JOPAX YOU GLORIOUS BUTT
Now i want to see banana weapons in For Honor. :v
Also that mecha is baller as fuck, nice job bro!
colored version of the worldmap. still not sure on the climate distribution, i tried my best i think
That little island in the bottom is hella unrealistic but
dammit i want to see that in reality. My plate tectonics knowledge is rather rusty, so i can't speak for exactly how realistic the map is, but overall it seems believable, so that's cool. Colouring that ocean has to have taken forever, kudos on having the patience for that.
This is my snakeyfish
Ooo, swooshy! I have a soft spot for swooshy things, and the lighting's on point, so how can i not like this? :v
What even is water. Why are bushes a thing. The git gud grind hurts, man.
The mountains in the background are very nice, but m8, there is one thing i would really like to see from you, and i'm going to put it bluntly: plz shaed less with low opacity black and white brlrglblg. If my eyes aren't deceiving me, you didn't use straight black for the mountains, and it looks really good that way. Now, i know working methods are very different, but don't be afraid of using solid colours for shading, you can smooth the borders afterwards. Allow me to deploy an example banana due to Jopax influencing my mind:
Exactly what brush/opacity you use isn't that important (i used pressure sensitive on the left, fixed 50% on the right, i personally find it nearly impossible to mask the thousands of brush strokes with the former), it's more about deliberately picking the shades you use. I'm a lazy shit, i only picked three shades for the banana up there and interpolated between them, but apparently it kinda works. :v
also here have a dog
Edit: also possibly relevant info: Shadows tend to be bluish (well, predominant ambient light colour, really) and desaturated, midtone is the most saturated colour, and light is also desaturated and tinted towards the source of light.