-1 to not looking suspicious)
.23 bullets x 6
While scouting for a base of operations, the police dune buggy swings around again. Lacking any convenient bushes to hide behind, they easily spot you. The buggy pulls up, and a cop jumps out of it. His buddy stays behind, in the vehicle.
"Hey buddy, are you lost? Want a ride back into the city?" asks the first cop.
Blow-by-Blow Sequence Activated.Name: Mr. Darius De Pershen
Health: 10/10
Armour: 0
Energy: 3/3
Innovation Points: 1/1
Money: $38
Majors: Sociopathy 1001 (+3 to sneaking, surgery and medical tests. Immune to fear.)
Minors: Doll Making 1001 (Can create a wide variety of dolls, if given tools, materials and time.)
Wonders of Chemistry 1001 (Can create a wide variety of chemicals, if given tools, materials and time.)
Skills: None
Weapon Proficiencies: Melee (ACC: +15%, DMG: +2)
Weapons:
Knife: DMG: 3 RoF: 0 ACC: 45% CAP: 0
Special: Silent Killer: Attacks are completely silent. Guards probably won't have overactive imaginations, so try to kill them with the first throw.
Backstab: DMG: 8 with a sneak attack.
Description: It's a knife. A nice knife, yes, but not the kind of knife that would warrant a long description. At best it'd probably have a really nice handle, or maybe a blade with no notches in it. Really, what can you do to snazz up a knife like this? Sure, you could add gold and jewels and other fancy stuff on it, but what's the point? For a common, average, work-a-day knife, you wouldn't want to fancy it up so much in case the you break or ruin it. What you want is a common, easy to get knife. That way, it's not some distinctive piece of evidence they can use when you stab a man with it. Knowing you, you'll stab a lot of men with it.
Inventory: Tote-bag
Ragged Clothes (-1 to not looking suspicious)
After much pleading, bargaining and copious amounts of fake tears, you finally manage to convince the operator to tell you the PIN. That is, of course, if you can show up at a nearby bank branch and provide valid identification. Checking the time on your fancy new cheap-ass cell phone, you realize that you have only an hour before the banks close down for the night.
Blow-by-Blow Sequence Activated.Name: Xavier de Rocheford
Health: 10/10
Armour: 0
Energy: 2/3
Innovation Points: 1/1
Money: $70
Majors: Espionage 1001 (+3 to sneaking, stealing, disguises and bluffing)
Minors: Roguish Charm (+2 in conversations with women. +1 in conversations with men. +1 when gambling)
Smug Arrogance (Immune to fear and stun. Weak to anger.)
Skills: None
Weapon Proficiencies: Melee (ACC: +10%, DMG: +1)
Rifles (ACC: +5%)
Pistols (ACC: +5%)
Explosives (ACC: +5%)
Weapons:
Pistol: DMG: 1 RoF: 2 ACC: 50% CAP: 12 (9mm)
Special: None.
Description: The USLE-55 was designed specifically for use by every other guy in the street. It's lightweight, easy to use, and weak enough to pose very little treat to anybody with half a knowledge of tactics.
Inventory: Tote-bag
Ragged Clothes (-1 to not looking suspicious)
9mm x 24
1 Credit Card (PIN unknown)
You slowly make your way to the city. You enter the industrial zone, since it look half-deserted, even at this hour. Luckily for you, you manage to run into a pair of muggers, just in case you wanted to practice your social and not-dying skills. Both are tall, skinny and wearing ragged clothes. One carries a knife, the other a bent stick of wood.
"This," declares Graeme McKnifeuser solemnly, "is a mugging. Hand over your stuff and you won't get hurt."
Blow-by-Blow Sequence Activated.Name: Alexander Zane
Health: 15/15
Armour: 0
Energy: 3/3
Innovation Points: 1/1
Money: $6
Majors: Survival 1001 (Can rest fully in wilderness without food or a bed. Can construct shelter in the wilderness with enough time and the proper tools. +3 to sneaking in wilderness. -3 to sneaking in cities. Moves through wilderness normally.)
Minors: 1001 Ways to Serve a Human (Can cook a wide variety of meals if given tools, materials and time. +1 to all rolls after eating suspicious meat. Lasts for 1 turn.)
Big and Scary (+5 to health. +2 to intimidate. +2 when making rolls that cause fear.)
Skills: None
Weapon Proficiencies: Melee (ACC: +15%, DMG: +2)
Weapons:
Nailboard: DMG: 4 RoF: 0 ACC: 45% CAP: 0
Special: Simplicity itself: DMG: 6 when attacking enemies with high IQs.
Description: A board. With a nail in it. Doesn't get simpler than that.
Inventory: Tote-bag
Ragged Clothes (-1 to not looking suspicious)
After being driven temporally insane by Dark Gods and Poor Writing, you head out of the mines and into the amusement park. On the bridge to the park you encounter three security guards confronted a scruffily clothed man with a rather stylish red tote-bag. Clearly some sort of post-reading device is needed to figure out what the hell is going on.
Blow-by-Blow Sequence Activated.Name: Alexander Wyane
Health: 15/15
Armour: 0
Energy: 2/2
Innovation Points: 1/1
Money: $61
Majors: Cults 1001 (Can make sacrifices to the Outer Gods in return for a random effect. +3 to sneaking, disguise, bluffing.)
Minors: How to Better Serve Your Gods (Sacrifices are more likely to create positive effects. Small sacrifices can be made during combat.)
Managing the Herd [People Seminar] (Can have up to 5 followers. +2 when convincing people to follow you.)
Skills: None
Weapon Proficiencies: Axes (ACC: +15%, DMG: +2)
Knives (ACC: +10%, DMG: +1)
Rifles (ACC: +5%)
Weapons:
Golf Club: DMG: 1 RoF: 0 ACC: 45% CAP: 0
Special: Handicap: DMG: 2 when at less than 50% health.
Description: Not to be confused with a regular club, which the golf club pretends doesn't exist. Millions of people use this to whack little white spheres, when they could be using it to whack other people.
Inventory: Tote-bag
Ragged Clothes (-1 to not looking suspicious)
Pissed at your inability to enter the casino district, you randomly pick a nearby door and open it.
Hmm... 'Danger: Portal to Another Dimension'. Well crap.
The HORROR-TERROR jumps out of the portal!It punches Greybeard Robert Sheriden in the head, bruising the fat and jamming the skull in the brain!Greybeard Robert Sheriden has been struck down.The HORROR-TERROR, pleased at its success, goes on to enjoy a twenty year career in show-business, before dying of a drug overdose at the age of 109231 and two chickens.
Name: Greybeard Robert Sheriden
Health: 15/15
Armour: 0
Energy: 3/3
Innovation Points: 1/1
Money: $76
Majors: Accountancy 1001 (+5 to mathematics, bartering and hacking. ACC: +10% against enemies with low IQ.)
Minors: Wonders of the Kitchen Cabinet (Can make a wide variety of explosives if given tools, materials and time.)
Investment 1001 (Gain a random amount of money every day. The amount increases based on the status of your stock portfolio.)
Skills: None
Weapon Proficiencies: Melee (ACC: +15%, DMG: +2)
Explosives (ACC: +10%, DMG: +1)
Weapons:
Golf Club: DMG: 1 RoF: 0 ACC: 45% CAP: 0
Special: Handicap: DMG: 2 when at less than 50% health.
Description: Not to be confused with a regular club, which the golf club pretends doesn't exist. Millions of people use this to whack little white spheres, when they could be using it to whack other people.
Inventory: Tote-bag
Ragged Clothes (-1 to not looking suspicious)
Stock portfolio ($100-$200)
Pissed, you head out of the amusement park to see if you can't steal some items off the public beaches. However, as you are crossing the bridge to the mainland, a modified golf-cart swings out in front of you. Three security guards with glorified clubs step out of the cart. How they could fit their massive egos in that tiny cart at the same time is beyond you.
"Mind coming with us for a few questions?" a guard says as if he was in an 80's cop movie.
Blow-by-Blow Sequence Activated.Name: Prof. Kane Wilson
Health: 15/15
Armour: 0
Energy: 2/2
Innovation Points: 1/1
Money: $79
Majors: Theoretical Degree in Physics (+5 to science, mathematics and hacking.)
Minors: Hypervelocity Kinematics of Ferrous Solids (ACC: +10% with all guns.)
Weapons Development 1001 (Can make a wide variety of explosives if given tools, materials and time.)
Skills: None
Weapon Proficiencies: Knives (ACC: +10%, DMG: +1)
Weapons:
Golf Club: DMG: 1 RoF: 0 ACC: 45% CAP: 0
Special: Handicap: DMG: 2 when at less than 50% health.
Description: Not to be confused with a regular club, which the golf club pretends doesn't exist. Millions of people use this to whack little white spheres, when they could be using it to whack other people.
Inventory: Red Tote-bag
Ragged Clothes (-1 to not looking suspicious)