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Author Topic: Small modding questions thread  (Read 3457 times)

Goldmoon627

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Re: Small modding questions thread
« Reply #45 on: January 26, 2012, 05:23:45 pm »

So I found this:

[REACTION:MAKE_WOOD_MECHANISM]
   [NAME:make wooden mechanism]
   [BUILDING:CRAFTSMAN:CUSTOM_T]
   [REAGENT:wood:1:WOOD:NONE:NONE:NONE]
   [PRODUCT:100:1:TRAPPARTS:NONE:GET_MATERIAL_FROM_REAGENT:wood:NONE]
   [SKILL:MECHANICS]

while i was searching for a way to make wooden mechanisms, but that was all that was posted, nothing else.  i am still trying to get the hang of modding and so i have no clue if this will work (Preferably at a mechanics workshop) or even where to put it. can someone give me a hand?
« Last Edit: January 26, 2012, 05:29:48 pm by Goldmoon627 »
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Putnam

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Re: Small modding questions thread
« Reply #46 on: January 26, 2012, 06:03:41 pm »

It would be at the craftsdwarf's workshop.

You just put it into reaction_other.txt, since you're new.

Helgoland

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Re: Small modding questions thread
« Reply #47 on: January 29, 2012, 04:50:44 am »

Kind of related-how could these RAWs be adapted to produce glass mechanisms at a glass furnace? I just can't figure it out :(
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Putnam

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Re: Small modding questions thread
« Reply #48 on: January 29, 2012, 04:51:39 am »

Kind of related-how could these RAWs be adapted to produce glass mechanisms at a glass furnace? I just can't figure it out :(

Glass furnace is hardcoded, so it can't.

However, they COULD be made at a custom furnace or craftsman workshop.

[REACTION:MAKE_GLASS_MECHANISM]
   [NAME:make glass mechanism]
   [BUILDING:CRAFTSMAN:NONE]
   [REAGENT:glass:1:ROUGH:NONE:NONE:NONE][GLASS_MATERIAL]
   [PRODUCT:100:1:TRAPPARTS:NONE:GET_MATERIAL_FROM_REAGENT:glass:NONE]
   [SKILL:MECHANICS]
« Last Edit: January 29, 2012, 02:30:53 pm by Putnam »
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i2amroy

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Re: Small modding questions thread
« Reply #49 on: January 29, 2012, 02:10:45 pm »

You might want to change the [NAME:xx] and the [REACTION:XX] tags to fit the new reaction though (wood vs. glass).
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Issunrai

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Re: Small modding questions thread
« Reply #50 on: January 29, 2012, 08:29:56 pm »

How do I make a creature occur more often in worldgen? Like currently only like 10 or 15 of my creature show up, so how do I increase that number?
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Hugo_The_Dwarf

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Re: Small modding questions thread
« Reply #51 on: January 29, 2012, 09:02:46 pm »

How do I make a creature occur more often in worldgen? Like currently only like 10 or 15 of my creature show up, so how do I increase that number?

   [POPULATION_NUMBER:15:30]
Up the numbers to rather large, this also controls how many spawn at edge map every year in fortress mode
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Issunrai

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Re: Small modding questions thread
« Reply #52 on: January 29, 2012, 09:09:46 pm »

Alright thanks.  Quick follow-up question, I'm trying to make these things attack everything on sight pretty much.  How do I do that?  I tried looking in the creature tags section in the wiki but couldn't find anything.
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Putnam

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Re: Small modding questions thread
« Reply #53 on: January 29, 2012, 09:17:11 pm »

Next version will have [CRAZED]. [PRONE_TO_RAGE:X] is the closest thing at the moment.

Hugo_The_Dwarf

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Re: Small modding questions thread
« Reply #54 on: January 29, 2012, 09:18:33 pm »

Alright thanks.  Quick follow-up question, I'm trying to make these things attack everything on sight pretty much.  How do I do that?  I tried looking in the creature tags section in the wiki but couldn't find anything.
[NATURAL] + [LIKES_FIGHTING] + [LARGE_ROAMING] + [LARGE_PREDATOR]

[PRONE_TO_RAGE:5000]

and add the [CURIOUS_BEAST_(tags)] - fortress sniffing

that will make them sniff out your fort and be very hostile and attack
« Last Edit: January 29, 2012, 09:20:31 pm by Hugo_The_Dwarf »
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Issunrai

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Re: Small modding questions thread
« Reply #55 on: January 29, 2012, 09:29:32 pm »

Thanks.  Also, is there any way to make my creature like, take over the world almost?  Like they're so dangerous and there are so many that they kill everything?  That would be cool to watch...
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Hugo_The_Dwarf

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Re: Small modding questions thread
« Reply #56 on: January 29, 2012, 09:31:01 pm »

Thanks.  Also, is there any way to make my creature like, take over the world almost?  Like they're so dangerous and there are so many that they kill everything?  That would be cool to watch...
[BIOME:ALL_MAIN] or make them a super breeding war civ... but that would simply just whip out all civs and playing a world will be next ot impossible
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Issunrai

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Re: Small modding questions thread
« Reply #57 on: January 29, 2012, 09:35:55 pm »

Haha I'm perfectly fine with them wiping everyone out!  So...how do I make them a civ...that seems quite complicated.  Is it on the wiki?
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Putnam

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Re: Small modding questions thread
« Reply #58 on: January 29, 2012, 09:36:55 pm »

Yep.

Just take a look at the entity_default.txt and this article.

Issunrai

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Re: Small modding questions thread
« Reply #59 on: January 29, 2012, 09:56:00 pm »

Great.  This will be interesting.  Giant rubber ducks taking over the world.  Credit to the guy who modded in rubber ducks in the first place haha
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