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Author Topic: Devlog: Random metals  (Read 2869 times)

Babylon

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Re: Devlog: Random metals
« Reply #45 on: January 03, 2012, 04:08:12 pm »

I don't know, I don't think Toady will include [EDIBLE_RAW] or [EDIBLE_COOKED] among tags random metals could get. Especially not also whatever tags make cheese a rotting dairy product.
Shame, though. Would totally remind me of Discworld.
Mmm, treacle mines.

Can these be modded onto mineable ores/stones?
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Monkeyfacedprickleback

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Re: Devlog: Random metals
« Reply #46 on: January 03, 2012, 04:13:17 pm »

I think a skill like appraisal used in the judgement of metals would be neat. Also, another use for book keepers eh? :P
I can just imagine the bookkeeper/ Alchemist/ scientist grabbing a newly discovered, metal and hiving his hand burn/ melt/ rot/ etc. etc.
"Yep this green metal is called ruinsite, cos it ruins your day"
I don't know, I don't think Toady will include [EDIBLE_RAW] or [EDIBLE_COOKED] among tags random metals could get. Especially not also whatever tags make cheese a rotting dairy product.
Shame, though. Would totally remind me of Discworld.
Mmm, treacle mines.

I would totally like to see edible minerals and rocks.
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Loud Whispers

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  • They said we have to aim higher, so we dug deeper.
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    • I APPLAUD YOU SIRRAH
Re: Devlog: Random metals
« Reply #47 on: January 03, 2012, 04:15:03 pm »

I would totally like to see edible minerals and rocks.

Possible with clay.

Minnakht

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Re: Devlog: Random metals
« Reply #48 on: January 03, 2012, 04:30:35 pm »

I'm pretty sure that if anything has [EDIBLE_RAW], then a dwarf can pick it up and eat it.

Don't mod it onto your cyanide wafers, as much as it's logical.
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Giant badgers are cruel saddistic balls of fur and hate. Did anyone know they could paint a wall with a single dwarven baby?.... You know what, I made the Giant badgers sound like sane DF players.
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