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Author Topic: Devlog: Random metals  (Read 2886 times)

Spinning Welshman

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Re: Devlog: Random metals
« Reply #15 on: January 03, 2012, 12:11:07 am »

I just hope the first artifact warhammer that gets made in my fortress from random metal doesn't turn out to have roughly the same characteristics as cheese.  :P

I hope for an artifact warhammer made of dwarven cheese.

Give it to your Captain of the guard and when he turns legendary from "smiting" criminals with his cheesehammer of doom send him against a dragon alone.  8)
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I also just had a human diplomat enter from the surface, hold a meeting, then exit the map via hell.... I guess he thinks he's pretty hardass.

Loud Whispers

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Re: Devlog: Random metals
« Reply #16 on: January 03, 2012, 12:12:28 am »

I'm interested in what happens when you smelt alloys with alloys, or with candy.

Sirus

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Re: Devlog: Random metals
« Reply #17 on: January 03, 2012, 12:32:27 am »

Random alloys would work randomly.  If your metals are fake, the alloys can be fake as well.  Wanna mix cobalt and mythril?  Well, just say that they chemically interact well and it's possible!  Since there's no actual science behind it, anything goes.
But then you might mix two metals with the consistency of jello and produce an alloy that makes adamantium look like a sponge. There's too much lee-way.
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Loud Whispers

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Re: Devlog: Random metals
« Reply #18 on: January 03, 2012, 12:37:43 am »

Random alloys would work randomly.  If your metals are fake, the alloys can be fake as well.  Wanna mix cobalt and mythril?  Well, just say that they chemically interact well and it's possible!  Since there's no actual science behind it, anything goes.
But then you might mix two metals with the consistency of jello and produce an alloy that makes adamantium look like a sponge. There's too much lee-way.

Adamantine. ADAMANTINE RUUAHAHH.

Also, who's to say that's not possible? You could technically smelt two extremely malleable metals and create an allotrope that would make diamonds envious.

tommy521

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Re: Devlog: Random metals
« Reply #19 on: January 03, 2012, 01:33:53 am »

Cheese hammers? Bars of jello? This update got at least 20% better...

Oaktree

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Re: Devlog: Random metals
« Reply #20 on: January 03, 2012, 02:02:37 am »

Alloy Kitten Cuteness with Dwarf Beard and that would be a hammer to be feared.   :o
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Loud Whispers

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Re: Devlog: Random metals
« Reply #21 on: January 03, 2012, 02:07:18 am »

Alloy Kitten Cuteness with Dwarf Beard and that would be a hammer to be feared.   :o

Alas, such a power is too much for mortals to behold. So we must definitely make it.

Ivir_Baggins

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Re: Devlog: Random metals
« Reply #22 on: January 03, 2012, 02:51:00 am »

What about a Plump Helmet mace? With spikes of gypsum plaster.
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dreadmullet

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Re: Devlog: Random metals
« Reply #23 on: January 03, 2012, 06:09:23 am »

I can't wait until I find a forgotten beast made out of randomite. I won't know if it will explode from a kitten scratch, or if it will be as dense as slade and as sharp as adamantine. Fun times ahead...

If Toady implements random materials I think there should be descriptions of materials as well. For example, gold might be something like this: "A shiny yellow metal. It is highly valuable. It is heavy, but it is soft, and can't form sharp edges."
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Loud Whispers

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Re: Devlog: Random metals
« Reply #24 on: January 03, 2012, 06:30:47 am »

I think a skill like appraisal used in the judgement of metals would be neat. Also, another use for book keepers eh? :P

LoSboccacc

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Re: Devlog: Random metals
« Reply #25 on: January 03, 2012, 06:31:46 am »

I think there won't be alloys until there are reactions, and I pity the keyboards for the day we have random reactions of the random metals many pgdown will be killed in navigating the smelting menu.
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Oliolli

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Re: Devlog: Random metals
« Reply #26 on: January 03, 2012, 06:35:44 am »

Quote from: Toady One
My first test took place in the Fields of Doom, and the buggy mist caught the wagon on fire and melted all the badgers.

Melting badgers o_O
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Loud Whispers

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Re: Devlog: Random metals
« Reply #27 on: January 03, 2012, 06:37:50 am »

Quote from: Toady One
My first test took place in the Fields of Doom, and the buggy mist caught the wagon on fire and melted all the badgers.

Melting badgers o_O

It's times like these when we ask ourselves, do we really want to fix these bugs? :D

KtosoX

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Re: Devlog: Random metals
« Reply #28 on: January 03, 2012, 06:48:59 am »

Random metals? No thanks. Why? :(
I tried the random plants mode, and it turned above ground and cavern layers it to a massive rainbow puke, gave me a crap ton of trees with no special properties except of different names.
By adding new variables it made micromanaging an even greater pain in the #^@.
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flieroflight

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Re: Devlog: Random metals
« Reply #29 on: January 03, 2012, 06:57:20 am »

if andom alloys have random properties, you could combine two crap random metals to try and get a better one
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