Turn 13: SupersizeQuickly hit the pantheon and it's creations with that matter-energy chaos explode ball from turn one, except hypercharge it!
[4+3] vs [4] Your explosion races towards the foul Pantheon, only to be transformed and warped into a stable star along the way!
[4] vs [6] More importantly, its course is shifted! Rather than hitting that treasonous cur like he deserves, it's deflected into orbiting Xarl's water ball!
[5] It also occurs to you that maybe this whole thing was a bit hasty. Do you really need to destroy The Pantheon and Thrakor? When exactly did you decide that? It's not like they've even been doing anything. This is strange...
Still, old habits die hard, and you're still a bit nervous about them. Especially now that you've tried to blow one up.
Order the Hivemind to take over the universe! Use the spaceships.
[2] The Hivemind doesn't really feel motivated. It intends to take over the universe anyway, but wants to wait for more ships first.
Chuckling, Mobkogoth divides his attention between watching Derm's attack upon the Pantheon with delight and observing Thrakor's newly-created collosus... Specifically working out if it's head would be too large for Mobkogoth's helmet form to fit.
[2+1] Well, you'd fit, but you're not entirely sure how you'd get on without being stopped. Well, if you move quickly you think that's an opening there, but that won't last long.
Expand the temple with halls for my minions to perform ritual worship of me, thus granting me additional power from their adoration.
[4] You successfully expand the temple. Now if only your minions could reach this place, they'd probably empower you with their near-endless adoration.
Give my entities the power of Thought, and the reasoning and morality of Law.
If possible, hone their martial abilities. Teach them song and wisdom.
[3+2] You fully awaken them into thought and law, resulting in a very wise, orderly, philosophical people.
Change the hyper explodinating ball that derm is making into a sun, and set it to orbiting aroung my sphere.
[5+1] You successfully compress the explosion into a massive star. [6] vs [4] You also successfully divert it from Pantheon to orbit your water sphere, albeit in something of an ellipse.
Derm (dermonster)
-Chaos
-Matter
-Energy
>>Wavering Obsession: -1 to not destroying or defending against The Pantheon or Thrakor next turn
The Pantheon (Micelus)
-Life
-Randomness
-Machinery
Thrakor (Toaster)
-Obedience
-Spirit Energy
-Earth
Mobkogoth (Yoink) [1 Act]
-Mind Control
-Headgear-Related Shapechanging
-Mass Hallucinations
>>Transformed: +1 to defensive rolls, -1 to transforming self
>>Opening: +1 to taking over Thrakor's Prophet next turn
Tyr'Vannen (Tiruin)
-Thought
-Dreams
-Law
Xarl (Superior_Tomato)
-Liquid
-Change
-Life
I suspect in the future I'll be limiting sphere bonuses to literal attacks, as getting a +3 to every attack via combining all your spheres is both questionable and antithematic. It'd be like if Zeus attacked with a crown-shaped lightning bolt intended to seduce you every time.