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Author Topic: Colonial Forces @ War : Beta edition - Discussion & Diplomacy thread  (Read 10790 times)

Skyrunner

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Link to turn thread

This is a new C@W style game. Set in the start of the Great Age of Sail on an Earth-like, yet different, planet. You start with tiny vasas and dhows to plow the sea, and hopefully by the end of the game you will command great ships-of-the-line, large galleons and even flying fortresses and become the Sovereign of the Sea.

The focus of this game is on naval and secondarily aerial battles. Land units will mostly be either AA or used to siege and capture colonies from the enemy. Approx. 6~8 players will be accepted.

Thanks to one person that starts with an 'a' and ends with a 'dwarf', I was able to prune everything unneeded and publish a version with core functions and am planning to edit unbalanced values and add, edit out and do all the stuff you would expect an alpha game to do. I am borrowing most of the way this is organized from the current C@W : Hyper edition thread with permission from USEC.

Spoiler: Short introduction (click to show/hide)



Unit strengths and weaknesses table: Google docs

The attacker is in orange, and the defender in green. If it is 'strong', 50% extra to attack. Weak is 50% penalty. 0 means that the attacker deals 0 damage.

Spoiler: Combat (click to show/hide)

Spoiler: Technology (click to show/hide)

Spoiler: Specialists (click to show/hide)


Spoiler: Manufacture (click to show/hide)

Spoiler: Income (click to show/hide)

Spoiler: Resources (click to show/hide)

Spoiler: Loyalty/Patriotness (click to show/hide)

Spoiler: Buildings (click to show/hide)


Spoiler: Colonization (click to show/hide)


Spoiler: Turn order (click to show/hide)




Unit list: Google docs


Spoiler: Join sheet (click to show/hide)

« Last Edit: January 05, 2012, 03:12:01 pm by Skyrunner »
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Skyrunner

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Re: Colonial Forces @ War : Beta edition
« Reply #1 on: January 02, 2012, 08:22:01 pm »

Spoiler: How to read the map (click to show/hide)

Spoiler: Homeland map (click to show/hide)

Spoiler: Colonial map (click to show/hide)

Spoiler: Province names (click to show/hide)

Spoiler: Players (click to show/hide)

If you want to be on the Colonial map and resist against being colonized, please PM me :3

Also, government type may be changed later. Government type CAN and WILL give you bonuses and penalties. For example, the Republic type of government will occasionally have a People's order -

The People have decided! GET SOME EBONY FOR US!!!!!!!!

Yup. That's not all to it though.
« Last Edit: January 04, 2012, 09:25:21 pm by Skyrunner »
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Skyrunner

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Re: Colonial Forces @ War : Beta edition
« Reply #2 on: January 02, 2012, 08:22:34 pm »

Q&A!

« Last Edit: January 03, 2012, 04:17:56 pm by Skyrunner »
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Taricus

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Re: Colonial Forces @ War : Beta edition
« Reply #3 on: January 02, 2012, 08:24:45 pm »

Country name: Taiviel
Country ethnicity: Taiveittes, Taivietian
Homeland territory coordinates F6, G7:
Homeland names Aragos (F6), Oritecla (G7):

Leader name: Seivion
Leader title: Lord
Government Type: Autocracy
Anything Else:

Colony coordinate: f4
Colony name: Siiron



Tactical map color: Teal
« Last Edit: January 03, 2012, 11:57:41 am by Taricus »
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Criptfeind

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Re: Colonial Forces @ War : Beta edition
« Reply #4 on: January 02, 2012, 08:26:01 pm »

I wish to enter this right now
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Terenos

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Re: Colonial Forces @ War : Beta edition
« Reply #5 on: January 02, 2012, 08:28:09 pm »

Reserved as a post for signing up.
Potentially. You know, when I have more time to read over things and decide..
----------
Needed:
Country name: Medenia
Country ethnicity: Medenians
Homeland territory coordinates (two): L10, M10
Homeland names (two): Mileth, Loures.

Colony coordinate (one): c4
Colony name (one): Asilon

Leader name: Derahoc
Leader title: King
Government Type: Monarchy

Tactical map color: Black!
« Last Edit: January 03, 2012, 03:53:30 am by Terenos »
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adwarf

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Re: Colonial Forces @ War : Beta edition
« Reply #6 on: January 02, 2012, 08:28:48 pm »

Country name: Kingdom of the Free People
Country ethnicity: Britanian
Homeland territory coordinates (two): D1;E2
Homeland names (two): Renalia, Nuteria

Colony coordinate (one): b1
Colony name (one): Paradise

Leader name: Newman Deseray
Leader title: King
Government Type: Monarchy
Anything Else:


Tactical map color: Yellow
« Last Edit: January 02, 2012, 08:46:50 pm by adwarf »
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Skyrunner

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Re: Colonial Forces @ War : Beta edition
« Reply #7 on: January 02, 2012, 08:35:26 pm »

I added "Loyalty / Patriotness", because I forgot it. Buildings too.


Also, coordinates should be written as:

A1;D3;e9;a4

For better readability.
« Last Edit: January 02, 2012, 08:42:14 pm by Skyrunner »
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Criptfeind

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Re: Colonial Forces @ War : Beta edition
« Reply #8 on: January 02, 2012, 08:42:11 pm »

Country name: Narn
Country ethnicity: Narntillian
Homeland territory coordinates: B1, B2
Homeland names: Narnland North, Narnland South

Colony: g8
Colony name: New Narn

Leader name: Jorn
Leader title: Head of the Consortium of Narnish Traders Merchants Dealers and Procurers (CNTMDP)
Government Type: Plutocracy
Anything Else:


Tactical map color: Orange
« Last Edit: January 02, 2012, 08:45:11 pm by Criptfeind »
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Skyrunner

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Re: Colonial Forces @ War : Beta edition
« Reply #9 on: January 02, 2012, 08:43:25 pm »

Please include one colony coordinate and one colony name by editing your forms; I forgot to add that, my bad.


EDIT : After all slots are filled, I will color the map nicely. Skyrunner, signing off!
« Last Edit: January 02, 2012, 08:50:59 pm by Skyrunner »
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"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Azthor

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Re: Colonial Forces @ War : Beta edition
« Reply #10 on: January 02, 2012, 09:05:31 pm »

Sign me up. I will post a sheet soon. Can I also reserve a slot for CyberGenesis as he will probably want to play with/against Terenos?
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Elfeater

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Re: Colonial Forces @ War : Beta edition
« Reply #11 on: January 02, 2012, 09:09:29 pm »

In, making sheet now
Country name: Grome
Country ethnicity: Groman
Homeland territories:K8, K9
Homeland names: K8- Grome K9 Puppies Nemlo

Colony:n6
Colony name: New Grome

Leader Name: Augusta
Leader title: Caeser
Government type: Puppet Republic, the empower as head
Anything else:

Map color: Blue
« Last Edit: January 03, 2012, 05:32:42 pm by Elfeater »
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Criptfeind

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Re: Colonial Forces @ War : Beta edition
« Reply #12 on: January 02, 2012, 09:25:02 pm »

Yo. Taricus. Adwarf. You put your colonies in the same spot.
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Elfeater

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Re: Colonial Forces @ War : Beta edition
« Reply #13 on: January 02, 2012, 09:28:05 pm »

Cript, I will make sure I have food, since your around.
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Bdthemag

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Re: Colonial Forces @ War : Beta edition
« Reply #14 on: January 02, 2012, 09:28:43 pm »

Needed: (You must put this down to apply)
Country name: Seportia
Country ethnicity: Seportian
Homeland territory coordinates (two): M6, L6.
Homeland names (two): East Seporita, West Seportia.

Colony coordinate (one): I6
Colony name (one): Province

Leader name: Jacob Charleson
Leader title: Head Councilor
Government Type: Socialist Republic

Tactical map color: Purple
« Last Edit: January 02, 2012, 09:44:19 pm by Bdthemag »
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