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Author Topic: Evolution VIII: Ediacaran Power  (Read 56155 times)

Wimdit

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Re: Evolution VIII: Let's keep going.
« Reply #210 on: January 31, 2012, 06:18:44 am »

I'm not a DM, I'm a GM.

Come find me in #Evolution at irc.newnet.net, if you like.

Please don't hurt me, zomara. D:
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Tidal

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Re: Evolution VIII: Let's keep going.
« Reply #211 on: January 31, 2012, 06:36:26 am »

Shoot the ropes out of the shotguns after weaving them into nets!
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zomara0292

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Re: Evolution VIII: Let's keep going.
« Reply #212 on: January 31, 2012, 08:04:46 am »

Fine. *puts them away again* No lynching parties.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Tidal

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Re: Evolution VIII: Let's keep going.
« Reply #213 on: February 07, 2012, 09:44:44 am »

Bump?

I swear on the bones of my ancestors that this one won't end up dying in the way the others did.
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Wimdit

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Re: Evolution VIII: Let's keep going.
« Reply #214 on: February 07, 2012, 04:54:36 pm »

They're my ancestors. Being dead gives you slow reflexes. I will update by Saturday.
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Grek

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Re: Evolution VIII: Let's keep going.
« Reply #215 on: February 07, 2012, 05:14:25 pm »

Huzzah!
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Criptfeind

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Re: Evolution VIII: Let's keep going.
« Reply #216 on: February 07, 2012, 05:27:03 pm »

You realize it better be amazing.
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Tidal

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Re: Evolution VIII: Let's keep going.
« Reply #217 on: February 07, 2012, 05:35:03 pm »

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zomara0292

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Re: Evolution VIII: Let's keep going.
« Reply #218 on: February 08, 2012, 08:19:43 am »

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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

Poltifar

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Re: Evolution VIII: Let's keep going.
« Reply #219 on: February 10, 2012, 11:55:36 pm »

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Quote
<@Poltifar> yeah i've played life for almost 23 years
<@Poltifar> i specced myself into a corner, i should just reroll
<@Akroma> eh
<@Akroma> just play the minigames until your subscription runs out

Wimdit

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Re: Evolution VIII: Let's keep going.
« Reply #220 on: February 11, 2012, 02:30:45 am »

Today is my birthday. My present to myself is ending the state of semi-paralysis I've been in for the past five weeks.

Turn 2



Species


All species gain 30 EP.


Azthor
As the centuries marched past, the silvery tide of Devourers slowly engulfed the steppe. Inexorable as the sea itself, they claimed acre after acre of land. No living thing could oppose them, as the God of War himself had taken up arms in their defense. In short, their population exploded.

Only the land itself kept them in check. Their lack of manoeuvrability made the northeastern marshes completely uninhabitable, and the rocky mountains to the west were inhospitable and difficult to traverse. The rich soil near the great rivers left the land extremely fertile, but the rivers themselves flooded annually and could only be forded by temporarily damming them with biomass. The Devourers to the southeast had their own problems, as increasing population led to depletion of local food supplies. By the end of the millennium, the Devourers in the homelands had reached a point where the land could no longer sustain them indefinitely, and growth began to slow.

Meanwhile, those corrupted by The Uncleansed attempted to spread southwards and intermingle with the others. However, the hive mind instinctively repelled any attempted encroachment by the tainted ones; they were quarantined within their blighted wasteland by the overpowering force of the healthy Devourers. Though the great wolf gnashed his teeth, there was little he could do.

Events
The Judge destroys all predators in the vicinity.
Expansion occurs in all directions, except toward the swamp and hex 10.10.
The Uncleansed fails to expand southward.
Draiotch grants the ability to use elemental magic.

New Trait
Psionic Manipulation (2 EP): As the Devourers encroach on an area, the will of the Hivemind begins to saturate the local environment to such a degree as to affect reality itself. For every hundred kilotons of Devourer biomass present in the world, the Hivemind can muster an additional Power Point with which to exert its will in the vicinity of any significant concentration of Devourers. Thanks to Draiotch's intervention, these Power Points can also be used for limited elemental magic.



kaian-a-coel
'Go north.'

The phrase was reiterated time and again by every Crymit on every level of society. If there was nothing for you in the older burrows, there was always the possibility of finding work in the northern colonies. New hive-cities were dug every year, and the imperial dynasties founding them needed retainers. Population booms meant a surplus of commoners from all walks of life; many newborn commoners ended up completely superfluous, but there was always honest labour to be found up north. And so they migrated. There was always a place for emperors, of course; but many went to carve out their own place in the world, founding a city and a dynasty that would stand as a testament to their own skills and virtues.

Of course, this practice could only continue for so long before they ran out of land to the north and discovered instead the vast ocean. Even so, this millennium had seen Crymit rule spread beneath the rocky crags of ten thousand peaks.

Accompanying this wave of expansion were the results of multiple interventions by the divine. The Crymits, having earned Draiotch's favour, were blessed with a great repository of knowledge –  unfortunately, they were unable to take advantage of this as they had no system of writing. Those seeking Draiotch's wisdom could enter and pray, but the writings enshrined within were indecipherable to them.

Omoloth, on the other hand, used a different tactic. Blessing a number of Crymits directly, he granted to the race as a whole the knowledge of traps and ambushes.

Events
The Crymits expand far to the north, reaching the sea.
Draiotch constructs the Praeclusium in Odreploy. Crymits baffled by the writings within.
Communication arrays established throughout the Empire.
Zjelldursin driven away.
The Uncleansed attempts to establish himself in the south, and is mostly unsuccessful.
Technology granted by Omoloth: Ambush, Basic (Theoretical). This technology is in the category 'Military Science', and the Theoretical penalty can be removed by combat experience or by spending an EP.

New Trait
Architectural Mastery 1 (1EP): The unfaltering dedication and superhuman coordination of Crymit workers makes them ideally suited to large-scale construction.

New Technology
Ambush, Basic (Theoretical): The study of attacking an advancing enemy force at a vulnerable point. The Crymits have no practical experience with this technology, meaning that they will not be able to utilize it to full effect.


Poltifar/kaian-a-coel
It was with a subdued air that the greatest hunting party in Crymit history left the relative safety of Krakaloy to hunt for a beast that until recently was merely a legend. They marched in utter silence through already-existing tunnels, with scouts searching diligently through every branch, sending back telepathic reports through blue crystals embedded in their carapaces.

The recent expedition to locate the source of the disappearances to the north had ended in disaster, but valuable lessons had been learned. Among the most important was that the creature was extremely sensitive to disturbances in the surrounding earth. Accordingly, no new tunnels were being dug for this new expedition. It was imperative that the Crymits maintain the element of surprise, as otherwise the Zjelldursin would simply flee or repeat its trick of cutting off escape.

The Crymits were fortunate. When the creature was eventually found, it was in what appeared to be in a dormant state, having recently excavated a large cavern with three entrances out of the bedrock. Dividing into three equal groups, they surrounded the beast.

The battle was brief. Soldiers screened the emperors as they lashed out with magic, trying in vain to slice open the Zjelldursin's body. Caught completely by surprise, it launched most of its rocky hide at the Crymits, throwing them into momentary disarray and allowing it to expose its eye and appraise the situation. Dull alarm passed through its mind as it realized that all escapes were blocked.

Emperors blasted the soldiers killed by the initial barrage back into the cavern and renewed their assault. While the Zjelldursin's weakness was known to all, only young Siggb'nav had both the reflexes and strength of will to shrug off the effects of the eye and strike at it before it withdrew. A mighty thunderbolt engulfed the crystal, unleashing a kaleidoscope of magic light as the Zjelldursin writhed in agony.

Now blinded, it lurched unsteadily toward Emperor Mazza'kaza's tunnel. The beast had been injured, but the folly of the Crymits became apparent as they tried to breach the creature's membrane. For all their vaunted magic, the emperors were unable to harm it now that the eye was unexposed. Perhaps unwisely, Mazza'kaza alone stood his ground as it approached, determined to prevent its escape.

The beast simply rolled over him. His entourage scattered as he was swallowed up by the Zjelldursin; the Crymits were forced to watch helplessly as it oozed away into the catacombs, one of their finest in tow.

For a week, the Crymits mourned him; but on the seventh day after the hunt, he returned to Krakaloy with only a few sores to show for his ordeal. The city rejoiced, of course, but Mazza'kaza refused to speak of what happened during those days.

As for the Zjelldursin, it simply vanished. The creature had been taught a harsh lesson: while it could take on legions of Crymits and eventually emerge victorious, remaining in Crymit territory for extended periods was dangerous.



Grek
The Calx were unique among seadwelling creatures in that they were effectively invincible. Over the years, their reef grew and grew, eventually becoming a kind of fortress; there ended up being very little room to manoeuvre in shallower waters, meaning that predators both large and small could not venture there without the risk of breaking the coral.

The Calx were also unique in that they had attracted the attention of a god. Niklas's agenda is difficult to guess, but it was clear that he had done something to them. They became different; the world seemed a little darker, and their actions a little more instinctive and less rational.

Those able to hear Niklas's whispers travelled to a great basalt plain and erected a temple. Though they were not architects, and could not understand the greater part of Niklas's instructions, the temple's final form was significantly less wrong than one would expect.

And as the years came and went and a thousand generations marched past, the seas grew quiet again as the song of the Calx shifted to a different medium.

Events
The reef expands and consolidates.
Niklas intervenes in a nonspecific manner. A temple is constructed.

New Trait
Singing 3 (4 EP): The Calx can emit radio waves in order to communicate with one another in silence. Were these emissions audible, they would form a melody both eerie and beautiful.

The extremely long range of radio waves is both a blessing and a curse, however; the Calx must play their music very softly, or else risk clogging the airwaves and achieving an effect similar to hundreds of people shouting in a crowded room. While modulating their voices – that is, restricting single conversations to single pitches or volumes or timbres – would allow long-distance communication, they have not yet developed the necessary precision to do it reliably.

Poltifar/Grek
Working its way north along the sea floor, a formless monster reaches a coral reef. It attempts to consume the coral, as it has done with countless rocks all over the sea floor. While it has no bones to break, it finds the sensation of eating the Calx distinctly unpleasant and soon gives up. It is pleased, however, by the sounds they make, and continues traversing the reef even as the songs fade into nothing.



RulerOfNothing
With their wilderness god having vanished, the Retha take further steps toward civilization. They erect shelters, and are therefore no longer at the mercy of the untamed swamp. Forming tribes, they are able to share skills and resources. They discover beneficial herbs, construct crude tools, and trade with one another.

The gods leave them more or less alone during this era, and they prosper without divine interference. The Retha near Omoloth's monolith are directed to form a government led by a council, an innovation which is widely adopted, but they are otherwise left to their own devices. Worship of Omoloth continues, but his lack of intervention makes evangelism difficult. The Uncleansed is more successful in that regard, as he establishes a small cult along the western edge of Retha civilization.

Events
The Uncleansed establishes himself to the west.

New Trait
Tribalism 2 (2 EP): The Retha are not solitary creatures: they coordinate their efforts to a degree, sharing resources and pooling labour to make life easier for all.

New Technology
Construction, Primitive: The knowledge required to build small structures from mud brick, wattle and daub, sticks, timber, animal hide and the like. This technology is sufficient to grant shelter from the elements in most situations, and allows the building of permanent or semipermanent encampments.

Toolmaking, Primitive: Sticks, stones and sinew can be turned to a variety of uses, with the proper skills.

Herblore, Central Swamp: Knowledge of plants in the central swamp, including which ones are edible, which ones can be used for remedies and which ones can be used for poisons.














Deities


micelus
You grant skill with traps and ambushes to a few Crymits. While they have little use for that particular set of skills at present, a tradition of trapmaking begins among certain groups of emperors, the theory being refined with every generation. In particular, the emperors of Suriloy develop this art to levels unmatched anywhere else in the world. Unfortunately, they are limited somewhat by their lack of practical experience; the Crymits almost never need to defend themselves against anything. Necessity, as they say, is the mother of invention, and trapmaking is a purely theoretical discipline for now.

Technology granted: Ambush (Theoretical).

You also push the Retha toward a republican form of government, which they respond to quickly. However, your influence is more strongly felt in the way that the Retha erect small structures throughout the swamp, continuing to innovate.


Sinpwn
Since the Devourers do not have minds of their own, you cannot grant them magic in the traditional sense. Instead, you communicate with the Hivemind itself and grant it the ability to use elemental magic.

With a twitch of your will, the great Praeclusium is given form. While the illiterate Emperors cannot use the building for its primary purpose, it becomes a place of contemplation and meditation for those seeking answers.


Noodlerex
You withdraw from mundane matters and contemplate the nature of freedom, or something.


freeformschooler
Moved by the plight of the Bangellian Devourers, you decide to place them under your protection. The creatures preying on them are clearly their greatest foe, and thus your first target. Empowered by the growing support of the Hivemind, you embark on a thousand-year rampage across the plains, carving a bloody swathe through the local wildlife. By the end of the millennium, you have singlehandedly wiped out a dozen or so species of predator and cemented Devourer dominance in this region.


Criptfeind
After a harrowing journey too long and arduous to relate here, the Devourers sent to the east encounter some Retha. Through pantomine and telepathy they manage to convey a little of your message, and against all odds succeed in establishing a small cult along the western edge of their civilization.

To the south, the primary Devourer hivemind recoils in horror at the encroachment of your followers. Stymied by the psychic power of a being hundreds of times larger than them, they cannot complete their task.

To the north, the Crymits likewise respond poorly to your missionaries. Despite your grandeur and majesty, your presence inexplicably fails to improve the situation. The northern mountains remain locked to you.


mcclay
Despite the fact that you are largely incomprehensible to the Calx, as well as the fact that their perception of the world is vastly different to your own, they fall under your influence almost willingly. Though no being from this reality understands what the power of the Beyond is, you instill it in them. Where the coral grows, the shining sea darkens, the wildlife becomes more wary and furtive, and the song shifts keys to a lower and more ominous tune. Additionally, with a little encouragement from you, a great temple grows from the sea floor.

Those who worship you on dry land, however, are too few and too primitive to build a place of worship.


Spoiler: Klaskos (Noodlerex) (click to show/hide)


Spoiler: Niklas (mcclay) (click to show/hide)


Spoiler: Omoloth (micelus) (click to show/hide)


Spoiler: Draiotch (Sinpwn) (click to show/hide)




Spoiler: Charyb'Yzz (Akroma) (click to show/hide)




Maps

Spoiler: Terrain Mapmode (click to show/hide)

Spoiler: Hex Number Overlay (click to show/hide)

Spoiler: Population Mapmode (click to show/hide)


Notes

Important: all players should read the last bullet point of 'Concerning the Divine' in the main post carefully. Species, be aware that you can help or hinder the actions of deities by encouraging or discouraging worship in an area.

Also important: it's clear I made a mistake with regard to how powerful a single DP is, given how fast some people are gaining income. All divine actions from hereon will be a whole lot more expensive.

No doubt this post is riddled with errors and inconsistencies. Please bear with me here.

I took a few liberties making up stuff for people here; I'm just taking the concepts and running with them. Please let me know if you'd like a little more control over stuff.

I didn't originally note this in the main post, but any player can send hidden actions. Where appropriate, the effects of these actions will remain hidden until they come to light.

Technology can be acquired with actions, but it will be inferior to technology bought with EP.

Another reminder that I hold court in #Evolution at irc.newnet.net much of the time. Come listen to me as I comment on events and clarify rules for all and sundry. This is an IRC channel, which is a bit like a chatroom. You can connect from your browser by following this link and typing /join evolution once connected, or you can download an IRC client. Firefox users may want to use ChatZilla. Personally, I use Nettalk, which is an obscure German client.

I realized while making this turn that the Crymits are more like Tau than Zerg, aside from the fact that the lesser castes are crabby things rather than humanoids. Don't you agree?

Before anyone asks, a hex does not have a fixed size: it's as large or as small as it needs to be.

I am definitely enlisting help for next turn. Stay tuned.

Everyone still here?

Turn 3 will be 500 years long.
« Last Edit: February 15, 2012, 02:10:11 am by Wimdit »
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micelus

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Re: Evolution VIII: The undead cannot be dissuaded.
« Reply #221 on: February 11, 2012, 03:06:11 am »

Perhaps the skill was of less use than he thought; perhaps the knowledge of his fellow god would be more...helpful? Perhaps so;a coterie of gods were always greater than a single diety. And so, he entered the The Praeclusium, and made himself known. Caring not for their reaction, he touched each of the worshipers. As they were touched, they instantly learned a way of writing, and also knew that it was Omoloth, not Draiotch that granted them the abilitiy. "I do hope you use this knowledge there wisely, children." As he said that, Omoloth dissapeared in a bluish light.

Sometime later, Omoloth reappeared once again, this time in the lands of the Retha. They had prospered, even if he had not done much to aid them. He looke over their tribes and villages, and while he saw great potential, the species had a little problem with certain thoughts. And so he commanded that it rain along the lands of the Retha. But this was no normal rain, nay it would change the Retha greatly. Each who were touched by the rain would be given new abilties; faster learning, greater strength, charisma, wisdom, endurance, and others. Course the rain only lasted a few hours but by the end of it there were many subspecies/castes of Retha that had an edge in certain tasks.

Go to Draiotch's temple and bless each of the worshipers with the knowledge of writing. Make it known that Omoloth did that. Go to the Retha lands and make it rain. The rain will mutate any it touches with abilities, mental quirks, etc. Mostly beneficial and not affecting everyone.
« Last Edit: February 11, 2012, 03:09:19 am by micelus »
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Grek

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Re: Evolution VIII: The undead cannot be dissuaded.
« Reply #222 on: February 11, 2012, 02:00:18 pm »

Perhaps it was madness. Perhaps it was divine inspiration. Perhaps it was just a mistake. Perhaps we shall never know. Perhaps, perhaps. But there it was! As it slept, that great titan that came to their reef; the Zjelldursin of the Sea, the calx settled down upon its stoney hide and formed a new colony. A mobile colony! And in its ears they whispered with their little voices, begging the titan to take them to and fro, beguiling it to lead them up to the brightness of the sun or down into the murky depths. The question still remained: Would it listen?

The Calx attempt to Tame the Reef Titan.

E: I will spend as many EP as needed to make this happen.
« Last Edit: February 11, 2012, 02:10:32 pm by Grek »
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Ukrainian Ranger

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Re: Evolution VIII: The undead cannot be dissuaded.
« Reply #223 on: February 11, 2012, 02:03:50 pm »

PTW
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

mcclay

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Re: Evolution VIII: The undead cannot be dissuaded.
« Reply #224 on: February 11, 2012, 02:27:52 pm »

Niklas smiled at the Clax's attempts at worship and commanded them to continue onward, maybe build some more temples to him. Then he turned away and looked onto dry land and whispred into the minds of the land dwellers. He crepped amonst the Crimits, hoping to expand his worship there. He also tried to convert the Hivemind, attempting to start of his relgion there.

Command the Clax to build more temples and worship him more. Also try to conver the crimits and the Hivemind.

Note: Nikalas's true form is a tall, slender human in red trenchcoat and fedora, genderless. (think if Slenderman the Carmen Sandioego had a really creppy baby.)
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Am I back? Its a mystery to everyone
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