This is a story probably worth telling here.
I am a /tg/station maintainer, but I was just a normal coder before this, obviously.
I once tried to fix a long-standing bug, which resulted in my largest fuckup ever.
The space station is equipped with a pneumatic garbage disposal/mail system. It features four major components: intakes, outlets, bins and pipes. Pipes can be walked over. Outlets just "throw" out things and intakes will put anything in the system that is thrown/pushed into them. Bins are just garbage bins that flush into the system at regular intervals. An outlet can throw things into an intake and cause an infinite loop, but that is considered a feature.
Disconnected pipes obviously just throw things out in their direction. But they cannot magically put stuff through floors, that makes sense. So they are supposed to break intact floors and spawn a floor tile item. This was not happening properly, I forgot the exact details. After a lot of fiddling I came up with a fix that made a new floor tile spawn.
However, a faulty check made a floor tile spawn even when there's no intact flooring.
Somehow, this code got merged into master. The server updated.
My fault did no go unnoticed by griefers for long. It did not take long for somebody to set up infinite loops with floor tiles. One floor tile creates two floor tiles, two floors tiles will each spawn a new tile, so you have four tiles, etc. I assume you get the gist: exponential floor tile growth. Somebody adjusted the disposal loop present by default on the station to have broken pipes followed by intakes almost immedieatly so floor tiles would be spammed everywhere. But that's not all. Floor tiles do above average damage when thrown. So anyone walking in the way would get hit in the face by a dozen floor tiles and die. The server quickly started lagging, and people started dieing quickly while floortiles slowly flooded the station.
A desperate admin saw no other way than to use a debug command: del-all. This deletes all objects of a certain type. There must have been hundreds of floor tiles at this point, and deletion is one of the most expensive operations in BYOND. But he forgot one thing: Intact flooring also contains a floor tile object (for fingerprint tracking and such). So he wasn't deleting hundreds of floor tiles, he was deleting thousands. At this point, everything was ogre. The server crashed.
And that is how I indirectly killed Sybil. I just got my PR merged, went to sleep, and woke up to everyone panicking.