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Author Topic: Random Things you drew/shopped/made/etc.  (Read 1326004 times)

Arx

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Re: Random Things you drew/shopped/made/etc.
« Reply #3870 on: January 03, 2015, 03:02:59 pm »

Doodley again. If I keep doing this, I'll eventually improve.

Spoiler (click to show/hide)
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cerapa

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Re: Random Things you drew/shopped/made/etc.
« Reply #3871 on: January 03, 2015, 05:15:19 pm »

How did you do that, if I may ask?

I assume you were talking to me?

Code: [Select]
    for (int i = 0; i < Tiles.size(); i++) {
        Side0Densities[i] = 0;
    }

    for (int i = 0; i < Tiles.size(); i++) {
        int x = i%50;
        int y = i/50;
        for (int& ID: Tiles[i].Inhabitant_IDs) {
            if (EntitySides[ID] == 0) {
                for (int j = 0; j < Tiles.size(); j++) {
                    Side0Densities[j] += B_InverseSquare[ DistFromHex( x - (j%50), (j/50) - y ) ]; // Precalculated, yay for removing bottlenecks
                }
            }
        }
    }


This thing determines the concentration of enemies. Basically it goes through all the enemies, and through all the hexes. It then adds 1/Distance2 to each tile(so 1 if directly on top, 1/4 on the next tile, and then 1/9 and so on). It was originally actually the basis of my lighting system(and why it makes a nice red glow right now), but I thought it would actually work for this purpose too. After that it's a simple matter of looking for the neighbouring hex with the greatest concentration.

It's not very complicated, or smart, and I can't really control it very much(except for changing the power a bit), but it is a nice O(n), meaning I can throw exactly as much crap into the game as I want and it seems to have the correct behaviour.

It does have its exploitable faults though. When facing a big army of cannonfodder, units will nearly ignore anyone flanking them. But I think that just adds to the fun.

Oh, and I seem to have forgotten to say what it's for. I'm basically recreating Domnions 4 except with a hex grid. So no player interaction during a battle except for the initial orders. Everything is AI led.

EDIT: Fuck, found a problem.
Spoiler (click to show/hide)
Look at the arrows in the up and down directions. It finds the shortest path to the centre in this case, but it doesn't do the "correct" way of zig-zagging down, but rather folds into the diagonals. I think I might need to add some special logic.

EDIT2:
Spoiler (click to show/hide)
Ahh, perfect.
« Last Edit: January 03, 2015, 06:26:47 pm by cerapa »
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miauw62

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Re: Random Things you drew/shopped/made/etc.
« Reply #3872 on: January 04, 2015, 08:24:55 am »

Oh, I see. That sounds really neat.
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Jopax

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Re: Random Things you drew/shopped/made/etc.
« Reply #3873 on: January 04, 2015, 02:06:33 pm »

Spoiler (click to show/hide)

So there's that something I've been working on, still waiting on some feedback but I'd say it's done for the most part, a nice, if a bit frustrating start of the year.

Edit:

And have some clouds while we're at it:
Spoiler (click to show/hide)
« Last Edit: January 04, 2015, 03:10:04 pm by Jopax »
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Parsely

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Re: Random Things you drew/shopped/made/etc.
« Reply #3874 on: January 04, 2015, 03:12:01 pm »

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DragonDePlatino

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Re: Random Things you drew/shopped/made/etc.
« Reply #3875 on: January 04, 2015, 08:12:15 pm »

Spoiler (click to show/hide)

So there's that something I've been working on, still waiting on some feedback but I'd say it's done for the most part, a nice, if a bit frustrating start of the year.

Edit:

And have some clouds while we're at it:
Spoiler (click to show/hide)

Wow...that first picture is really quite beautiful. I'm really impressed how you managed to mix your greens and oranges like while still pulling it off. The framing and designs are also nice...I'm getting some Astro Boy vibes. The second picture is also very nice. It seems remniscent of something you'd see in the southwestern United States. Oh, but if I could offer a bit of constructive critisism, I really don't like the texture of the clouds. The speckled looks really nice on the rocks, but on the clouds it detracts the eye a bit.


Very cool! The typography is pretty nice, but did you make a mistake in resizing this? I can see some missing pixels on the T's.

WillowLuman

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Re: Random Things you drew/shopped/made/etc.
« Reply #3876 on: January 04, 2015, 09:23:15 pm »

Felt like doodling spoopy

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Parsely

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Re: Random Things you drew/shopped/made/etc.
« Reply #3877 on: January 04, 2015, 09:31:15 pm »

Very cool! The typography is pretty nice-

-but did you make a mistake in resizing this? I can see some missing pixels on the T's.
Thanks! I picked a free font and copied it.

Nope, the T has a tiny chip on the bottom right corner which I meant to accentuate but ended up forgetting about.
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defeeca

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Re: Random Things you drew/shopped/made/etc.
« Reply #3878 on: January 04, 2015, 10:06:02 pm »

tried drawing mountain endet up drawing a penguin.
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cerapa

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Re: Random Things you drew/shopped/made/etc.
« Reply #3879 on: January 05, 2015, 11:46:26 am »

It looks like it's taking a selfie.

Spoiler (click to show/hide)
Anyway, there are now collisions. And I also put in a thing where when an unit notices that a friendly unit hasn't taken their turn but is blocking their way, it first does the turn of the blocking unit. Meaning that regardless of the order in which I start resolving the units turns, battle lines don't break apart, and you don't get random empty spaces.

Spoiler: Comparison (click to show/hide)

There is also a funny behaviour where an unit of one side gets boxed in and steps a hex back. The opposing side then steps forward and boxes the unit in again. This continues and the group keeps running in a random direction until they hit the edge of the map and cause the game to crash.

I think I should really be making a seperate thread for this.
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Mesa

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Re: Random Things you drew/shopped/made/etc.
« Reply #3880 on: January 05, 2015, 08:47:30 pm »

If there is one good thing about not being mentally stable, is that you get to make some of the most fucking wicked art at 2AM...
Never make art at 2AM when you're mentally unstable.

Spoiler (click to show/hide)

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Shook

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Re: Random Things you drew/shopped/made/etc.
« Reply #3881 on: January 05, 2015, 09:21:44 pm »

That is INTENSE. I'm afraid that i can relate, i'm not exactly a very stable individual and i tend to get all of my good ideas well past midnight. :I
... I hope you don't mind me joining in on the late night venting.

Spoiler (click to show/hide)

rar

I'm not actually angry (in reality i am feeling a bit down for various reasons that cannot be helped over the intertoobs), but sometimes it's fun to CHANNEL YOUR ANGER into a doodle. :v
also here's a few bonusdoodles i made earlier

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vastaghen12

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Re: Random Things you drew/shopped/made/etc.
« Reply #3882 on: January 06, 2015, 01:40:57 pm »

Spoiler (click to show/hide)

Had way to much fun making this.
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miauw62

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Re: Random Things you drew/shopped/made/etc.
« Reply #3883 on: January 06, 2015, 03:01:33 pm »

You forgot the fursuits :P
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

WillowLuman

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Re: Random Things you drew/shopped/made/etc.
« Reply #3884 on: January 06, 2015, 04:20:22 pm »

My only surviving character in that game is the guy with whom I found a LMOE shelter, and he never progressed beyond "live in the woods, surviving off stew made from brush-veggies and stray dogs." 2 months game time and going, that's much longer than any character with which I actually tried to, well, do anything. I imagine he's grown some kind of giant gross beard at this point.

I've got a picture of my brother's character around here somewhere, a mutant cyborg who thinks it's a good idea to eat random deformed fetuses he finds lying around. Unfortunately, I think said picture is on the family ipad, so no means of sharing it. Thought he'd just picked up some knack for the game that I'd missed but apparently he'd just given himself a massive amount of points for character creation.
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Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?
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