Cute style, i like it! c:
@wierd: Hot damn, that's some awesome furniture right there. Also, slightly unrelated question: Is the first one made in Blender? Because i recall it having a render background with that exact blue colour, back when i dabbled in it. I suppose it could just be a standard background, but hey!
Also, last night i got into a bit of an odd mood, possibly inspired by Jopax's "zoning out" paintings. I tried doing the same thing here...
Which, frankly, turned out pretty terribly. Then again, it does make about as much sense as the inside of my head does. :U
AND THEN AFTERWARDS, i tried doing something that wasn't... Well terrible and abstract.
Might yet fiddle with this some more, because i'm not sure i like the super blurry brush strokes (and, as another bromate mentioned, the light colour isn't quite adequate).
Since CATIA is NURBS based, to get my creations into pretty much anything else, I have to export it into a polygonal mesh. Sadly, catia only speaks one polygonal language, and that happens to be the nearly useless stereolitho format. (.stl). Because of the rather.. hrm.. poor features of stl, I import that into blender, merge, group entity data, and apply textures.
I use blender, because it is free, and basically any output format can be built from it.
I uploaded a lion-less version of said wardrobe to Opengameart.org
here.Warning, the file uses over 300k polygons. It is not boned, rigged, or animated. But, if you want to use it in something, it's cc:by licensed, so just declare where you got it from, and its OK.
I have that executive desk in blender format laying around someplace too, but I forget where. I would happily make static objects like this if anyone asked. I put extra effort into the wardrobe though, because an IRL friend asked for it specifically. (He's a CS Lewis fan. Screw disney.)
I might possibly consider making furniture meshes (without textures. That's DIY.) On request if anyone wants one. Just have a sample picture of the kind of furniture to show me o. Hand.