Maybe you could offer them as a texture pack for whoever wants to use different graphics?
That's the plan, at least. It seems more realistic than expecting them to throw out their models and high-res textures in favor of this.
also YELLOW DINO
Sweeeet! You should totally tweet that at @pixeljamgames and see what they think. It's some of the best Dino Run fanart I've ever seen, at least. I'm afraid I can't tell the differences in the animations, though. If there is anything different, it seems pretty marginal to me. :/
https://en.wikipedia.org/wiki/Pixelization#/media/File:Pixelization_mosaic.jpg
Ah, yes. But that is the intention here, no? The simpler a face looks, the easier it is to imagine several different faces on it. I could draw out a nose, eyebrows and mouth, but then it becomes more difficult to suspend your disbelief and project your own character onto the head.
Been doing some pixel art recently. Haven't done so for a while.
My cataclysm character and her things.
Gang symbols for a thing I'm doing
Fanart of Simon from SOMA (Is this spoilery?)
Very cool, man! I'm especially a fan of the cataclysm items. Everything's nice and sharp and you seem to ahve a good grasp on forming smaller shapes. The Simon is also pretty awesome. I would probably change his proportions a bit, though. A spooky character like Simon is well-suited to realistic proportions and the head seems a little too wide here, with the neck also being too long.
Honestly speaking the problem with SS13 remakes always seemed to be code-wise not art-wise.
Of course. But it does a lot more for morale when the game you're working on actually looks like a game instead of a blank room with a featureless person walking around. I know it sounds silly, but I've had people approach me and say they were inspired to start game development because of the graphics I made.
Roggle being one such example. Really, it's way easier to get into game development when most of the art has already been done for you (even if it just ends up being placeholder art).
I've gotten back into pixel art, I made this (One part of a bigger drawing) and wanted to know if everything's checking out in it, and if the lighting is better than I've been doing.
EDIT EDIT: Noticed a few inconsistent parts with the lighting, fixed em.
You've done a really good job here! The hair looks a little flat since there's so little shading, but everything else is pretty well-rendered. The shading on the face is well-done and there's a lot of character to this head. I would ditch the palette in favor of a more contrasting one, though. It would make the shading easier to make out and would add some vibrancy.