@Platino: Aw shoot heck, you're most welcome! I'm just glad i could be that magical tipping point for someone else, because lord knows that i've needed a shit ton of those myself. That, and i can totally vouch for the coolness of making your own game(s); Angry Laser Space is basically styled after what i think would be most fun in a vertical scrolling shooter. :v
But anyhoo, that's already looking very neat! While i can't quite tell if the sprites are final, they do ooze of that characteristic clean goodness that i see so often from you, and I LIKE IT. Will have to keep an eye open for this.
A work in progress of a Time Travelling fellow. He'll be off to save the Universe if I ever get time to run the game I made around him!
If anyone has advice or criticisms of this, that would be super helpful!
Nitpick time? Definitely nitpick time, this time it's actually asked for. ;o
Compared to the reference photo, his right eye needs to be more wide (like, dimensionally wide), his left eye is too close to the center line (basically, the distance between the two eyes is about one eye width, but the most important part is that they're evenly spaced from the center), the nose is bent too far down, and the mouth is possibly a little bit too wide (although this could just be stylization, note that in meatspace, a relatively neutral mouth will have corners that line up with the center of the eyeballs, so a smirk would be just a bit further out). His neck is a little on the thick side, but since it's a dude, you can get away with it.
Top hat is always a plus in my book, although as DoctorMcTaalik above me says, it should probably be either further down the head or fitted with a chin strap to keep it from gently sliding off his head. The goggles, while awesomely designed, look like they face DIRECTLY towards the camera, as opposed to the direction that the guy is facing. This is possibly because the goggles don't line up with the eyes (which, mind you, are supposed to look through the lenses :v), and the furthest side of it should be distorted a bit by perspective. Like, you'd definitely not be able to directly see the right side of them, and since the guy is seen a bit from above and the goggles are on his forehead, you wouldn't see much of their bottom either.
As for the hand, the thumb seems a bit off. It's kind of drawn in the same manner as the other fingers, but i think that much of that could be remedied by just drawing the line of the index finger further down (so as to mark the separation between index and thumb).
For what it's worth,
here's a couple of maybe slightly relevant things i doodled while nitpicking like a crazy bird looking for corn and worms and stuff. CHEEKS STORNK.
edit: welp