Turn 10: Countdown!Have the minions construct a town for themselves in the flat region around the crag.
[1+1] Your minions scurry down to the flat regions, but can't really figure out what a "town" is beyond crevices they live and worship in.
Initiate procedure random terrain generation on the surface of the disk.
[5+2] Hoo boy, that's... that's some interesting terrain. Like, liquid, dry, room-temperature dirt lakes, mile-high needles floating in a void of nothing else, and freezing snowbanks that melt everything around them.
Defense: Start warding my maelstrom from other powers.
[5] You successfully shield your region from the efforts of others. They will find it more difficult to do anything there.
Mobkogoth, seeing no ideal opportunities to further His own ends at little risk to Himself, shall simply sit, watching all.
Perhaps he'll plant some strange, disturbing dreams of monocle-wearing fluorescent sheep into the minds of the few mortal creatures created so far, but that's it. That's just for a bit of a chuckle.
[2+1] You plant the disturbing dreams in their mind, but they're not all that concerning, for a variety of reasons.
((Normally I'd let you just skip a turn for now, but with The Objective coming this turn I didn't think that'd be fair.))
Create automated factories within the sphere that processes the mined admantium into humanoid-shaped figures.
[3+1] Your factories are very slow, so as to keep pace with your miners, but they do their jobs.
Create a sphere of water with constantly changing currents, about 10 miles in diameter, held in by a barrier that blocks everything but light, gravity, and godly influence.
[3+1] You successfully create your sphere of spinning water. You cannot create the barrier at the same time, but it's currently in no danger of spinning apart.
EVERYONEYou sense a disturbance in the universe. Gradually you come to the realization that the disturbance is divine- it's a result of you and your fellows altering it.
What's more, it occurs to you that this "disturbance" is nothing more than the universe shifting under the weight of actual being. More interestingly, you can tell it will continue to do so until someone manages to shift it in their favor... at which point they'd be able to manipulate it to their will. It's like a plate balancing on a point- whoever can exert the most pressure can determine which direction it falls in.
In short, whoever has the most influence will trigger a universe-shaking event to their own whims. Best make sure it's you!
In this case, "influence" means possession or creation of the single greatest... thing in the universe. This Thing can be anything.
On resolution of Turn 20, whoever has the most impressive thing- be that a terrain feature, structure, people, artifact, event, or anything else- will receive a mega-Act. This Act of Acts may generate massive effects, but must be rolled for like all actions.Derm (dermonster)
-Chaos
-Matter
-Energy
The Pantheon (Micelus)
-Life
-Randomness
-Machinery
Thrakor (Toaster)
-Obedience
-Spirit Energy
-Earth
Mobkogoth (Yoink)
-Mind Control
-Headgear-Related Shapechanging
-Mass Hallucinations
>>Transformed: +1 to defensive rolls, -1 to transforming self
Tyr'Vannen (Tiruin)
-Thought
-Dreams
-Law
Xarl (Superior_Tomato)
-Liquid
-Change
-Life