Here's some 3D models I made, in the order I've made them.
Any feedback is nice.
The models look good. Nice and simple. Some of my notes are probably things you've already noticed, or are intentional.
I can't think of any serious critiques for the first one. It's a bit dark, but that looks like it's what you're going for, and some of the edges are a bit more prominent than in other pictures, but it still fits with its low-poly style. Smoothing might not necessarily look better. The wires are a nice touch as well.
For the second set, I'd second Arx, and say that some minor colour or shading variation would help break up the stairs and the roof, so the stones/tiles aren't blending in as much. It's a cool little house.
For the third, I like that the light is coming in through a crack in the door, but I don't know if it's intentional for it to be coming in through the top as well. The outline also appears to be missing on the front bookcase and a part of the desk/chair. But since it's just one square of the room's frame that isn't outlined, it looks like this was an intentional choice. There's good variation between the books, though. It also looks like the laptop is giving off some light as well, which is a nice touch.
I've got a basic shape going for an axe, but I can't seem to get a decent cloth look around it. All of the online tutorials I've found so far are just for wrapping around simple objects, and don't seem to apply as well to curves or internal loops. It'll take some tinkering to iron out. So far it's very
stylized rough.
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For example, the cloth kept jumping to the vertices at the top of the hole in the axe, even when I put the cloth underneath it, so I've got these blunt extrusions for now.
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I'd prefer something that would let me keep the geometry below, like so.
Though throwing random bands on and making them overlap is an option as well.
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It's a little better, I guess.
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Some more wear, and some smoothed banding.