Skyrunner: Modern android Android supports OpenGL ES 2 I believe. Now, if you don't want to be writing shaders and manipulating vertices and all the fun stuff ES2 requires, there is deprecated support for OpenGL ES 1.x, which uses the fixed-function pipeline closer to older versions of OpenGL.
Of course, if you don't want to touch OpenGL there are other options depending on the language.
Some examples,
Java: libGDX [Windows/Linux/Mac/Android/BlackBerry/iOS/HTML5], possibly the most common one people use for 2D games.
C#: MonoGame [iOS/Android/Mac/Linux/Windows/Windows Phone 8], an XNA-like framework.
C++: SDL, SDL2 and SFML all have Android and iOS bindings. SDL and SDL2 are highly cross-platform, whilst SFML is primarily desktop-focused and the Android/iOS support is mostly experimental at the moment.
Gatleos: In development, who you know can really help with getting a job. If you can find any tech meet-ups in your area, go to them and just get talking to the people there. You can get talking to them, ask for advice, as they'll know the tech scene in your area fairly well. If you mention you already know how to program, I honestly wouldn't be surprised if some of them gave you their card and asked you to get in touch with the company they work at, I've seen it happen. We had a guy at my work placement who worked there for his gap year between college and university (UK) and he actually turned down an offer to just stay working there as a full-time employee to go to university.
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You know, I honestly reckon C++'s biggest handicap nowadays is dependency management. If there was a nice standardised system like NuGet or SBT that worked across multiple compilers, projects would be so much easier to set-up.
I've written a tool that uses CMake to automate building and installing of dependencies, uses a backing API that tells it how to acquire the source code and cmake to automatically build and install that code, but I still need to add version support and the ability to customise builds a bit more (ability to set custom CMake flags and the like, on both the client and server side) before it's really useful.