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Author Topic: Project EVIL: Mission Time!  (Read 39053 times)

Powder Miner

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #405 on: April 09, 2012, 11:01:00 pm »

"N-no, I d-didn't, I was t-too busy r-running although I th-think I l-lost him..."
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USEC_OFFICER

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #406 on: April 10, 2012, 03:05:41 pm »

Continue holding McGuard with my left elbow.

"Okay now, you too, McGuard. Same deal, put the ammo at your feet and weapons into the pile. Except your baton, I'll take that, now my right hand is free."


Graeme McGuard drops his (now useless) taser pistol and hands over his glorified club.

"N-no, I d-didn't, I was t-too busy r-running although I th-think I l-lost him..."

"Well where did the murder take place, my boy?"
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PyroDesu

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #407 on: April 10, 2012, 05:00:37 pm »

Point the baton at McSecurity.

"Now, toss your radio into the weapons pile."

Bash McGuard in the pressure point at the back of the neck hard enough with the baton to knock him out, but not kill him, then grab my submachinegun with my left hand, no longer occupied by holding McGuard, and let him fall.

Point submachinegun at McSecurity.

"Don't move, and you'll wake up later when this is all over. Try anything, and you'll never wake up again."
« Last Edit: April 10, 2012, 05:03:08 pm by PyroDesu »
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

USEC_OFFICER

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #408 on: April 10, 2012, 05:06:19 pm »

Point the baton at McSecurity.

"Now, toss your radio into the weapons pile."

Bash McGuard in the pressure point at the back of the neck hard enough with the baton to knock him out, but not kill him, then grab my submachinegun with my left hand, no longer occupied by holding McGuard, and let him fall.

Point submachinegun at McSecurity.

"Don't move, and you'll wake up later when this is all over. Try anything, and you'll never wake up again."


Graeme McSecurity is shocked by your brutality, but remains rock-still.
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PyroDesu

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #409 on: April 10, 2012, 05:19:35 pm »

"Oh, don't look at me like that. He isn't dead, only unconscious. Now keep still and this'll all be over. And hopefully our paths won't cross again."

Bash McSecurity in the pressure point at the back of the neck hard enough with the baton to knock him out, but not kill him, then put my pistol, any ammo, the baton, and whatever I may have dropped into my tote-bag, then high-tail it to the crate warehouse, making absolutely sure not to be seen this time.

« Last Edit: April 10, 2012, 07:23:20 pm by PyroDesu »
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

USEC_OFFICER

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #410 on: April 16, 2012, 10:29:22 am »

"Oh, don't look at me like that. He isn't dead, only unconscious. Now keep still and this'll all be over. And hopefully our paths won't cross again."

Bash McSecurity in the pressure point at the back of the neck hard enough with the baton to knock him out, but not kill him, then put my pistol, any ammo, the baton, and whatever I may have dropped into my tote-bag, then high-tail it to the crate warehouse, making absolutely sure not to be seen this time.


After bashing Graeme McSecurity on the head you pick up your pistol, two (empty) stun-guns and two glorified clubs before exiting through the half-open gate. If you're fast enough you might be able to make it to the crate warehouse before-

Day 4 - 08:33 (Getting on with it)

Meth lab? Please, this is 20XX, and nobody does Meth anymore. No, instead we do slightly similar drugs with odd names, like Bubble, KAS and Med-X for you veteran types.

Thus suitably informed about the drug situation in the city, you head out to a nearby hardware store to start your very own drug lab. Unfortunately you lack the money for a really high quality lab, but $150 dollars gets you enough buckets, tubing and jars to get you started.

Luckily none of the orphans escaped this turn, and they even managed to produce 15 more wallets. Yay!

Max Energy: +1

Spoiler: Esquire Xavier Omon (click to show/hide)


Why would you need to use an innovation point to get Amber to love you when she already- Wait, I get it.

Nudge, nudge, wink, wink, say no more!

Gerald Root has earned a follower!

Gerald Root has gained the effect:
Really Tired
Effect: ACC: -15% with all weapons. -2 to all rolls
Duration: Lasts until next time your sleep.

Description: Get some sleep, you tiger you.

Innovation Points: -1
Max Innovation Points: +1


Spoiler: Gerald Root (click to show/hide)


You consume the suspicious glowing liquid, and then set about the highly important business of making things explode. After a couple minutes you start feeling liquid inspiration start coursing through your veins. Well, either that or all of your organs are shutting down simultaneously. You can't really tell, and you don't really care. Finally, after several hours of preparation, your mixture is almost complete. All you have to do is add a little bit of gasoline to get it to sublimate...

...

...

...

Huh, usually the GM would make the mixture explode or something. Better give it a couple more minutes just to be safe.

...


...

...

After waiting for a good half-hour for safety reasons, you take a chunk of the (now solid) mixture and carefully mould it into the casing of your home-made grenades.

Prof. Kane Wilson has invented UsmokThrumok-I, a Molotov Sticky-grenade!

Well that was surprisingly easy. Well, easy for you at least. For other people it would be mind-numbingly difficult.

Innovation Points: +1
Max Innovation Points: +1


Spoiler: Prof. Kane Wilson (click to show/hide)


Jessica consumes the slice of pizza and washes it down with some suspicious glowing liquid before climbing up a nearby drainpipe for some sleep. After eight or so hours she wakes up refreshed and covered in lacerations from her potato friend.

Health: -2
Max Energy: +1
Energy: +3

Psi: +3



After several minutes of waiting, you finally spot a hobo running in your direction. He hands you a bunch of bandages as you approach.

"It's to bind your wounds. Honestly you look like you went through an Australian meatgrinder. Maybe you should stay here and wait till the fight is over."

Blow-by-Blow Sequence Activated!

Spoiler: Alexander Zane (click to show/hide)


You decide to head to the address you were given and check out this restaurant. A couple hours of walking finds yourself standing in an alleyway, opposite 'The Golden Truffle". Evidently this is the building you were sent to protect, judging by the number of large, burly men arguing with the head-waiter in front of the building. It's hard to hear what they're talking about but arggguguggaga.

Capt Joun Quire has gained an effect:
Hungover!
Effect: ACC: -5%. -1 to all rolls.
Duration: Until the next turn.

Description: All the booze that you've drunk yesterday has finally caught up to you.

Your head feels like several beagles are tap-dancing across it, your mouth is drier than Death Valley, and your tongue seems to have turned into a camel to adapt. Bleh. And now you have to go and protect some stupid restaurant.

Blow-by-Blow Sequence Activated!

Spoiler: Capt Joun Quire (click to show/hide)


-the next turn starts.

...

Damn it.

Blow-by-Blow Sequence Activated!

Spoiler: Sargent Rick (click to show/hide)

Powder Miner should really check this thread more often.
« Last Edit: April 16, 2012, 03:54:49 pm by USEC_OFFICER »
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monk12

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #411 on: April 16, 2012, 12:03:03 pm »

Xavier grabs the cheap wallets, and heads to a tourist heavy area, selling the Genuine Leather Kapau Wallets, proceeds of which go to benefit the orphans of Hokewaa, at grossly inflated price! And by "benefit the orphans" I mean "the orphans won't be beaten by me." Not that I say that last bit out loud. Er, the previous bit, not the last bit about not saying the last bit. Actually, it was three bits ago by now- that's the bit not to say. Alright.

GlyphGryph

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #412 on: April 16, 2012, 12:25:10 pm »

3 bits counting that bit?

Aww, silly, spudman! ^_^ Anywho! Onwards, to the hotel!
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MonkeyHead

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #413 on: April 16, 2012, 01:58:24 pm »

Kane felt highly pleased with himself: burny-go-boom would have satisfying applications. Now all he needed was a target... and more bombs.

Put on my nice suit, and stash the UT-1 somewhere inconspicous, like a briefcase, along with some firearms. Lock up my container, and go and buy enough ingredients for 2 more UT-1's and return them to the lock up, all the while keeping an eye out for high profile individuals that could be targeted for a high profile event - say, celebrities, politicians, suchlike...

PyroDesu

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #414 on: April 16, 2012, 02:43:24 pm »

Get into the crate warehouse without being seen by any guards, police, etc.

Once in, wonder slightly at why Blow-by-Blow was activated while carefully tasting that chemical delivered by EVIL and feel a bit more creative (Innovation)
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Quote from: syvarris
Pyro is probably some experimental government R&D AI.

King DZA

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #415 on: April 16, 2012, 03:04:19 pm »

Amazing. Such kindness from those with nothing to lose. Ready to risk their lives for someone they hardly even know. When I get my restaurant back, I'll have to throw a buffet or some such in their honor...

"As much as I would like to deal with those trouble makers myself, I'm afraid you may be right...Perhaps I'll go find somewhere to rest until things settle down a bit. I cannot that you enough for your help."

Flee to the nearest sufficiently forested area for a quick nap, then head to the restaurant to see how things are playing out.

USEC_OFFICER

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #416 on: April 16, 2012, 03:54:25 pm »

Kane felt highly pleased with himself: burny-go-boom would have satisfying applications. Now all he needed was a target... and more bombs.

Put on my nice suit, and stash the UT-1 somewhere inconspicous, like a briefcase, along with some firearms. Lock up my container, and go and buy enough ingredients for 2 more UT-1's and return them to the lock up, all the while keeping an eye out for high profile individuals that could be targeted for a high profile event - say, celebrities, politicians, suchlike...

Perhaps the previous turn was worded incorrectly. Prof. Kane Wilson has made 3 UT-Is, and making three more requires 4 basic chemicals and 1 can of biofuel.
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MonkeyHead

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #417 on: April 16, 2012, 04:27:47 pm »

Sorry, my bad. Re-wording...

Quote
Kane felt highly pleased with himself: burny-go-boom would have satisfying applications. Now all he needed was a target... and more bombs.

Put on my nice suit, and stash the UT-1's somewhere inconspicous, like a briefcase, along with some firearms. Lock up my container, and go scout around for high profile individuals that could be targeted for a high profile event - say, celebrities, politicians, suchlike...

Evilsx

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #418 on: April 16, 2012, 06:46:37 pm »

(Before i make my turn, shouldn't joun have 4 energy)
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USEC_OFFICER

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Re: Project EVIL: Carnival is Not a Holiday for Members
« Reply #419 on: April 16, 2012, 06:49:11 pm »

(Before i make my turn, shouldn't joun have 4 energy)

Sleeping in a dank, dark alleyway is not the most refreshing of experiences, and thus did not fully recharge the energy bar. Having a proper place to sleep and something to eat will recharge only half the bar, along with whatever bonuses to energy they give. An alleyway isn't a proper place to sleep, and it doesn't have any (edible) food in it, thus Joun's current energy levels are correct.
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